

Help! Loadouts/tips For Better C-Bill Grinding?
#1
Posted 05 June 2017 - 03:27 AM
(currently I have 4million credits)
now to what hero mechs I have:
Blackjack BJ-2(L)
Centurion CN9-A(ncix)
Cyclops CP-S
Daishi DWF-W(S)
King crab KGC-000B(S)
So any tips or loadout suggestions for those mechs or play styles or just anything is welcome. Or maybe suggestions on easy to learn hero mechs that I could get? I have a job and my own money so can splurge a little on one when a special rolls by
Also I currently don't have premium time as I basically only play like once a week.
#3
Posted 05 June 2017 - 04:18 AM
#4
Posted 05 June 2017 - 04:53 AM
Sinkarma, on 05 June 2017 - 03:27 AM, said:
(currently I have 4million credits)
now to what hero mechs I have:
Blackjack BJ-2(L)
Centurion CN9-A(ncix)
Cyclops CP-S
Daishi DWF-W(S)
King crab KGC-000B(S)
So any tips or loadout suggestions for those mechs or play styles or just anything is welcome. Or maybe suggestions on easy to learn hero mechs that I could get? I have a job and my own money so can splurge a little on one when a special rolls by
Also I currently don't have premium time as I basically only play like once a week.
When you want to optimize your C-bill earning you first have to understand how exactly the reward system works.
There may be recent changes, you get matchscore for AMS usage for example and te C-bill ammounts may be other than they are listed there.
But generaly that should get you an idea what you have to do to get rewarded in c-bills.
As you can see larger mechs tend to rely on damage, assists and Kills to get large rewards while lights and meds can make lots of money just by staying near heavy and assaults(lights) or near assaults (mediums) and be engaged.
A good rewarding match with an medium mech could be:
-- get some scouting rewards first
-- get back to your team and stay near an assault while staying engaged
-- priorize targets that shoot on your assault or heavy to get savior kills
-- Use TAGs to light up ecm protected enemy an get them killed while they are taged
-- Do hit and runs by closing quickly to a vulnerable enemy and shoot him while you are pretty sure that he won't shoot you in return. When this succeeds you get a hit and run award.
-- Stealth TAG thats easy to achieve in ecm lights in early game when ppl are concentrated on finding positions.
TAG an enemy while you are out of his line of sight, stay unseen and get cbills every 6 secs.
-- Enjoy your C-bills
See also MWO:Gamepedia
Edited by The Basilisk, 05 June 2017 - 05:04 AM.
#6
Posted 05 June 2017 - 08:34 AM
Good hunting,
CFC Conky
#7
Posted 05 June 2017 - 05:12 PM
Dire wolf and King Crab, difficult due to slowness. Unless the King Crab has good enough engine. You'd want to have 55-60 kmh speed, and that's difficult with 100 ton assult. The (S) variant is aparently from Steam so I can't see what engine it had stock, it's not listed anywhere I could find it.
Now I would try the Cyclops. It comes stock with fast enough XL. It has the XL disadvantage but at least it has small stucture quirks in side torsos.
I would try to configs:
2xgauss 2xER-L. 6 tons for gauss, AMS, less armor on legs and hands.
http://mwo.smurfy-ne...fe2e5e1c6243196
The idea is to try to keep good range on the enemy, come out of cover, unload all weapons, and hide again. And also to stay with the team if they advance, the high mounted weapons don't give any defense againts small lights and are difficult even againts mediums. You will need to expose a lot of the mech from behind hills to fire the two ERL.
Same gauss pair but 3 med pulse instead of ERL. It allows better arm and leg armor. Use the gauss more for direct engagement(pushing, instead of peek-a-boo) and try to get in close enough to use the med pulse as well. It should be able to support brawlers well and if the brawlers start dying away, you can try to retreat and wait for others to come.
http://mwo.smurfy-ne...fba17d8852727ac
One thing, if you are retreating, do it by walking backwards. It's rather annoyting to see heavy or assult with like 50% armor left on front, to turn around and expose his back to enemy, who can then core him out fast. (it's also annoything when I see someone managing to survive that as the enemy was too passive and didn't realize what was happenin)
AMS:
It gives bonus for match score, sometimes rather big, specially if you spent most of your game just doing nothing but being close to assults and heavies getting lurmed. But it doesn't give cbllls, it's mainly for your own defense, which partially extends to others as well.
#8
Posted 05 June 2017 - 06:05 PM
For the Blackjack, before the skill tree it was a bit squishy so I found the 4xLRM5 with 2 medium lasers to work best for me in direct fire mode just behind the front line heavy and assault mechs, but the armour and structure nodes could help the Blackjack become a brawler(or at least a skirmisher) once again opening up the SRM builds. I'll have to kit out my BJ-2 with SRMs and skill it appropriately before I comment on whether I think it's now viable.
#9
Posted 05 June 2017 - 06:15 PM
As for playstyle...
~Leone.
Edited by Leone, 05 June 2017 - 06:16 PM.
#10
Posted 05 June 2017 - 08:08 PM
#11
Posted 06 June 2017 - 12:42 AM
Edited by radiv, 06 June 2017 - 12:43 AM.
#12
Posted 09 June 2017 - 10:06 AM
thank you everyone. though those loadout links for some reason don't open for me :/
for now I have settled to use a cyclops with double ppc+ double gauss
And a king crab using 4 ultras and 1 ppc
My centurion I still play with occasionally, got 3 srm 4s and an ER large lazer
#13
Posted 09 June 2017 - 11:12 AM
vote for conquest. As near as I can tell it gives the highest CBills/match reward.
#14
Posted 18 June 2017 - 10:42 PM
Of the Heroes I own and like, I'd say the Griffin Sparky is excellent, and the Marauder BH2 is one of my most successful mechs. The Mad IIC Scorch is also a huge overperformer. The Oxide used to be a beast, now it's just kinda good.
I'd probably run with the Cent or BJ if you don't go with any of the above. SRMs are good for big damage numbers. Assaults have higher damage potential, but they are very hit and miss in solo queue. One match you might break 1k damage, and in the next you get ambushed and do 100.
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