Ruar, on 09 June 2017 - 05:19 PM, said:
So basically OP against slow medium/heavy/assault mechs that didn't have SSRM (all IS), or out in the open like whenever a mech moves from position to position, or when a light pilot was good.
So the drawbacks were pretty much all on the light pilot with almost no consistent option for everyone else.
I did mention counter turning did I not? Yes, it helped if the Light pilot was a moron, but in the time it took for the Locust, the fastest mech at the time, to decelerate to zero then accelerate to full reverse speed, a competent pilot could get at least one shot off, if not more. And, even then, Lights quirks were rather bad back then, as a single salvo from pretty much any Assault mech and even most Heavies was more than capable of severely damaging any Light that wasn't the Oxide(Oxide's durability quirks were horribly OP back then, this was widely acknowledged by most of the community, and a solution had been agreed upon).
Also, while SSRMs were the best weapon for countering Lights, SRMs and LBX ACs were also very good, especially since this was back before brawling maps like Frozen City and Terra Therma were revamped into sniper maps. The chances of encountering competent pilots in splat mechs was much higher due to the maps being much more friendly to such playstyles.
Edited by Requiemking, 09 June 2017 - 05:50 PM.