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No Wonder There's So Much Hate For Pilots Who Bring Lrms.


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#41 Burke IV

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Posted 10 June 2017 - 07:53 AM

I lob single LRM5 shots into rocks infront of me quite often. If you see me facing a wall and shooting once im just ringing somebodys doorbell :)

#42 Mystere

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Posted 10 June 2017 - 08:00 AM

View PostGyrok, on 09 June 2017 - 09:27 PM, said:

Is more engaging, and proactive than this:

* Jump

* Charge Gauss rifles

* Select target

* right click to fire PPC

* release LMB to fire Gauss

* feather JJs on the way down

It just does not seem that there could possibly be a way that what you are saying is true.


Considering I can macro all of that -- except for aiming -- complete with levers/dials for timing adjustments all via T.A.R.G.E.T., it's not really such a big deal. Posted Image

Frankly, writing the macro is much much more fun because using it eventually gets quite "Meh!" after while.

#43 Burke IV

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Posted 10 June 2017 - 08:05 AM

But thats not you playing any more. That much macro is crossing the line for personally anyway

#44 Gyrok

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Posted 10 June 2017 - 10:13 AM

View PostNovakaine, on 09 June 2017 - 10:42 PM, said:

Not that I care but I a mere tier 2.


Remember when we met on the battlefield, and your LRMs did not touch me once, in spite of your best efforts?

I think that statement makes all the points I need to make.

View PostMystere, on 10 June 2017 - 08:00 AM, said:


Considering I can macro all of that -- except for aiming -- complete with levers/dials for timing adjustments all via T.A.R.G.E.T., it's not really such a big deal. Posted Image

Frankly, writing the macro is much much more fun because using it eventually gets quite "Meh!" after while.


You could write a macro for that...but what happens when your cover is taller/shorter? What happens when the target you select dies before you shoot? What happens when they go back into cover while you are rising?

I foresee a macro wasting lots of ammunition.

#45 Lightfoot

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Posted 10 June 2017 - 10:38 AM

Buffed AMS seems to work pretty well. Depending on number of incoming missiles.

#46 Spr1ggan

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Posted 10 June 2017 - 11:03 AM

View PostEl Bandito, on 09 June 2017 - 06:32 PM, said:

Still better effort than players who fire their Small Pulse at targets over 300 meters away. Posted Image


I do that for lulz from time to time. It's funny when someone that isn't being damaged in the slightest goes full swing into evasive maneuvers, hitting reverse and twisting like mad xD.

There was this awesome pilot i was speccing on alpine a long time ago though. He fired his small laser at targets 1000m away and tried to engage with his PPCs at close range later on in the game.

#47 KekistanWillRiseAgain

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Posted 10 June 2017 - 11:06 AM

View PostGyrok, on 09 June 2017 - 09:27 PM, said:


So...you mean to tell me that this:

* Select target highlighted by another mech playing the game

* hover reticule lazily over target while eating a cheeseburger and wait for red lock

* click mouse and wait

Is more engaging, and proactive than this:

* Jump

* Charge Gauss rifles

* Select target

* right click to fire PPC

* release LMB to fire Gauss

* feather JJs on the way down

It just does not seem that there could possibly be a way that what you are saying is true.


Wow... you are super terrible if you think that is how LRMs are used properly, when talking about a weapon system you can not use the best operation example for one and the worst for the other. Cause cowering in the back with armlock off and unable to hit with torso or arm mounted cERPPC/cGauss is at least as common as the terrible LRMers.

It is much more brain engaging to play LRMs than PPFLD, which is either just trained muscle memory or a script as someone already pointed out. Keeping the Flight Arc constantly calculated requires a continuous visualization as well as a deep map memory to avoid the exact things you are saying... it is not a broken system with pixel perfect convergence like the rest of the weapons, you actually have to be good & knowledgeable to use it properly. But since you are the Khan of Clan Crocodile Tears... I fully expect that kind of thinking from you since you only use the most OP broken things in the game and then cry about them not being good enough.

#48 Trenchbird

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Posted 10 June 2017 - 11:54 AM

View PostKekistanWillRiseAgain, on 10 June 2017 - 11:06 AM, said:


Wow... you are super terrible if you think that is how LRMs are used properly, when talking about a weapon system you can not use the best operation example for one and the worst for the other. Cause cowering in the back with armlock off and unable to hit with torso or arm mounted cERPPC/cGauss is at least as common as the terrible LRMers.

It is much more brain engaging to play LRMs than PPFLD, which is either just trained muscle memory or a script as someone already pointed out. Keeping the Flight Arc constantly calculated requires a continuous visualization as well as a deep map memory to avoid the exact things you are saying... it is not a broken system with pixel perfect convergence like the rest of the weapons, you actually have to be good & knowledgeable to use it properly. But since you are the Khan of Clan Crocodile Tears... I fully expect that kind of thinking from you since you only use the most OP broken things in the game and then cry about them not being good enough.

You are forgetting the fact that, due to either suicidal overconfidence, severe ocular degeneration, extreme stupidity, or simply an obscene case of laziness, a massive number of LRM boaters simply fail to do anything *effective*.

It doesn't freaking matter that 10% of the players who spam LRMs consistently score well with them. The skilled LRMers are not the problem. It's the idiot PUGgles and Noobs who pretend to be effective because five matches ago they had a team that could hold locks and they happened to be close enough to do damage.

I've been LRMed at from 1000+ meters and watched the munitions explode harmlessly above me, as I typed out a "Get Closer" response in all chat. I've given advice to friendly LRMers to move in close and stop being such a waste of 80+ tons, so that the LRMs can work (And no, it wasn't to tell them to stuff an AC/20 where the sun doesn't shine.). I've spectated idiots blindly fire 120 LRM tubes with override on and die via overheat while shooting at a distant target that wasn't even being hit. Hell, I've seen LRM 80 Stalkers overheat to shutdown when a splatboat got right in front of them while the Stalker's LRMs splattered harmlessly like so many dull toothpicks.

But then I've seen the guy who mounts more than LRMs and ammo and proceeds to turn, take the finger off the LRM trigger, and move in to brawl with LPLs or SRMs when people get too close, and proceed to solo 1-2 mechs before going back to LRMing. The latter, that last guy?? That's the guy I respect.

The problem isn't the skilled players. It's the idiots who think they are skilled, who think that the LRM spam they feebly provide helps, who think that getting backstabbed instead of being allowed to blithely splatter munitions all over the landscape in the crappy guise of "I'm Helping"is something that means that LRMs should receive buffs. I've seen more idiots drive LRM boats and die pathetically than the ones I've seen dominate in the midfield and actually put in some work, some armor, some damn close support.

That's why the good ones stick out. That guy who brawled and won when buttpoked? Yeah, that's nearly an isolated incident. The guy who crapped unarmed LRMs all over my cockpit ineffectively? That's been too many times to count.

Edited by Catten Hart, 10 June 2017 - 11:55 AM.


#49 evilauthor

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Posted 10 June 2017 - 01:15 PM

Here's my LRM anecdote for the day: I just had the most awesome Skirmish Match.

We were on Tourmaline Desert and the match was more or less even in kills throughout the fight. In the end, it came down to me in my Warhammer 7S and a Locust. I was armed with 2 PPCs, 4 Medium Lasers, and 3 LRM-5s because I like flexible designs, and while I still had all my weapons, my front Torso was wide open and internals all red. I was basically a single sneeze from being dead.

I had no idea what the state of the Locust was or where he was exactly except "in the area" which was basically a cross roads. I pop a UAV... and then realize that wasn't a UAV I had in my consumables slot; it was Coolant Flush, which I didn't need at the moment. So I started backing away from the last place I had seen the Locust, you know, to give me firing room in case it appeared there. Not that I had any confidence of actually hitting it; I'm terrible at hitting small, fast mechs.

I turned away to make sure it wasn't sneaking up behind me when a red blip appeared from the place I was backing away from. I instantly turn back, but see that the Locust is still hull down to me. But the red blip was still there, so I figured what the hell and tossed an LRM volley at it, sure that the blip was going to disappear any moment and that my LRMs were going to miss as Locusts are fast mechs.

Bam! Dead Locust.

Basically, those LRMs made the difference between winning and losing that match. While I didn't know the condition of the Locust, I was pretty damn sure that if I tried to chase it down, the Locust was going to hit by CT and kill me with the opening shot, and I had no confidence of actually HITTING the Locust in close quarters.

#50 I_AM_ZUUL

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Posted 10 June 2017 - 02:12 PM

View PostCatten Hart, on 10 June 2017 - 11:54 AM, said:

You are forgetting the fact that, due to either suicidal overconfidence, severe ocular degeneration, extreme stupidity, or simply an obscene case of laziness, a massive number of LRM boaters simply fail to do anything *effective*.


The same could be said for many of the people playing Meta Mechs in Solo Queue... you can see people screw up laservomit in Solo Queue, that is not the basis of judgement though. Those are terribad players and terribad players are terribad no matter what mech you put them in.

#51 James Argent

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Posted 10 June 2017 - 03:27 PM

Another big problem is that by the time a lot of people get the chance/no other chance but to spectate LRMboats, the battle has usually degenerated to little more than a cleanup operation for one side or another. You can argue about what brought the match to that point...I've been guilty of that myself...but it's undeniable that LRMboats will perform less well without the support of other teammates. Only the LRMers really know how well they were doing before they gained so many spectators.

Still, you can tell a lot by the 'techniques' some of them use...I spectated a guy in a Timberwolf with dual-LRM 20/dual TAG/some other lasers, and he never used EITHER of the TAGs.

#52 Deathlike

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Posted 10 June 2017 - 03:34 PM

Honestly, I throw my hands up and say to myself "why are you still hitting walls and terrain, while I'm still doing better than you (lurmboat) in a Light".

I dunno, it's a mystery to everyone I'm sure.

#53 Trenchbird

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Posted 10 June 2017 - 03:35 PM

View PostI_AM_ZUUL, on 10 June 2017 - 02:12 PM, said:


The same could be said for many of the people playing Meta Mechs in Solo Queue... you can see people screw up laservomit in Solo Queue, that is not the basis of judgement though. Those are terribad players and terribad players are terribad no matter what mech you put them in.
This is true. You also see these same terribad players start a match in some awkward half-arsed loadout.

#54 Mystere

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Posted 10 June 2017 - 03:58 PM

View PostGyrok, on 10 June 2017 - 10:13 AM, said:

You could write a macro for that...but what happens when your cover is taller/shorter?


That's where the:

View PostMystere, on 10 June 2017 - 08:00 AM, said:

complete with levers/dials for timing adjustments


part comes in. I have 4 of those on my HOTAS and rudder pedals setup. Posted Image

View PostGyrok, on 10 June 2017 - 10:13 AM, said:

What happens when the target you select dies before you shoot? What happens when they go back into cover while you are rising?

I foresee a macro wasting lots of ammunition.


That's where the 2-stage trigger comes in. Posted Image

View PostBurke IV, on 10 June 2017 - 08:05 AM, said:

But thats not you playing any more. That much macro is crossing the line for personally anyway


Hey, I'm using a HOTAS/rudder pedals set up. So it's still playing as far as I am concerned. Posted Image

#55 Vxheous

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Posted 10 June 2017 - 04:45 PM

If people want to lurm, let them lurm, just smash them in the face if they're on the opposite team, or carry hard if they're on yours, and move on.

#56 I_AM_ZUUL

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Posted 10 June 2017 - 06:17 PM

View PostVxheous Kerensky, on 10 June 2017 - 04:45 PM, said:

If people want to lurm, let them lurm, just smash them in the face if they're on the opposite team, or carry hard if they're on yours, and move on.


I play my AWS-8R when the teams are terrible SO that I can carry even the worst of them, like when I play in the morning before work and have to play with Europeans... it is difficult for a team to squander a Victory when I lay out +1200 damage on most maps & +1400 damage (with the occasion +1500) on Polar. They still manage it on occasion but they have to work very hard to not just ignore my dropcalling but by doing what I explicitly tell them not to because it will cause us to lose if they do.

#57 CaeruleusWolf

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Posted 10 June 2017 - 07:06 PM

Unfortunately the problem ultimately stems from a lack of any sort of deep tutorial. Correct me if I am wrong, but the beginning tutorial makes no mention of hit indicators or weapon ranges, right?

New players may not know this, and think that as long as they see their missiles head to the target, they are getting hits.

On a side note, the tutorial really needs to flesh out how damage actually works.

#58 SuomiWarder

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Posted 10 June 2017 - 08:04 PM

Funny because yesterday I was tooling around in a 3 LRM 10 Clan medium. Noticed the fireworks over the central area of the domination match. Enemy was on other side of rolling hills. I kept lobbing just one flight of LRM 10s in there. I see AMS from four different directs. Kept slowly doing this figuring I have more tons of LRM ammo then they do of AMS. I was right. The AMS petered out so I got to business after that.

#59 Brain Cancer

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Posted 10 June 2017 - 08:24 PM

View PostGyrok, on 09 June 2017 - 06:26 PM, said:


This, right here, is precisely why so many players hate LRMs, and LRM boats.

It encourages a play style that is completely polar opposite of what is actually productive in this game, and most of them cannot see their weapons hit. Not to mention, many of them just spam LRMs into various obstructions continually with no productive weapon fire.

EDIT: Forgot to mention that many of them do not realize the reticule contains a damage dealt indicator...likely because they almost never see it anyway.


These are the same players who are painting your armor with pretty laser colors outside of maximum range and worse. It's just that stupid is most obvious with LRM fire to the outside observer. Seriously, if they can't even clue in after all that ammo wasted, they probably would be more dangerous to your back armor than the enemy's front. And if you asked them what the heck were they doing?

Posted Image

#60 Willard Phule

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Posted 10 June 2017 - 08:36 PM

You know, sometimes you have to fight fire with fire, man. I hate them too, believe me. The way the entire MechWarrior franchise set them up, they're the default "learning" weapon. Not bad if you've got the appropriate number, but just a setup for a stomping if you've got too many...or the ones you have are only about 20-30% effective.

But, what are you going to do? If you stay familiar with what trial mechs are available and pay attention to the ones most commonly used as LRM platforms, you can get a best guestimate of whether or not your team is going full potato without even knowing it. When that happens....bring your own boats. And use them right. At least you'll still make a lot of cbills. Beats losing for nothing.

Edited by Willard Phule, 10 June 2017 - 08:37 PM.






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