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Executioner: Wtf?

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#21 R Valentine

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Posted 13 June 2017 - 05:50 AM

EXE doesn't have the greatest omni-pods either. If you're building energy it pretty much locks the entirety of your arsenal to the right side, meaning if you lose a right shoulder you're a giant, slow stick. It really needs more left arm omni-pods with some real hard points on them.

#22 LowSubmarino

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Posted 13 June 2017 - 06:01 AM

Its an abysmal utter garbage mech. Its higher than the mount everest. At least 5 times as high and you can see it anywhere on the map.

Low mounted weapons, way too big and masc or no masc its a slow huge mech which in and off itself is and always will be a major disadvantage on the battlefield. combine that with his mechs other huge disadvantages and no sane person would ever not even in a fever dream on crack take it into combat.

#23 Damnedtroll

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Posted 13 June 2017 - 07:47 AM

It's a big target and you need to be cautious to avoid becoming center of attention, easy to slice bit off. But if you are moving and using Masc an JJ, you can out maneuver and murder a target clean and fast. It's clearly not a tank, it's a backstabber assault, use it like that.

#24 Requiemking

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Posted 13 June 2017 - 09:11 AM

This mech is part of why I am constantly advocating for a redo of the Rescale. The fact that it, the Highlander, the Black Knight, and the Grasshopper are so tall that thy don't even fit on screen in the mechlab indicates that the Rescale was done by a complete idiot.

#25 Angel of Annihilation

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Posted 13 June 2017 - 09:22 AM

View PostEl Bandito, on 12 June 2017 - 06:42 AM, said:


You don't understand anything. Clan tech superiority, and bad mech design are two different things. Executioner still sees plenty of plays despite its handicap thanks to Clan XL and Clan lasers. However, if you turn all its tech to IS, then it will become straight up garbage. That's Clan tech superiority at its clearest.



Also Clan tech superiority is based on the Table Top game, not MWO. In table top IS mechs can't swap engines, structure or even weapons, not easily at least. Clan's on the other hand have Omni's which can swap weapons easily and quickly. Also per TT, Clan weapons and equipment are about twice as effective as IS weapons and equipment where in game, they only offer trade offs such as longer range and lower weight at the expense of more heat which requires you to mount DHS which removed the weight advantage.

Lastly the Executioner right now is pretty decent. It has the mobility of mech 20-30 tons lighter.

#26 PhoenixFire55

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Posted 13 June 2017 - 10:06 AM

View PostKiran Yagami, on 13 June 2017 - 05:50 AM, said:

EXE doesn't have the greatest omni-pods either. If you're building energy it pretty much locks the entirety of your arsenal to the right side, meaning if you lose a right shoulder you're a giant, slow stick. It really needs more left arm omni-pods with some real hard points on them.


On the contrary, it means that even losing your entire left side you are losing no weaponry at all. When properly used for tanking damage you have an entire left arm + left torso of a 95t mech worth of armor and structure to sacrifice.

#27 R Valentine

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Posted 13 June 2017 - 10:25 AM

View PostPhoenixFire55, on 13 June 2017 - 10:06 AM, said:


On the contrary, it means that even losing your entire left side you are losing no weaponry at all. When properly used for tanking damage you have an entire left arm + left torso of a 95t mech worth of armor and structure to sacrifice.


Partially, yes, but given that you've almost certainly packed that entire side full of heat sinks, you're still better off spreading damage more evenly. Energy mechs without heat sinks can barely fire, and you don't always get to choose what side you take damage on. Especially not on something as large as the EXE, and the right arm has that stupid shoulder pauldron that makes it stick out even when you are twisting.

#28 PhoenixFire55

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Posted 13 June 2017 - 10:56 AM

View PostKiran Yagami, on 13 June 2017 - 10:25 AM, said:

Partially, yes, but given that you've almost certainly packed that entire side full of heat sinks, you're still better off spreading damage more evenly. Energy mechs without heat sinks can barely fire, and you don't always get to choose what side you take damage on. Especially not on something as large as the EXE, and the right arm has that stupid shoulder pauldron that makes it stick out even when you are twisting.


Thus what I said about playing it like a slow medium. You have the mobility to dictate the manner and range of engagement, strike from unexpected angles and masc your way back into cover before anyone can retaliate. If the enemy doesn't expect you to trade from your spot he'll hardly begin shooting back at the end of your laser burn, giving you time to twist your left side into them and tank damage. When left shoulder is almost gone you just stop doing that and do non-twisting trades instead, but obviously only from the right side of your cover.

#29 InvictusLee

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Posted 13 June 2017 - 02:22 PM

It isnt as bad as the gargoyle and a whole lot less ugly.

#30 Mister Blastman

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Posted 13 June 2017 - 02:33 PM

Executioner is fine. I probably have 500ish drops in it and it can do well if you know what you're doing. I wouldn't mind a wider torso twist arc, though. Otherwise, no changes are needed.

#31 Kin3ticX

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Posted 13 June 2017 - 02:37 PM

some mechs are lemons and some pilots can still make them work


After getting the Summoner and not liking its limitations I decided to not repeat that by getting the gargoyle or the exe. Plenty of mechs to pick from

#32 LT. HARDCASE

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Posted 13 June 2017 - 02:44 PM

View PostRuar, on 12 June 2017 - 06:24 AM, said:

I see people talk about the Executioner being bad, but I routinely see them in the game. More than I see some other mech designs.

That's because it under performs for a Clan mech, but still mops the floor with mostly every IS assault mech.

Edited by LT. HARDCASE, 13 June 2017 - 02:44 PM.


#33 Revis Volek

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Posted 13 June 2017 - 02:56 PM

View PostRuar, on 12 June 2017 - 06:24 AM, said:

I see people talk about the Executioner being bad, but I routinely see them in the game. More than I see some other mech designs.



So that means they are awesome....

Sound logic. I seen a guy light his own hair on fire ONE time, which means it must be better then say shampoo, i have never seen anyone else shampoo their own hair so it must be worse then fire.

Edited by Revis Volek, 13 June 2017 - 02:57 PM.


#34 Angel of Annihilation

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Posted 13 June 2017 - 02:58 PM

View PostKiran Yagami, on 13 June 2017 - 05:50 AM, said:

EXE doesn't have the greatest omni-pods either. If you're building energy it pretty much locks the entirety of your arsenal to the right side, meaning if you lose a right shoulder you're a giant, slow stick. It really needs more left arm omni-pods with some real hard points on them.



I am not sure I agree. I have my Executioner set up with 3 torso mounted LPLs, two in one torso and one in the other. These are actually fairly highly mounted. I think tossed 3 ER SLs in each arm. The LPLs give me powerful firepower out to around 700m or so before the falloff really starts hurting them and if have the heat to spare, an alpha strike of 39 out to 600m or so. Usually I don't alpha them due to ghost head but using a 2-1, 2-1 cycle can still put out the hurt. Then up close out to just over 200m you add another 30 points of damage from the ER SLs. That potentially is 69 damage alphas and you can mount enough DHS to actually alpha 2-3 times even with ghost heat from the LPLs.

Also this firepower is distributed across the mech 3 X ER SL in the RA, 2 x LPL in the LT, 1 x LPL in the RT and 3 X ER SL in the LA so losing an arm or even a ST doesn't completely eliminate your firepower. Also you have the new Hero coming out which adds missile hard points to the STs so if your willing to drop $25 for those pods, you will now be able to mount fairly significant combo of Energy, Ballistic and Missiles on your EXE. Also the new tech might add a few more options as well. I am really curious to see what they do with Heavy Lasers. I think they will be too hot but who knows. Also ATMs have alot of potential as well.

So really I can't complain much about the EXE. It has excellent mobility considering its size and that mobility is further enhanced by MASC and JJs. Also it still has the armor of a 95 ton mech no matter how you look at it. Its only Major flaws are its gargantuan size and knuckle dragging arm hardpoints. Its minor flaw is the ST hard points are below the cockpit but because if its towering height, they are still rather high. On the other hand it would be OP without these flaws.

#35 Aggravated Assault Mech

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Posted 13 June 2017 - 03:06 PM

Executioner seems fine, honestly. It isn't tippy top of the meta but I can name a lot mechs that are much worse off than it.

I run mine with two torso mounted LPL and the right arm filled with six SPLs.

#36 Ruar

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Posted 13 June 2017 - 04:07 PM

View PostRevis Volek, on 13 June 2017 - 02:56 PM, said:



So that means they are awesome....

Sound logic. I seen a guy light his own hair on fire ONE time, which means it must be better then say shampoo, i have never seen anyone else shampoo their own hair so it must be worse then fire.


Logical fallacy often?

If a mech is truly bad then it won't be played very often. Vindicator and Black Knight are good examples. A mech that struggles still gets played some even if it's not the most popular. Executioner falls in the crowd of not great, not horrible mechs.

So while it needs some work there should be higher priority mechs out there for some love.

#37 Athom83

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Posted 13 June 2017 - 06:01 PM

View PostRuar, on 13 June 2017 - 04:07 PM, said:

If a mech is truly bad then it won't be played very often. Vindicator and Black Knight are good examples.

I see Black Knights almost every match and Vindicators every other few.

#38 Requiemking

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Posted 13 June 2017 - 06:13 PM

View PostAthom83, on 13 June 2017 - 06:01 PM, said:

I see Black Knights almost every match and Vindicators every other few.

Give it about a month or so, then they will vanish and will never be seen again, until the next buff.

#39 Stonefalcon

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Posted 13 June 2017 - 07:13 PM

View PostDGTLDaemon, on 12 June 2017 - 06:06 AM, said:

OK, let's talk about one of the less-played Clan mechs - the Executioner. Despite belonging to the Clan tech which is supposed to be "OP AF" Posted Image this mech is probably the definition of an underperformer. Locked jump jets and MASC eat up 12 (!) tons, the inefficient combination of ferro armor and standard structure further limits the avaiable tonnage, and to add insult to injury, most of its hardpoints are at about hip height. So apparently PGI decided that this mech needed some help, and they greatly boosted its mobility in the last patch... or did they? Let's look at the stats. The Executioner has acceleration, deceleration, turn rate and and torso twist rate values rivaling or even exceeding those of heavy mechs - and at the same time, it has the torso yaw angle of 70 degrees. Seventy f*cking degrees. Same as the Marauder IIC, and just 10 degrees more than the Kodiak - two mechs that PGI apparently wanted to nerf as hard as possible.

So, what I'm getting at here is that PGI need to decide whether the Executioner is a glorified heavy or a bona fide assault. If it's a heavy pretending to be an assault, then give it a proper torso yaw angle of 80-90 degrees. If it's actually an assault, then reduce its accel/decel/twist rates to appropriate levels, and find some other way to boost the mech's viability - for example, by unlocking MASC/jump jets, or at least swapping around endo and ferro. Right now, the mech is very weird to pilot. It moves around like a heavy, except for the limited firing arc. Just makes no sense at all.

The Executioner does what the name says.

http://mwo.smurfy-net.de/mechlab#i=287&l=729d8c015057df1dab38588d2f55166029131514

In the hands of someone who knows how to MASC and bunny hop, that mech should only fall to Kodiaks and Atlases, even then some of the fights I've had with them have been darn close.

If you don't like RNG, an LB/20X can replace the UAC/20 for some loss in DPS.

Edit: Fixed the link

One thing to keep in mind with the Exe. The Booster on it's back is all center rear torso, so make sure you have a bit more back armour than usual to cover that weak spot.

Edited by Stonefalcon, 13 June 2017 - 07:16 PM.


#40 Nightbird

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Posted 13 June 2017 - 07:16 PM

Regularly do 2000 + damage in one (FP), I don't think it'll get buffed but I'd welcome it ofc :P





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