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Jump Sniping


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#1 veedubfreak

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Posted 07 June 2017 - 11:15 AM

Good job bringing back jump sniping PGI.

Glad I'm seeing full 6+ teams doing nothing but sitting at spawn and jump sniping again.

#2 Snazzy Dragon

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Posted 07 June 2017 - 11:23 AM

"back in spawn" is definitely an exaggeration

most hop sniping happens around 600-700m, where you have options to counter it

#3 RestosIII

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Posted 07 June 2017 - 11:23 AM

I know what we should do! We should nerf Assault JJs even more! /s

#4 TKSax

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Posted 07 June 2017 - 11:23 AM

View Postveedubfreak, on 07 June 2017 - 11:15 AM, said:

Good job bringing back jump sniping PGI.

Glad I'm seeing full 6+ teams doing nothing but sitting at spawn and jump sniping again.


Bring Back? Its be back for almost a year now. Also Please let me know what map you can jump snipe from spawn and do any worth while damage.

#5 Felicitatem Parco

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Posted 07 June 2017 - 11:26 AM

Since when is the Night Gyr an Assault Mech (other than the fact that it can out-assault most assault mechs)?

#6 MischiefSC

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Posted 07 June 2017 - 11:30 AM

Have you considered brawling? Or long range trade builds (IS ERLL for example)?

Or just any sort of push?



#7 Mystere

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Posted 07 June 2017 - 11:59 AM

Fantastic! Here's another highly exaggerated claim used to bolster the elimination of what many consider as a non-issue just because someone else is so butthurt about it.

#8 Exilyth

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Posted 07 June 2017 - 12:12 PM

The night gyr poptarts are real.

#9 kesmai

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Posted 07 June 2017 - 12:21 PM

jump sniping is a bit overrated.
snipe jumping is the thing atm.

#10 Snazzy Dragon

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Posted 07 June 2017 - 12:21 PM

View PostExilyth, on 07 June 2017 - 12:12 PM, said:

The night gyr poptarts are real.


The night gyr poptarts have big CTs and fall apart if you shoot any of their limbs.

#11 MadRover

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Posted 07 June 2017 - 12:32 PM

Wait this is now a thing? I must've been in the past. Oh wait.

I wasn't here. Still used to it after MW4

#12 STEF_

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Posted 07 June 2017 - 12:57 PM

View Postveedubfreak, on 07 June 2017 - 11:15 AM, said:

Good job bringing back jump sniping PGI.

Glad I'm seeing full 6+ teams doing nothing but sitting at spawn and jump sniping again.


poptart never died, u know.....

#13 veedubfreak

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Posted 07 June 2017 - 12:57 PM

Good luck brawling when your entire team is a bunch of drooling ******* that can't push because they also do nothing but snipe and LRM.

It's kind of sad that they have to constantly run events to keep people playing due to the game being such unbalanced horseshit and so many people quitting to play other games.

#14 Novakaine

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Posted 07 June 2017 - 01:04 PM

I'm guilty of jump lurming in my Quickdraws and CatapultsPosted Image
Posted Image

#15 Magnus Santini

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Posted 07 June 2017 - 01:07 PM

Does jump-missing count? Because I would love to be considered O.P.

#16 Ghogiel

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Posted 07 June 2017 - 01:12 PM

All those "perfect torso shots" too much for you?

#17 Bud Crue

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Posted 07 June 2017 - 01:19 PM

Sigh.

Jump sniping is not a problem. A problem is when a particular mech or weapon or play style utterly dominates play. 1 mech able to do it effectively and only when engaged by a player with decent skill and timing is most certainly not a problem.

While I'm on the subject...
LRMs are not a problem. One weapon system that is frequently played but is oh so easily countered (and now with points granted when you do so!) is not a problem.

Quirks on bad mechs are not a problem. Yes a Wolfhound or Cataphract or Victor or some of the Atlases, etc. are a bit tougher now thanks to armor quirks. Ya know why they get those quirks? Because they suck comparatively speaking that's why. Crap mechs being made a bit less crappy is not a problem.

Know what else isn't a problem? Teamwork. Ya want ta be Rambo in a team game? Go for it, but please shut the hell up about it when you die because you think coms are stupid and that people who lead should shut up. Using coms and practicing in a group is not a problem.

Another thing that isn't a problem is min/maxing. PGI gives you a mech with a bunch of high mount energy points and one missile slot in the CT, then by god use the energy points! It's called taking advantage of what mechajesus has granted you. You're not a metatard for doing this, your not some comp wannabe. Nope, you are just putting your guns where they are doing the most good in this game environment. That isn't a problem.

Gimme a bit and I'll come up with other things that can join the current iteration of "jump sniping" as most assuredly NOT being a problem but that I keep seeing people assert are OP, a cheat or merely problematic.

Ffs

#18 dario03

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Posted 07 June 2017 - 01:32 PM

It is nice seeing players using a different play style. Especially when it isn't op, It adds variety to the game.

Edited by dario03, 07 June 2017 - 01:33 PM.


#19 MischiefSC

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Posted 07 June 2017 - 01:47 PM

You can flank and backstab a Night Gyr in a stock Urbie anymore. You could walk past, turn around, shoot him in the back, overheat, cooldown and he'll still be trying to turn to face you. His little Gauss arms with no yaw flailing pitifully up and down while he slowly rotates to you like Frankensteins Monster trying to pole dance.

Terribly cute, really. Did you know that if you don't just hang back, trying to hide, terrified to move up and mostly just hoping to be killed last you can overrun and destroy Gyrs pretty easily.

The biggest problem most people have with Night Gyrs is that most people in QP are absolute abject cowards. A universal difference between good players and bads is that even if they're playing at range good players are *constantly* shooting and pushing. Pushing isn't just holding the W key - it's aggressively attacking a position until it folds, then moving forward. In every engagement someone is attacking and one is defending. Always be the attacker, the aggressor. Be pushing, be attacking, be shooting. If the enemy is pushing you set a firing line to receive then counter-push if they break or fold.

Pop tarts work in QP because people hide and play scared. Don't be a *****, go shoot the other guy. Flank him, shoot his face every time he pokes up, stay on the move. If you're always in the same spot you're just helping him.

#20 H I A S

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Posted 07 June 2017 - 01:53 PM

I missed that kind of threads on the brown seas. I am so touched ;(





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