Please Fix The Start Positions
#1
Posted 07 June 2017 - 07:47 PM
#2
Posted 07 June 2017 - 09:43 PM
~Leone.
#3
Posted 08 June 2017 - 07:08 PM
#5
Posted 19 October 2017 - 11:52 AM
#6
Posted 19 October 2017 - 01:49 PM
Be sides the opposite is called AUSCAR.
Edited by OZHomerOZ, 19 October 2017 - 01:49 PM.
#7
Posted 20 October 2017 - 11:51 AM
#8
Posted 20 November 2017 - 04:59 PM
B C A
A C B
Charlie lance will always spawn in center position with Beta lance to their right and Alpha lance to their left relative to the enemy.
The map is not uniform so the side you spawn on will still matter to some but this should combat the natural tendency's of pug drops.
#9
Posted 20 November 2017 - 08:32 PM
Why is it PGIs fault that the players suck?
#10
Posted 21 November 2017 - 02:05 AM
John Stryker, on 07 June 2017 - 07:47 PM, said:
In Group Queue with multiple small groups, Assaults drop in everywhere.
#11
Posted 19 February 2018 - 07:12 AM
#12
Posted 19 February 2018 - 08:55 PM
imperial eagle, on 20 November 2017 - 04:59 PM, said:
B C A
A C B
Charlie lance will always spawn in center position with Beta lance to their right and Alpha lance to their left relative to the enemy.
The map is not uniform so the side you spawn on will still matter to some but this should combat the natural tendency's of pug drops.
This ^^^
Essentially, PGI should stop being so... linear..? Assault/heaviest lance will always be dropped spawn point C, trade out the spawn points letters as indicated on all maps.
Edited by Tarl Cabot, 19 February 2018 - 08:56 PM.
#13
Posted 19 February 2018 - 11:33 PM
its not that hard
#14
Posted 01 April 2018 - 07:17 PM
A map that favors getting a sandwich in the two minutes it will take for the assaults to die off.
#15
Posted 19 May 2018 - 09:10 AM
Are random spawn points impossible with PGI's Cry-Engine? Are the spawn points written in stone during early map production? I sure wish we could get an honest explanation about the issue.
... About another 10-20 suckie games since I first drafted this post, all starting with the lousy C2 assault spawn. I guess PGI just does not give a damn about it's customers. They have adjusted other map spawn points and yet this map has not been modded. Their MWO map design department (less their art folks) have really let us down over the years. In my option it has been the worst aspect of our MWO gaming experience.
Edited by FireDog, 09 August 2018 - 06:25 PM.
#16
Posted 26 August 2018 - 11:51 AM
is there any actual logic as to why assaults aren't middle position starting?
#17
Posted 27 August 2018 - 08:39 AM
#18
Posted 19 September 2018 - 11:22 AM
#19
Posted 19 September 2018 - 03:42 PM
At this rate, MWO is finally going to be great by the time... oh wait I'll be dead by then.
Edited by imperial eagle, 19 September 2018 - 03:44 PM.
#20
Posted 02 March 2019 - 05:08 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users