Mwo Throttle ="on" And "off"
#1
Posted 07 June 2017 - 08:01 PM
It kind'a struck me tonight while doing the "dead man ride along" during a match how few folks actually use their throttle to their advantage. It's either "full on" or "off" for so many and they are missing the advantages inherent with using it, namely controlling ones turn radius and enhancing their aim.
Part of the problem stems from the fact that PGI apparently glossed right over the fact that for most vehicles particularly military ones, their speed is discussed in "max speed" and "cruising speed". One being the maximum speed theoretically attainable and the other essentially being the "ideal", be it for comfort, economy or stability/performance.
IMHO... PGI is missing the boat on performance envelopes.
PGI addresses this only with the turn-radius envelope, i.e... speed translates linearly with turn-radius and acceleration/deceleration. The reality is it should also directly effect heat, stability and weapon accuracy.
Don't even get me started on what the walking cadence of a 100-ton mech would be and how that would affect the stability of it as a weapon platform... But I digress.
Summary: Folks... You have a graduated throttle for a reason. Try using for maximum manoeuvrability.
This has been todays PSA.
#2
Posted 07 June 2017 - 08:12 PM
#3
Posted 07 June 2017 - 08:22 PM
Edited by Nik Reaper, 07 June 2017 - 08:22 PM.
#4
Posted 07 June 2017 - 09:25 PM
#5
Posted 07 June 2017 - 09:31 PM
RaptorRage, on 07 June 2017 - 09:25 PM, said:
The default keyboard input uses a gradient input... No need for finger gymnastics or joystick. IMHO Throttle decay is even worse than not modulating ones speed.
#6
Posted 07 June 2017 - 09:32 PM
Being able to alternate full speed forward and reverse faster pays much bigger dividends in poking that dominates shoot outs beyond SPL range. Tapping the throttle is an acceptable price to pay.
Edited by Aggravated Assault Mech, 07 June 2017 - 09:33 PM.
#7
Posted 07 June 2017 - 09:41 PM
#8
Posted 07 June 2017 - 10:58 PM
El Bandito, on 07 June 2017 - 08:12 PM, said:
Might make camping even more prevalent.
I like the idea though.
#9
Posted 07 June 2017 - 11:39 PM
El Bandito, on 07 June 2017 - 08:12 PM, said:
It's not just that "gotta go fast" people wouldn't like it though, it would also make the game even more of a campfest than it already is if fast movement is punished.
#10
Posted 07 June 2017 - 11:52 PM
If I remember correctly I think torso twist in the virtual world centers was done with foot pedals. Anyway its pretty expensive to have a decent joystick / footpedal / throttle to do it right. You might as well build a cockpit if your that dedicated.
#11
Posted 07 June 2017 - 11:59 PM
Don't forget under the new decoupling system theres also a turning circle penalty depending on throttle so going max speed isn't necessarily always the best tactic (though my Commando/Javelins will thank you for it).
#12
Posted 08 June 2017 - 12:15 AM
DaZur, on 07 June 2017 - 08:01 PM, said:
First of all, accelerating and decelerating as quickly as possible is far more valuabe. Second of, you can control your turn radius with brief pressing of the "W", as your mech does have inertia and does not react to throttle immidiately it results in average speed and thus lesser turning radius.
#13
Posted 08 June 2017 - 12:25 AM
Pjwned, on 07 June 2017 - 11:39 PM, said:
I understand what you mean, but such a change would make the game more Battletech, for me. From its inception, Battletech had deliberate and steady style. I don't mind either way, as I can perform in both.
#14
Posted 08 June 2017 - 12:35 AM
theres a time for full throttle, but most of the time you want to go at your formation's speed. having an analog go stick really helps you do this. you can also pump it to screw with the enemy's deflection shooting.
as for what the op was hinting at, its really useful with mechs like the exe. you have to cut your throttle to turn and then you can use masc for instant accel. it really catches the enemy off guard in a close in covered engagement.
Edited by LordNothing, 08 June 2017 - 12:46 AM.
#15
Posted 08 June 2017 - 12:57 AM
#16
Posted 08 June 2017 - 01:35 AM
#17
Posted 08 June 2017 - 03:24 AM
#18
Posted 08 June 2017 - 04:13 AM
mechs can sprint in tabletop, but not in MWO, and sprinting would be maximum speed. sprinting means you cant fire any weapons at all.
Quote
throttle decay is the only way to play. at least for light mechs.
the problem with not using throttle decay is that quite a few mechs can accelerate/decelerate much faster than the throttle can adjust for it.
so like if you pilot a locust for example, and dont use throttle decay, youre cheating yourself out of a massive amount of acceleration/deceleration. When you pop out from behind cover that means giving the enemy between a half second or a second of extra exposure time. Thats really bad for a locust.
its another issue they really need to fix but probably never will...
Edited by Khobai, 08 June 2017 - 07:46 AM.
#19
Posted 08 June 2017 - 05:38 AM
I tried using the reverse throttle that lets you flip instantly between forward and reverse, but I couldn't get comfy with it.
Edited by Wyald Katt, 08 June 2017 - 05:39 AM.
#20
Posted 08 June 2017 - 06:40 AM
But in the settings you can re-assign the throttle-keys to be set in steps (i guess it was 10%). This way the speed can be set much faster and should be in throttle-decay efficiency while retaining the ability to move at a set speed.
If i wouldn't have used throttle decay for ages i would probably retrain myself and switch to this method because it combines the best of both worlds. But i'm lazy...
Edited by Daggett, 08 June 2017 - 06:50 AM.
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