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Nightstar Engine Cap

BattleMechs Balance Metagame

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#21 Jiang Wei

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Posted 09 June 2017 - 09:28 AM

Likely its because of the lore friendly weapon loadouts.

#22 Wintersdark

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Posted 09 June 2017 - 05:11 PM

View Postkapusta11, on 09 June 2017 - 09:27 AM, said:


What weapon do you want IS players to use? Missiles that weight twice as much compared to clan ones? Gauss which is 3 tons heavier? Large lasers which are inferior to cLPL? Oh wait, I know - small lasers!

Good lord. Did you hit your head?

I'm not insulting players for using LPL's, I'm saying it's a sad state of IS weapon balance when there's basically one usable weapon and barring exceptional quirkage, builds amount to "mount as many of this as possible and fill with DHS". That's a PROBLEM. That needs to be fixed.

I did NOT say "nerf the LPL", nor did I say "IS players should use something else". I've got a lot of IS mechs, and I use them a lot. I just want to be able to make decent builds that aren't crammed full of LPL's.

For christ's sake, I wish people could pull their heads out of the backsides long enough to think that just maybe, somebody is not on a freaking moronic "Us Vs. Them" kick.

#23 Angel of Annihilation

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Posted 09 June 2017 - 05:26 PM

View PostWintersdark, on 09 June 2017 - 06:24 AM, said:

Presumably for balance.

The Nightstar is going to be a very solid mech, and the step from 345>350 is a big step due to that extra DHS.

It's kind of good that PGI isn't just power-creeping the hell out of it, as it'd be easy enough to do.


It is more than the extra heat sink, it is also potentially the extra 3 critical slots you can get by moving the extra DHS to the engine.

Now I am going to buy the Nightstar so I would love to have it be able to mount the 350 engine for multiple reasons to include I actually have a few sitting around I could use and wouldn't have to buy new ones for the mech but I have a feeling this mech is going to be very, very powerful. That being said, I would rather it have a better acceleration/deceleration and turn rate than have the bigger engine. Now I have no clue how PGI is going to balance the mech but if they buffed the engine size up to 350 and gave us the extra DHS slot in the engine, then it has to be balanced downward somewhere else and based on PGI's current balacing, I would bet it would come in a form of a nerf to its agility.

View PostWintersdark, on 09 June 2017 - 05:11 PM, said:

Good lord. Did you hit your head?

I'm not insulting players for using LPL's, I'm saying it's a sad state of IS weapon balance when there's basically one usable weapon and barring exceptional quirkage, builds amount to "mount as many of this as possible and fill with DHS". That's a PROBLEM. That needs to be fixed.

I did NOT say "nerf the LPL", nor did I say "IS players should use something else". I've got a lot of IS mechs, and I use them a lot. I just want to be able to make decent builds that aren't crammed full of LPL's.

For christ's sake, I wish people could pull their heads out of the backsides long enough to think that just maybe, somebody is not on a freaking moronic "Us Vs. Them" kick.


Lets not forget that the IS is getting a ton of new weapons being dropped on its head so there might be quite a few unexplored options cropping up.

#24 Wintersdark

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Posted 09 June 2017 - 05:27 PM

View PostXetelian, on 09 June 2017 - 07:36 AM, said:

Except the fact that one of them has a 400 engine cap.

Why is the an "except"?

It serves to differentiate. That one has fewer hardpoints than most (barring the ECM variant, obviously, and the one that can mount '20's in it's arms). So yeah, there's one that can go fast, one that can mount UAC20's in it's arms, ones with more hardpoints, etc. Variety.

#25 Coolant

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Posted 09 June 2017 - 05:44 PM

maybe it would be good if you look outside the box, perhaps at mechs that every other pilot doesn't pilot?

At any rate, needs a nerf not a buff

#26 Athom83

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Posted 12 June 2017 - 07:00 AM

View PostXetelian, on 09 June 2017 - 04:03 AM, said:

If the answer is NO! then what is the reason?

Personally I think BattleMechs should only really have an engine adjustment limit of +/- 50 from stock. Of course, that is personal preference and I will not be advocating for that in the forums. Plus, the Nightstar is a standoff weapons platform not an 'assault' role assault mech.

#27 Ced Riggs

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Posted 12 June 2017 - 08:02 AM

View Postkapusta11, on 09 June 2017 - 07:48 AM, said:


Useless? I don't think so.

Posted Image

Is this shooped or is there a mechlab with the new tech?

#28 Ultimax

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Posted 12 June 2017 - 08:08 AM

View Postkapusta11, on 09 June 2017 - 07:48 AM, said:


Useless? I don't think so.

Posted Image



Significantly inferior to BLR versions of this build, with bigger engines and arms they can strip.

ECM is irrelevant at this point.

#29 TheArisen

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Posted 12 June 2017 - 11:32 AM

How about the WP? It's got missiles & energy but it's still slow, what if it's engine cap were bumped up to at least facilitate SRM builds.





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