No Wonder There's So Much Hate For Pilots Who Bring Lrms.
#1
Posted 09 June 2017 - 05:59 PM
#2
Posted 09 June 2017 - 06:02 PM
Mole, on 09 June 2017 - 05:59 PM, said:
Glad that you don't understand.
#3
Posted 09 June 2017 - 06:11 PM
I don't understand the point of this one and only LRM-use thread.
#4
Posted 09 June 2017 - 06:19 PM
CrisisCannon, on 09 June 2017 - 06:11 PM, said:
I don't understand the point of this one and only LRM-use thread.
Mostly I'm just making a post because I was aghast by what I saw. Had I been firing those LRMs and wasn't getting a crosshair blink when my missiles should have connected I'd have held fire and switched targets to a target that wasn't protected by such a heavy AMS screen. If I saw my missiles getting shot down I'd have switched targets and even if I couldn't see it happening when I didn't get a hit I would have assumed the target was behind cover and switched targets anyway. I guess I'm confused. Did these people actually think they were dealing damage? I mean, they must have because they kept doing it, right?
#5
Posted 09 June 2017 - 06:24 PM
Mole, on 09 June 2017 - 06:19 PM, said:
Mostly I'm just making a post because I was aghast by what I saw. Had I been firing those LRMs and wasn't getting a crosshair blink when my missiles should have connected I'd have held fire and switched targets to a target that wasn't protected by such a heavy AMS screen. If I saw my missiles getting shot down I'd have switched targets and even if I couldn't see it happening when I didn't get a hit I would have assumed the target was behind cover and switched targets anyway. I guess I'm confused. Did these people actually think they were dealing damage? I mean, they must have because they kept doing it, right?
The real problem is that switching targets is not always possible but you can stop volley firing and go to barrage firing to overwhelm the AMS. That is what I yell at people about... pissing a stream of 5s or even 10s into too much AMS screen is pointless but if they start dumping 30-40-60 missile salvos then they can still smash through. So once again we have identified that it is Operator Error not Mechanical Failure, LRMs just have a much more visible failure then PPFLD or Laservomit.
#6
Posted 09 June 2017 - 06:26 PM
Mole, on 09 June 2017 - 05:59 PM, said:
This, right here, is precisely why so many players hate LRMs, and LRM boats.
It encourages a play style that is completely polar opposite of what is actually productive in this game, and most of them cannot see their weapons hit. Not to mention, many of them just spam LRMs into various obstructions continually with no productive weapon fire.
EDIT: Forgot to mention that many of them do not realize the reticule contains a damage dealt indicator...likely because they almost never see it anyway.
Edited by Gyrok, 09 June 2017 - 06:27 PM.
#7
Posted 09 June 2017 - 06:27 PM
1) Not everyone in a match is at the same tier as yourself, so there are some relatively new players dropping with you. In other words, they aren't dumb, they are just inexperienced.
2) While they may have been wasting ammo on you, they were also requiring you and the Kit Fox to use up a LOT of AMS ammo. More AMS ammo gets used than lrm ammo in a scenario like that.
3) More than likely the LRM rain pinned down your group, or at least some members of your group.
4) There is a psychological effect to getting lurmed, even if they never hit.
#8
Posted 09 June 2017 - 06:30 PM
mailin, on 09 June 2017 - 06:27 PM, said:
1) Not everyone in a match is at the same tier as yourself, so there are some relatively new players dropping with you. In other words, they aren't dumb, they are just inexperienced.
Not dealing damage with LRMs is better than not dealing damage with something else somehow?
Quote
Iron Domes typically bring 4x the ammo your average LRM boat brings...so they likely barely made a dent.
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If you mean pinned down by laughter while they watched the futility of the assault...sure. Otherwise, what was there to be afraid of? They were more likely to take friendly fire from AMS if that is even still possible.
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Yes, amusement of the other pilots is a compelling argument for the use of LRMs.
#9
Posted 09 June 2017 - 06:32 PM
#11
Posted 09 June 2017 - 08:20 PM
Gyrok, on 09 June 2017 - 06:26 PM, said:
This, right here, is precisely why so many players hate LRMs, and LRM boats.
It encourages a play style that is completely polar opposite of what is actually productive in this game, and most of them cannot see their weapons hit. Not to mention, many of them just spam LRMs into various obstructions continually with no productive weapon fire.
EDIT: Forgot to mention that many of them do not realize the reticule contains a damage dealt indicator...likely because they almost never see it anyway.
Before your edit it was obvious you do not know how to play missiles.
After your edit I came away with the same impression.
BTW, since people like to bring up match scores...in season 11 my matchscore average was 100 points higher than yours when I used missiles. Proving that tier is a XP bar and some people have the wrong opinion of what helps a team.
Mole, on 09 June 2017 - 05:59 PM, said:
If your team has over 4000 missiles, 1000 missiles really does not mean much. I have been on teams where we rotated our launches to eventually break the "iron dome" and then rained hell to a victory.
What does that prove? That communication and teamwork >>>> than whatever weapon system a team brings to a table.
#12
Posted 09 June 2017 - 08:24 PM
#14
Posted 09 June 2017 - 08:36 PM
Ted Wayz, on 09 June 2017 - 08:20 PM, said:
My average results dropped a fair bit whenever I moved up to higher tiers. I was at the very end of T5 when I started (probably because my account was made when the game was made in open beta or something, so I never got seeded to a higher tier) and back there, I was getting 5+ kills and 1,000+ damage quite regularly. Both my KDR and average damage dropped massively once I had to compete with more experienced opponents.
Point is, farming inexperienced opponents for higher matchscores doesn't make us better players than someone getting a lower matchscore against better opponents.
#15
Posted 09 June 2017 - 08:37 PM
Ted Wayz, on 09 June 2017 - 08:27 PM, said:
XP bar!
I stayed in the top 50 using my main and alt accounts using nothing but AWS-8R... was not until I finished farming cbills & bought new mechs to Master that I dropped down.
#16
Posted 09 June 2017 - 08:44 PM
Luminis, on 09 June 2017 - 08:36 PM, said:
Unfortunately against your point I play against a higher level of competition. Yes, I pound many tier 1's into the dirt with missiles because tier is a measure of how much someone plays, not how good they are.
Your point is what tier 1 people say to themselves to make them feel like they accomplished something. That is why I use new mechleaderboards as my measure. Where everyone starts out at ground zero and their skill determines how they rank against others. Of course I did most of my placing against thousands. These days not so much.
#17
Posted 09 June 2017 - 08:49 PM
KekistanWillRiseAgain, on 09 June 2017 - 08:37 PM, said:
I stayed in the top 50 using my main and alt accounts using nothing but AWS-8R... was not until I finished farming cbills & bought new mechs to Master that I dropped down.
Missile boats rule if you know how to use them. Unfortunately few do and it gives the rest of us a bad name.
#18
Posted 09 June 2017 - 08:50 PM
I_AM_ZUUL, on 09 June 2017 - 06:24 PM, said:
The real problem is that switching targets is not always possible but you can stop volley firing and go to barrage firing to overwhelm the AMS. That is what I yell at people about... pissing a stream of 5s or even 10s into too much AMS screen is pointless but if they start dumping 30-40-60 missile salvos then they can still smash through. So once again we have identified that it is Operator Error not Mechanical Failure, LRMs just have a much more visible failure then PPFLD or Laservomit.
This is why I only bring 2 LRM20s and always fire them together. Always breaks through.
#19
Posted 09 June 2017 - 08:52 PM
#20
Posted 09 June 2017 - 09:03 PM
That being the case one of the things I have noticed is that incoming LRMs also act amazingly well as suppressive fire even when they aren't hitting anything but buildings and rocks and such. I mean as soon as the LRM Incoming warning starts flashing, mechs are scurrying for cover like cockroaches when you turn the lights on. They forget everything else to run and hide, even exposing their backs to your teams fire. Also as long as they are getting the LRM Incoming warning, they stay hidden which makes it ever so easy for your team to maneuver and advances without getting blown to bits while trying to do it.
So I am about an noobish as you can get with LRMs but many times I will continue to send LRMs at the enemy even when I know I can't actually hit anyone, especially if I am in a position to be sure that by doing so, I am keeping the enemy bottled up with their heads down.
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