Case should prevent ammo explosions, in the area it is installed in, entirely.
You already have a disadvantage with weapons that need ammo (particularly in CW). Taking another half ton of weight, plus one more slot consumed, per case just isn't worth spending in its current incarnation.
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26 replies to this topic
#21
Posted 10 June 2017 - 11:37 AM
#22
Posted 10 June 2017 - 02:48 PM
DAYLEET, on 10 June 2017 - 11:34 AM, said:
IS C.A.S.E. should lower crit % chance for the component that its installed in. Would be a good thing for IS mech with an xl combined with the tree and the inherent quirks of some mech.
It should remove all damage entirely, minus one
Make it CASE II
Keep Clam case the same
It's less cost than TT, but who really cares
#23
Posted 10 June 2017 - 03:02 PM
Mcgral18, on 10 June 2017 - 02:48 PM, said:
It should remove all damage entirely, minus one
Make it CASE II
Keep Clam case the same
It's less cost than TT, but who really cares
You mean cap crit chance at 1% for the the component is it installed in? Or limit crit damage at 1 point?
ok i read sarna and...
"When an internal explosion occurs, CASE II reduces the damage to the Internal Structure of the installed location, making it take only one point of damage (with a chance for a critical hit). If the explosion is in a side torso, the rest of the damage is applied to the rear armor of the location. If there is no further armor, the remaining damage is negated out the open rear of the 'Mech. If the explosion is in an arm, the rest of the damage is applied to the armor, and negated away from the 'Mech. CASE II also reduces the chance of critical hits taking effect due to the redirected damage."
I like the last part, the rest is still for explosions which never happens.
Edited by DAYLEET, 10 June 2017 - 03:15 PM.
#25
Posted 10 June 2017 - 04:44 PM
I'd say IS CASE should prevent ammo and Gauss explosion damage from transferring from the limbs to the side torsos. This makes a CASE in the side torsos useful for XLs as it will keep ammo explosions in the limbs from destroying the side torso.
Having it reduce all damage transfer from the limbs to ST would give it a little bit of utility vs Clan CASE as well
Having it reduce all damage transfer from the limbs to ST would give it a little bit of utility vs Clan CASE as well
#26
Posted 10 June 2017 - 08:18 PM
Most of what CASE does is useless in MWO, simply because it was designed not to keep a 'Mech functional, but to save it from being totally wrecked. Since you can't permakill one in MWO, it's original primary role is mostly meaningless. Clantech getting you 0-tonnage CASE in all locations + Clan XL tech has meant it's far superior in MWO to the IS, Star League tech versiion.
CASE with an IS Light Fusion Engine -will- matter however, as it'll keep an ammo explosion from gutting a 'Mech completely and allow it to remain combat-worthy. Likewise, when they get CASE II into the game, it's actually capable of preventing an ammo explosion from doing significant internal damage at all, channeling it out the back armor and leaving even the explosion-affected area frequently capable of continued function.
Notably, CASE II is introduced in 3064.
CASE with an IS Light Fusion Engine -will- matter however, as it'll keep an ammo explosion from gutting a 'Mech completely and allow it to remain combat-worthy. Likewise, when they get CASE II into the game, it's actually capable of preventing an ammo explosion from doing significant internal damage at all, channeling it out the back armor and leaving even the explosion-affected area frequently capable of continued function.
Notably, CASE II is introduced in 3064.
#27
Posted 13 June 2017 - 04:17 AM
Personally, I never use C.A.S.E. on battlemechs, I just hide ammo in the CT, head and legs..
And on Omnimechs, all omnipods have c.a.s.e anyway, so..
And on Omnimechs, all omnipods have c.a.s.e anyway, so..
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