MustrumRidcully, on 08 June 2017 - 09:51 AM, said:
I am skeptical that something like REticle Shake would be all that useful. It seems it would still benefit the sniper from his safe position to deliver pinpoint accuracy.
I am also not convinced that playing around with convergence would really work. As others pointed out, this would have a very chassis-specific effect and might just alter whcih mechs run supreme, but not chance pinpoint precision.
Here is another suggestion that people won't like: Forced Chain-Fire. That 2 ERPCC + Gauss Rifle pinpoint alpha strike might suddenly take 1.5 seconds to execute, require a very steady aim, and allow enemies to react a bit better. Single Hit/Large Damage weapons would of course still be preferable for this kind of job, but you can "price this in" in various attributes of the weapon. Gauss Rifles have their charge-up, AC/20 low range...
With frontloaded damage weapons being forced into chain fire what reason is there to even bring them compared to the much more damage to weight efficient lasers? Even now they aren't as commonly seen as lasers, just mostly used by the meta and comp crowds.
Khobai, on 08 June 2017 - 09:47 AM, said:
except TAG, BAP, etc... dont even do what theyre supposed to do. Instead their only function is in countering overpowered ECM stealth, which is a function ECM isnt even supposed to have.
the main purpose of TAG is to call in strikes. Yet its not required for any of the strikes we have. And ARROWIV sadly doesnt even exist in MWO.
and the main purpose of BAP is to be able to detect enemies through buildings/terrain/obstacles. which it also isnt able to do. BAP is also supposed to let you use seismic probes that you can plant into the ground and detect when mechs go near them.
and ECM shouldnt grant any form of stealth. but it should prevent sensor sharing, which it used to do, but they removed that ability. ECM should also create fake radar contacts.
Info warfare would be way better if things actually did what they were supposed to do in addition to having an actual reason for obtaining/holding sensor locks (i.e. tying it into damage)
I generally state suggestions based on what we actually have ingame rather than the lore or an ideal situation. For the most part ideal situation based suggestions are pipe dreams that have 0% chance of happening due to requiring many different base mechanics of the game to be changed at once, and for the most part we're lucky if PGI changes a single weapon system's mechanics once every other year (so far we've had gauss rifles getting charge up and flamers actually generating more heat on target than the person firing them, know any others?)
So for the most part ingame ECM provides a sort of stealth, at range, now much more weakened by the skill tree and now unupgraded wouldn't even effect anything outside of ERLL. The laser focusing requiring sensor lock thing they added was right during the time when the laser meta was in full effect and was adding some downside to the lasers, they're really easy to hit with and they deal a lot of damage but the enemy can spread them actively when shot and if you are too far away and not locking onto your target then you won't deal as much damage.
To be honest 90% of people complaining at the time whined about "muh backstabbing jenner 90m from the enemy isn't doing as much damage, its already a weak mech yadayada" meanwhile it was doing full damage anyway because of how close they were getting for their backstabs and they could have just pressed that neato R key two steps over from W.
They actually responded at the time by saying that pressing R was "too much work" or "took too much time" when they're light mechs (though all mechs should do it) in the first place and should be actually locking their targets for some support.
I don't know why I'm even bringing it up anymore here anyway, PGI stated twice they'd never do it again after the uproar, though PGI lying to me about getting back hard Cbills in the module refund does bring a bit of hope.