#21
Posted 13 June 2017 - 05:50 AM
#22
Posted 13 June 2017 - 06:01 AM
Low mounted weapons, way too big and masc or no masc its a slow huge mech which in and off itself is and always will be a major disadvantage on the battlefield. combine that with his mechs other huge disadvantages and no sane person would ever not even in a fever dream on crack take it into combat.
#23
Posted 13 June 2017 - 07:47 AM
#24
Posted 13 June 2017 - 09:11 AM
#25
Posted 13 June 2017 - 09:22 AM
El Bandito, on 12 June 2017 - 06:42 AM, said:
You don't understand anything. Clan tech superiority, and bad mech design are two different things. Executioner still sees plenty of plays despite its handicap thanks to Clan XL and Clan lasers. However, if you turn all its tech to IS, then it will become straight up garbage. That's Clan tech superiority at its clearest.
Also Clan tech superiority is based on the Table Top game, not MWO. In table top IS mechs can't swap engines, structure or even weapons, not easily at least. Clan's on the other hand have Omni's which can swap weapons easily and quickly. Also per TT, Clan weapons and equipment are about twice as effective as IS weapons and equipment where in game, they only offer trade offs such as longer range and lower weight at the expense of more heat which requires you to mount DHS which removed the weight advantage.
Lastly the Executioner right now is pretty decent. It has the mobility of mech 20-30 tons lighter.
#26
Posted 13 June 2017 - 10:06 AM
Kiran Yagami, on 13 June 2017 - 05:50 AM, said:
On the contrary, it means that even losing your entire left side you are losing no weaponry at all. When properly used for tanking damage you have an entire left arm + left torso of a 95t mech worth of armor and structure to sacrifice.
#27
Posted 13 June 2017 - 10:25 AM
PhoenixFire55, on 13 June 2017 - 10:06 AM, said:
On the contrary, it means that even losing your entire left side you are losing no weaponry at all. When properly used for tanking damage you have an entire left arm + left torso of a 95t mech worth of armor and structure to sacrifice.
Partially, yes, but given that you've almost certainly packed that entire side full of heat sinks, you're still better off spreading damage more evenly. Energy mechs without heat sinks can barely fire, and you don't always get to choose what side you take damage on. Especially not on something as large as the EXE, and the right arm has that stupid shoulder pauldron that makes it stick out even when you are twisting.
#28
Posted 13 June 2017 - 10:56 AM
Kiran Yagami, on 13 June 2017 - 10:25 AM, said:
Thus what I said about playing it like a slow medium. You have the mobility to dictate the manner and range of engagement, strike from unexpected angles and masc your way back into cover before anyone can retaliate. If the enemy doesn't expect you to trade from your spot he'll hardly begin shooting back at the end of your laser burn, giving you time to twist your left side into them and tank damage. When left shoulder is almost gone you just stop doing that and do non-twisting trades instead, but obviously only from the right side of your cover.
#29
Posted 13 June 2017 - 02:22 PM
#30
Posted 13 June 2017 - 02:33 PM
#31
Posted 13 June 2017 - 02:37 PM
After getting the Summoner and not liking its limitations I decided to not repeat that by getting the gargoyle or the exe. Plenty of mechs to pick from
#32
Posted 13 June 2017 - 02:44 PM
Ruar, on 12 June 2017 - 06:24 AM, said:
That's because it under performs for a Clan mech, but still mops the floor with mostly every IS assault mech.
Edited by LT. HARDCASE, 13 June 2017 - 02:44 PM.
#33
Posted 13 June 2017 - 02:56 PM
Ruar, on 12 June 2017 - 06:24 AM, said:
So that means they are awesome....
Sound logic. I seen a guy light his own hair on fire ONE time, which means it must be better then say shampoo, i have never seen anyone else shampoo their own hair so it must be worse then fire.
Edited by Revis Volek, 13 June 2017 - 02:57 PM.
#34
Posted 13 June 2017 - 02:58 PM
Kiran Yagami, on 13 June 2017 - 05:50 AM, said:
I am not sure I agree. I have my Executioner set up with 3 torso mounted LPLs, two in one torso and one in the other. These are actually fairly highly mounted. I think tossed 3 ER SLs in each arm. The LPLs give me powerful firepower out to around 700m or so before the falloff really starts hurting them and if have the heat to spare, an alpha strike of 39 out to 600m or so. Usually I don't alpha them due to ghost head but using a 2-1, 2-1 cycle can still put out the hurt. Then up close out to just over 200m you add another 30 points of damage from the ER SLs. That potentially is 69 damage alphas and you can mount enough DHS to actually alpha 2-3 times even with ghost heat from the LPLs.
Also this firepower is distributed across the mech 3 X ER SL in the RA, 2 x LPL in the LT, 1 x LPL in the RT and 3 X ER SL in the LA so losing an arm or even a ST doesn't completely eliminate your firepower. Also you have the new Hero coming out which adds missile hard points to the STs so if your willing to drop $25 for those pods, you will now be able to mount fairly significant combo of Energy, Ballistic and Missiles on your EXE. Also the new tech might add a few more options as well. I am really curious to see what they do with Heavy Lasers. I think they will be too hot but who knows. Also ATMs have alot of potential as well.
So really I can't complain much about the EXE. It has excellent mobility considering its size and that mobility is further enhanced by MASC and JJs. Also it still has the armor of a 95 ton mech no matter how you look at it. Its only Major flaws are its gargantuan size and knuckle dragging arm hardpoints. Its minor flaw is the ST hard points are below the cockpit but because if its towering height, they are still rather high. On the other hand it would be OP without these flaws.
#35
Posted 13 June 2017 - 03:06 PM
I run mine with two torso mounted LPL and the right arm filled with six SPLs.
#36
Posted 13 June 2017 - 04:07 PM
Revis Volek, on 13 June 2017 - 02:56 PM, said:
So that means they are awesome....
Sound logic. I seen a guy light his own hair on fire ONE time, which means it must be better then say shampoo, i have never seen anyone else shampoo their own hair so it must be worse then fire.
Logical fallacy often?
If a mech is truly bad then it won't be played very often. Vindicator and Black Knight are good examples. A mech that struggles still gets played some even if it's not the most popular. Executioner falls in the crowd of not great, not horrible mechs.
So while it needs some work there should be higher priority mechs out there for some love.
#39
Posted 13 June 2017 - 07:13 PM
DGTLDaemon, on 12 June 2017 - 06:06 AM, said:
So, what I'm getting at here is that PGI need to decide whether the Executioner is a glorified heavy or a bona fide assault. If it's a heavy pretending to be an assault, then give it a proper torso yaw angle of 80-90 degrees. If it's actually an assault, then reduce its accel/decel/twist rates to appropriate levels, and find some other way to boost the mech's viability - for example, by unlocking MASC/jump jets, or at least swapping around endo and ferro. Right now, the mech is very weird to pilot. It moves around like a heavy, except for the limited firing arc. Just makes no sense at all.
The Executioner does what the name says.
http://mwo.smurfy-net.de/mechlab#i=287&l=729d8c015057df1dab38588d2f55166029131514
In the hands of someone who knows how to MASC and bunny hop, that mech should only fall to Kodiaks and Atlases, even then some of the fights I've had with them have been darn close.
If you don't like RNG, an LB/20X can replace the UAC/20 for some loss in DPS.
Edit: Fixed the link
One thing to keep in mind with the Exe. The Booster on it's back is all center rear torso, so make sure you have a bit more back armour than usual to cover that weak spot.
Edited by Stonefalcon, 13 June 2017 - 07:16 PM.
#40
Posted 13 June 2017 - 07:16 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





























