![Posted Image](https://i.imgur.com/lH31R8B.jpg)
Edited by G4LV4TR0N, 12 June 2017 - 09:51 AM.
Posted 12 June 2017 - 04:37 AM
Edited by G4LV4TR0N, 12 June 2017 - 09:51 AM.
Posted 17 June 2017 - 08:29 AM
r_TexAtlasSize = 32 r_TexBumpResolution = 4 r_TexResolution = 4 r_TexSkyResolution = 4 e_ParticlesQuality = 1 e_AutoPrecacheCgfMaxTasks = 4 --; custom for your dual core ...
Posted 17 June 2017 - 04:22 PM
Quote
Edited by G4LV4TR0N, 17 June 2017 - 06:08 PM.
Posted 17 June 2017 - 08:26 PM
Posted 18 June 2017 - 05:56 AM
Edited by G4LV4TR0N, 18 June 2017 - 07:46 AM.
Posted 21 June 2017 - 04:26 AM
e_TerrainDetailMaterialsViewDistXY = 1 -- 2048) normal e_TerrainDetailMaterialsViewDistZ = 1 -- 128) normal
Edited by NARC BAIT, 21 June 2017 - 04:26 AM.
Posted 07 July 2017 - 03:36 AM
Edited by G4LV4TR0N, 07 July 2017 - 03:39 AM.
Posted 07 July 2017 - 03:58 AM
Posted 07 July 2017 - 07:45 AM
e_Dissolve = 0I don't think the description you have for this key describes usage well
e_LodCompMaxSize = 6
Edited by NARC BAIT, 07 July 2017 - 07:45 AM.
Posted 07 July 2017 - 09:01 AM
Edited by G4LV4TR0N, 07 July 2017 - 09:02 AM.
Posted 10 July 2017 - 06:36 AM
r_TexturesStreaming = 1 r_TexturesStreamingMaxRequestedJobs = 0essentially, were telling it to use the texture streaming mode, and then telling it that no jobs are allowed to process, so everything will have its absolute lowest possible texture ... including particles, they are there ... but ... well ... you will see, and you can decide if that's acceptable ...
Posted 10 July 2017 - 02:52 PM
Posted 10 July 2017 - 11:58 PM
G4LV4TR0N, on 10 July 2017 - 02:52 PM, said:
-- 40) low / 100) very high e_ViewDistRatioVegetation
G4LV4TR0N, on 10 July 2017 - 02:52 PM, said:
G4LV4TR0N, on 10 July 2017 - 02:52 PM, said:
--; 25) low / 35) med / 100) high e_ViewDistRatioDetail
G4LV4TR0N, on 10 July 2017 - 02:52 PM, said:
G4LV4TR0N, on 10 July 2017 - 02:52 PM, said:
-- 3) low / 2) med + high / 1) super high e_TerrainLodRatio = 1.5
G4LV4TR0N, on 10 July 2017 - 02:52 PM, said:
Posted 11 July 2017 - 01:41 AM
Edited by G4LV4TR0N, 11 July 2017 - 01:41 AM.
Posted 12 July 2017 - 07:26 AM
G4LV4TR0N, on 11 July 2017 - 01:41 AM, said:
Edited by NARC BAIT, 12 July 2017 - 07:31 AM.
Posted 12 July 2017 - 11:47 AM
Posted 12 July 2017 - 09:06 PM
G4LV4TR0N, on 12 July 2017 - 11:47 AM, said:
r_HDRDebug = 1which disables the majority of the HDR 'effects' but keeps the gamma correction stuff ... and you get to keep the proper use of NV and HV, well ... in actuality, because you told it to stop doing *most* of the HDR effects, you can probably see further than normal ... and because of that it may bring a performance hit ... HDR blooming is a bit more excessive in NV, and HV has a bit less 'cloaking', but I don't think it gets near the point of unfair ....
Posted 13 July 2017 - 12:37 AM
Posted 13 July 2017 - 05:29 AM
Azoic23, on 13 July 2017 - 12:37 AM, said:
CPU ) MOBO ) RAM ) GPU ) RESOLTN) EFFECTS) OBJECT ) PARTCLS) POSTPRO) SHADING) SHADOWS) TEXTURE) ENVIRON) ANTI A) OTHER ) eg PSU, windblows 10, usb sound card, whatever ...
Posted 13 July 2017 - 11:14 AM
Edited by G4LV4TR0N, 13 July 2017 - 11:15 AM.
0 members, 1 guests, 0 anonymous users