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Recent Reports Of Server Issues - Discussion


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#41 PhoenixFire55

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Posted 13 June 2017 - 07:45 AM

View PostCed Riggs, on 13 June 2017 - 07:15 AM, said:

The link you provided doesn't contain the information you implied it would. Have another link?


Or maybe your top tier reading comprehension skills fail you? ... Try reading between the lines.

View PostJay Leon Hart, on 13 June 2017 - 07:15 AM, said:

For you, perhaps. You should look at the comments here to reralise that no, actually, there are problems all over.


Yes yes, lets all repeat the "Its not us, its level 3" mantra so that it goes away. I mean it did work with IGP.

#42 Gwahlur

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Posted 13 June 2017 - 07:48 AM

You're a good troll man, but it's getting really old.

#43 Ced Riggs

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Posted 13 June 2017 - 07:58 AM

View PostPhoenixFire55, on 13 June 2017 - 07:45 AM, said:


Try reading between the lines.


So you are interpreting based on personal predisposition, essentially and effectively putting words into Alexander Garden's mouth, and the words you chose are derisive. You then hold PGI accountable for words Alexander Garden never said (like Vellron did, with his "bad router comment"). You also accuse that guy of being a liar, without having any proof, and when presented with proof, you dismiss that with ... nothing.

Thank you for that confirmation. As sad as it makes me.

#44 Jay Leon Hart

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Posted 13 June 2017 - 08:04 AM

View PostPhoenixFire55, on 13 June 2017 - 07:45 AM, said:

Yes yes, lets all repeat the "Its not us, its level 3" mantra so that it goes away.

Yes, yes, let's just repeat the "PGI are liars, my PC is fine!" mantra so that we have an easy answer. Who needs to look at what's really happening when you can just scream "everything else works fine!" as if that matters in the slightest.

Edited by Jay Leon Hart, 13 June 2017 - 08:05 AM.


#45 PhoenixFire55

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Posted 13 June 2017 - 08:15 AM

View PostCed Riggs, on 13 June 2017 - 07:58 AM, said:

So you are interpreting based on personal predisposition, essentially and effectively putting words into Alexander Garden's mouth, and the words you chose are derisive. You then hold PGI accountable for words Alexander Garden never said (like Vellron did, with his "bad router comment"). You also accuse that guy of being a liar, without having any proof, and when presented with proof, you dismiss that with ... nothing.


I'm merely comparing what I see happening with what he says is happening and making my "predisposition" based on that. Obviously nobody is going to tell you to gfys just like that. But thats not saying anything about not meaning the exact same and just hiding it behind fancier words. Opinions do not MatterTM. IslandTM. CheapskatesTM. Its not like *I* said all these and then some. Its always been like that and PGI changed nothing in that regard regardless of who does the talking.

Based on drastic difference between what they've said and what they've actually done over the years my "predisposition" should be obvious, and they keep doing nothing to prove me wrong. These rubberbanding issues that are constantly present to a different degree for nearly four years are a perfect example, and it is always something or someone else to blame.

#46 Ced Riggs

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Posted 13 June 2017 - 08:24 AM

View PostPhoenixFire55, on 13 June 2017 - 08:15 AM, said:

These rubberbanding issues that are constantly present to a different degree for nearly four years

... and that is the point where you should have long realised (and I understand just now) that you aren't even talking about the current issues at hand, or PGI's topical message, but an entirely different problem. It may be similar in appearance, but PGI - and good portions of the forums - are talking about a very real, very current, and very abnormal temporary issue with connectivity.

No wonder you struck me as hard to talk to.

You aren't even talking about what is going on right now.

#47 PhoenixFire55

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Posted 13 June 2017 - 08:30 AM

View PostJay Leon Hart, on 13 June 2017 - 08:04 AM, said:

Yes, yes, let's just repeat the "PGI are liars, my PC is fine!" mantra so that we have an easy answer. Who needs to look at what's really happening when you can just scream "everything else works fine!" as if that matters in the slightest.


It might come as a huge revelation to you, but it does, quite a lot. Not that you'll understand the analogy, but when you buy a TV, a fridge, a washing machine and a toaster and plug them into the same power socket, if only a toaster isn't working then the toaster is the most likely broken suspect, not the power socket.

#48 Jay Leon Hart

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Posted 13 June 2017 - 08:37 AM

View PostPhoenixFire55, on 13 June 2017 - 08:30 AM, said:

It might come as a huge revelation to you, but it does, quite a lot. Not that you'll understand the analogy, but when you buy a TV, a fridge, a washing machine and a toaster and plug them into the same power socket, if only a toaster isn't working then the toaster is the most likely broken suspect, not the power socket.

I understand that your bad analogy is bad. The previous highway traffic ones are much, much better. You clearly misunderstand the issue if you think an isolated power socket is analogous to a worldwide internet service.

#49 FireStoat

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Posted 13 June 2017 - 08:38 AM

I did a traceroute while I was on the phone with my Charter Cable rep and submitted the results. I live in Northern California, Shasta County. What we both determined was that if the level 3 traffic is an issue, it only becomes an issue once it makes the final hop into Montreal. I was testing fine with New York, Seattle, Chicago, Houston, and Miami target IP locations, but the moment my traffic crossed over to the Montreal area for the game's IP is where performance was taking a severe hit.

Those were the facts I came up with. I also determined that the performance hit into Montreal is reduced drastically from about 6:00 PM pacific time and later for the weekend. During week days the performance hit is less of an issue.

What I'm coming away with is that PGI's game for North American players on the weekends will be a slide show, especially with an event with timed objectives going on. This is simply disappointing.

Edit - I suggest that a person could run their own traceroute during peak hours to see what's going on for themselves.

https://support247we...ows-traceroute/

Edited by FireStoat, 13 June 2017 - 08:41 AM.


#50 PhoenixFire55

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Posted 13 June 2017 - 08:42 AM

View PostCed Riggs, on 13 June 2017 - 08:24 AM, said:

... and that is the point where you should have long realised (and I understand just now) that you aren't even talking about the current issues at hand, or PGI's topical message, but an entirely different problem. It may be similar in appearance, but PGI - and good portions of the forums - are talking about a very real, very current, and very abnormal temporary issue with connectivity.

No wonder you struck me as hard to talk to.

You aren't even talking about what is going on right now.


What is going on right now is exact same thing that is going on for years. The fact that it occasionally gets more "hype" due to a game event, or a completely unrelated external event like your L3 outage, or an occasional "all is fine" post by dear devs is just that ... occasional extra attention to smth that is always there. It is very convenient to call it "temporary" and "abnormal", but you can only do that so many times ... when the temporary abnormal thing drags over from 2013 you aren't fooling anyone.

#51 Ced Riggs

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Posted 13 June 2017 - 08:46 AM

View PostPhoenixFire55, on 13 June 2017 - 08:30 AM, said:

When you buy a TV, a fridge, a washing machine and a toaster and plug them into the same power socket, if only a toaster isn't working then the toaster is the most likely broken suspect, not the power socket.

You are correct.

Also, that analogy does not describe the issue at hand.

If you plug in that toaster and it doesn't work, how likely is it that the toaster is broken, rather than the power plant having blown up? If TV, fridge, and washing machine work in the kitchen, but if you connect the toaster in the basement and it does not work, could it be the basement socket?

And so on. If you believe your analogy is spot on, that would further explain your predisposition. I refer, again, to this graphic. Hope this helps you understand better.

View PostPhoenixFire55, on 13 June 2017 - 08:42 AM, said:

What is going on right now is exact same thing that is going on for years.


Right now, when playing on NA, matches freeze for multiple seconds, then suddenly people teleport across hundreds of meters. Some people violently drop server connections. That has not been a thing for years, or persistent.

#52 FireStoat

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Posted 13 June 2017 - 08:49 AM

View PostCed Riggs, on 13 June 2017 - 08:43 AM, said:

I refer, again, to this graphic. Hope this helps you understand better.


The problem with that graphic is that it's not explaining how the level 3 traffic is the culprit for poor performance on the final hop into Montreal for NA players of this game. If it was the level 3 issue, a 'home grown' traffic situation located within the NA, wouldn't it be causing problems for nearly any sort of connection both inside the USA as well as outbound? Interaction with Montreal is the ONLY issue my traceroute was having. My provider rep told me the problem is both beginning and ending at that physical location.

Edited by FireStoat, 13 June 2017 - 08:50 AM.


#53 PhoenixFire55

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Posted 13 June 2017 - 09:15 AM

View PostCed Riggs, on 13 June 2017 - 08:46 AM, said:

Right now, when playing on NA, matches freeze for multiple seconds, then suddenly people teleport across hundreds of meters. Some people violently drop server connections. That has not been a thing for years, or persistent.


That has been a thing for years, but no, not persistent. I've seen exact same happening during every Tuk. event. Once again, are you going to claim that global networking issues magically correlate with MWO events?

#54 Gwahlur

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Posted 14 June 2017 - 06:14 AM

View PostPhoenixFire55, on 13 June 2017 - 09:15 AM, said:


That has been a thing for years, but no, not persistent. I've seen exact same happening during every Tuk. event. Once again, are you going to claim that global networking issues magically correlate with MWO events?

Weird, I had no problems during Tuk3 either

#55 PhoenixFire55

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Posted 14 June 2017 - 08:13 AM

View PostGwahlur, on 14 June 2017 - 06:14 AM, said:

Weird, I had no problems during Tuk3 either


Good for you, out of about 15 matches I've played during it, three was me and 2-3 other guys, rest were disconnects.
Example ...
Posted Image

Obviously it wouldn't even let any of these guys reconnect. Such amazing servers, such fun.
Minimally Viable ProductTM.





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