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Jump Sniping


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#21 Mystere

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Posted 07 June 2017 - 02:00 PM

View PostNovakaine, on 07 June 2017 - 01:04 PM, said:

I'm guilty of jump lurming in my Quickdraws and CatapultsPosted Image



I took out my Founder's Catapult last night and started jump-LURMing people like there was no tomorrow. Posted Image

#22 PhoenixFire55

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Posted 07 June 2017 - 03:02 PM

View Postveedubfreak, on 07 June 2017 - 11:15 AM, said:

Good job bringing back jump sniping PGI.

Glad I'm seeing full 6+ teams doing nothing but sitting at spawn and jump sniping again.


Translates into english as follows:

I'mma leet assault LRM-80 pro, sitting 600m behind ma team and those big bad mean disbalanced jumpsniping Vindicators and PhoenixHawks wreck ma ubermech.

#23 The6thMessenger

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Posted 07 June 2017 - 03:04 PM

I honestly hate those one-trick ponies like Summoners and Night-Gyrs just hopping about.

But so what? Just ******* push man!

#24 jjm1

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Posted 07 June 2017 - 03:10 PM

I was in a match with you. You died at the one minute mark doing zero damage, called us f****ts and rage quit. I did 270 dmg and 1 kill in a AC20 UM-R60L and had fun. Maybe learn some patience and stop raging.

#25 I_AM_ZUUL

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Posted 07 June 2017 - 05:07 PM

View PostNovakaine, on 07 June 2017 - 01:04 PM, said:

I'm guilty of jump lurming in my Quickdraws and CatapultsPosted Image
Posted Image


Trenchbuckets are Jump-LRM meta mechs!!!!!!!

Git Gud

Edited by I_AM_ZUUL, 07 June 2017 - 05:09 PM.


#26 Jiang Wei

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Posted 07 June 2017 - 06:25 PM

you know... most experienced pilots consider poptarting a weakness. You'll get there someday.

#27 stealthraccoon

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Posted 07 June 2017 - 06:41 PM

Dude, mah AC10 Urbz are always jump snipers - mostly can't see over anything so I gotta fly a bit to see you. Gittin my "Urbie at the Gates" on!

Edited by stealthraccoon, 07 June 2017 - 06:42 PM.


#28 Gyrok

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Posted 08 June 2017 - 06:06 PM

View PostNovakaine, on 07 June 2017 - 01:04 PM, said:

I'm guilty of jump lurming in my Quickdraws and CatapultsPosted Image
Posted Image


https://youtu.be/X6WHBO_Qc-Q?t=117

#29 roboPrancer

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Posted 08 June 2017 - 07:08 PM

You really gotta look out for those phoenix hawks and vipers though. They all know the true power of the jumpjet tree. And they know nothing is more dangerous than a poptart that pops multiple times in the same jump and then leaves atmosphere and orbit to ambush enemies fighting on a different planet lightyears away. Posted Image

#30 Pur

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Posted 08 June 2017 - 08:53 PM

View PostroboPrancer, on 08 June 2017 - 07:08 PM, said:

...nothing is more dangerous than a poptart that pops multiple times in the same jump and then leaves atmosphere and orbit to ambush enemies fighting on a different planet lightyears away. Posted Image


Posted Image

#31 Imperius

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Posted 08 June 2017 - 09:22 PM

Jump sniping is ok! It's perfectly balanced and with the server hit registration being the best out of all the games in the world it provides zero advantage. Of course all mechs have jump jets on all variations so anyone can do it.

100 ton assaults being able to turn fast enough to shoot a fast target close to them. ABSOLUTELY BROKEN! Aiming is overpowered and pinpoint is the devil!

#32 Karl Streiger

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Posted 08 June 2017 - 09:39 PM

Not again the last waves of poptarting cries gave us complete useless Jets on everything but Lights and Mediums
Although for poptarting they are still OK.

So the poorest of the poor implementation of heat ramp plus almost no thrust made the 8t Jets von the Exe already dead weight.
Complete useless in combat and you overheat faster


But there are two major differences - the speed of Mechs is usually better and SRM hit detection works.

So you fear poptarters at the spawn? Why not get there?





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