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How Long Are Your Wait Times?


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#41 Kmieciu

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Posted 15 June 2017 - 07:54 AM

View PostWillard Phule, on 15 June 2017 - 05:14 AM, said:

Nothing funnier than just standing there, burning holes through the other guy while he's just scraping paint.

Never had the patience to stand back and paint my lasers all over the enemy mech. My unit usually closes the range to about 480 meters where two or three 68 damage alphas are enough to dispatch an enemy mech. IS has nothing to counter an alpha like this.

Edited by Kmieciu, 15 June 2017 - 07:54 AM.


#42 Xannatharr

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Posted 15 June 2017 - 08:25 AM

Monday night was awesome, Tuesday night was a little slower. Still not bad.

#43 Sickboy78

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Posted 15 June 2017 - 08:51 AM

If you're playing clan, you're going to wait forever, get use to it. I'm an IS pilot almost exclusively and I won't drop in faction play, pretty much ever. The tournament I did, because the rewards were too great not too. However, under normal circumstances, I will play faction if I am in the mood for getting my *** kicked all over the place by superior technology and better mechs, which basically amounts to never. There is good reason why there are massive wait times in faction and will remain so...probably indefinitely. Faction play is a great idea that is extremely flawed in application. Let's be frank, it's a god damn catastrophe.

Frankly I wish they would go back to when IS could play IS and faction could play faction, then there was at least a reason for me to play because it would be competitive. **** playing against clans in IS, no one wants to fight when you are given F-35s and we are flying biplanes. It isn't fair, it isn't competitive, and, therefore, isn't fun.

I can already hear the clan pilots running to tell me I'm a cry baby and the game is balanced, when any half-wit can plainly see it is not.

View PostBjorn Bekker, on 07 June 2017 - 09:41 AM, said:

Come on over to IS ya filthy mercs! We got free saltwater taffy and complimentary key chains. Oh and did I mention instant drops?


And instantly getting our asses kicked in 9 out of 10 faction matches.

#44 Exilyth

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Posted 15 June 2017 - 08:51 AM

Playing IS, wait times for invasion range from near instant to 5 Minutes for me atm.

Scouting is usually ~1/3 the wait.

#45 Willard Phule

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Posted 15 June 2017 - 04:13 PM

View PostKmieciu, on 15 June 2017 - 07:54 AM, said:

Never had the patience to stand back and paint my lasers all over the enemy mech. My unit usually closes the range to about 480 meters where two or three 68 damage alphas are enough to dispatch an enemy mech. IS has nothing to counter an alpha like this.


You apparently don't play at potato level much. Trust me, there are plenty of stationary LRM turrets to burn from far outside their range. Won't stop 'em from wasting ammo at you, though. Same thing with the ERLL taters. They don't skill them right and don't use TCs. Kinda hard to skill and modify a trial mech, too.

#46 50 50

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Posted 15 June 2017 - 04:55 PM

But what time zones are you in to be getting these magical short wait times.
I can hear crickets in both invasion and scouting during the evenings here in Oz.
That would be around 9pm AEST
Which is 11am UTC.

How's the serenity.

#47 50 50

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Posted 17 June 2017 - 05:47 PM

Long enough to make me think I can't even get into a match to play the game so why would I buy MC or pre-order mechs I won't be able to use.





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