

How Long Are Your Wait Times?
#21
Posted 07 June 2017 - 09:41 AM
#22
Posted 07 June 2017 - 09:48 AM
Part of the problem is clan mechs made out big time with the skill tree and engine desync compared to IS. Then PGI posts that they are thinking that balance is closer than it has ever been....I am not sure that they know how to interpret their own stats.
#23
Posted 07 June 2017 - 11:58 AM
#24
Posted 07 June 2017 - 07:49 PM
Lovas, on 07 June 2017 - 09:48 AM, said:
Part of the problem is clan mechs made out big time with the skill tree and engine desync compared to IS. Then PGI posts that they are thinking that balance is closer than it has ever been....I am not sure that they know how to interpret their own stats.
I'm not so sure that clans did make out big time, IS gets higher quirk levels on a few key ones, Laser duration for one, 2.5% clan to 3.75% IS, and cool down is another, .6% clan .75% IS. Also % being used for the armor/structure tree gives IS mechs with structure quirks a slight HP buff over what their clan counterparts can quirk. So with a full structure tree, A blackknight will gain slightly more structure than a Timber or Night Gyr with the same full structure quirks. You add in the baseline acceleration being generally higher for the IS than clan( https://mwomercs.com...eference-sheet/ ) And look for mechs like the Grasshopper 5H that kept a -10% heat gen quirk and you can build mechs that can compete with clams.
Sure The IS XL is still an issue and PPC/Gauss in capable hands will be better, But I Don't think PGI is all that wrong in saying it is closer than it has ever been. At least... I can see things like extra light engines and new weapons being able to close the gap now if implemented right.
Never thought I'd say it, but with the new skill tree and engine desync, I'd actually rather take a Hopper over a timber for laser vomit.
#25
Posted 07 June 2017 - 08:39 PM
The IS may have the onesies or twosies, but on the grand scale clan tech came out on top, IS higher % in the skill tree nodes not withstanding.
And Timber has been dead for awhile now

That is just my c-bill opinion.
p.s. I am a little salty about the reduction IS got on mobility, might be clouding my judgement.
#26
Posted 07 June 2017 - 08:57 PM

#28
Posted 08 June 2017 - 04:37 AM
mesmer, on 06 June 2017 - 06:13 PM, said:
It is what happens when lemmings gravitate to the slightest advantage.
Switch Factions for no wait or accept that you will wait.
They could put in a pop cap for Clans to help alleviate wait times too....
#29
Posted 08 June 2017 - 07:34 AM
Edited by Crockdaddy, 08 June 2017 - 07:34 AM.
#30
Posted 08 June 2017 - 03:05 PM
#32
Posted 09 June 2017 - 06:37 AM
#33
Posted 09 June 2017 - 06:54 AM
Jaybles, on 07 June 2017 - 07:49 PM, said:
I'm not so sure that clans did make out big time, IS gets higher quirk levels on a few key ones, Laser duration for one, 2.5% clan to 3.75% IS, and cool down is another, .6% clan .75% IS. Also % being used for the armor/structure tree gives IS mechs with structure quirks a slight HP buff over what their clan counterparts can quirk. So with a full structure tree, A blackknight will gain slightly more structure than a Timber or Night Gyr with the same full structure quirks. You add in the baseline acceleration being generally higher for the IS than clan( https://mwomercs.com...eference-sheet/ ) And look for mechs like the Grasshopper 5H that kept a -10% heat gen quirk and you can build mechs that can compete with clams.
Sure The IS XL is still an issue and PPC/Gauss in capable hands will be better, But I Don't think PGI is all that wrong in saying it is closer than it has ever been. At least... I can see things like extra light engines and new weapons being able to close the gap now if implemented right.
Never thought I'd say it, but with the new skill tree and engine desync, I'd actually rather take a Hopper over a timber for laser vomit.
Talk like this is way to reasonable to be on these forums. Please stop it.
In fact this seems the opposite of the flaming forum rant deal we made last night in-game. So, I expect at least one "hair-on-fire", unhinged rant on why last night's game was unfair to you... and what PGI needs to do to fix FW.
#34
Posted 09 June 2017 - 07:16 AM
Marquis De Lafayette, on 09 June 2017 - 06:54 AM, said:
In fact this seems the opposite of the flaming forum rant deal we made last night in-game. So, I expect at least one "hair-on-fire", unhinged rant on why last night's game was unfair to you... and what PGI needs to do to fix FW.
It wasn't fair! You and your team bringing meta builds and pugs scoring 2k damage!!! How were my team mates supposed to lurm you! Just not fair!!!! Clams OP! prease NERF! Also Groups OP! Your 5 man was way to powerful for my noob 5 man! We should have our own queue where we can practice and get better with our lurmsess!
Edited by Jaybles, 09 June 2017 - 07:17 AM.
#35
Posted 09 June 2017 - 08:30 AM
Jaybles, on 09 June 2017 - 07:16 AM, said:
It wasn't fair! You and your team bringing meta builds and pugs scoring 2k damage!!! How were my team mates supposed to lurm you! Just not fair!!!! Clams OP! prease NERF! Also Groups OP! Your 5 man was way to powerful for my noob 5 man! We should have our own queue where we can practice and get better with our lurmsess!
That's the spirit Jaybles! I think teams need to make more of these "deals"...so that we too don't have to take any personal responsibility for any game we don't end up winning...just like some solo's are doing on these forums....if we lose it's all somebody else's fault!!!
Btw: I thought it was totally unfair that you killed me with a PPC shot from the back (that I didn't even see coming). I think all enemies should only be able to shoot if the opponent sees you....like gunfights at high-noon in the old west. PGI please change the game so as to accommodate my whims!
I would fully support DERP having its own queue, just for you guys..,where you could face solo's....as long as you bring only your kit foxes and other derp mechs and builds
#36
Posted 09 June 2017 - 08:50 AM
#37
Posted 13 June 2017 - 05:23 AM
The only negative was that other than a FRR/Kurita hub premade we bumped into twice (I am guessing they had 6-8 folks in their group?) we got mostly a mix of small groups and solo players. We had 10-12 in our drop most of the night and we didn't lose any matches, although the FRR premade group had a tie with us locked in until one of their solo players killed himself with heat in the last few seconds of the match. I bet they were pissed at that guy!
Would have been a better night if we ran into a couple other units dropping together; I would rather risk getting stomped every now and then and have closer matches.
Anyway, we will see what Tuesday night brings - we should be queued with 10-12 again starting around 8 EST.
If your unit or your friends are on an IS contract group up and come play against us tonight!
Xann
#40
Posted 15 June 2017 - 05:14 AM
Kmieciu, on 15 June 2017 - 12:47 AM, said:
If you say so. Setting the skill tree up right makes a difference. I personally haven't had a problem with it. 2 in the right arm, 1 in the right torso and the convergence is right where it needs to be. Never overheated with it once. As for face time, that's sort of the point behind outranging the other guy and being able to aim. Nothing funnier than just standing there, burning holes through the other guy while he's just scraping paint.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users