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Pgi: Total Tonnage Used Should Be Computed For Speed


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#21 Athom83

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Posted 13 June 2017 - 06:35 PM

View PostKarl Streiger, on 13 June 2017 - 05:13 AM, said:

Posted Image Posted Image Posted Image Posted Image Posted Image
hn- based on the 50tons not the rating - the idea sounds so alien for me, that my brain is not able to compute Posted Image

Upgrading engines at the higher end is such a massive cost of tonnage, that upgrading the engine will always lower your speed. A Std 300 is 25 tons. A Std 325 is 30.5 tons. A Std 350 is 36.5 tons. A Std 375 is 45.5 tons. A Std 400 is 59.5 tons. It goes from the half ton upgrades at ~200 level to multi ton upgrades per 5 rating at 325+ level. XLs aren't as bad... but they're XL and you lose a lot of survivability.

#22 Andi Nagasia

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Posted 13 June 2017 - 07:04 PM

i dont see why, or how this would be useful,
a CAT-A1(6SRM6 +5Ammo) 250XL(15Tons free) will have 81kph,
but to use up those 15Tons you could take a 310STD and go 77kph,
so im sure in many cases not using that tonnage would cost you not save you,

#23 cazidin

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Posted 13 June 2017 - 07:05 PM

This is a mediocre™ idea.

MODERATORS! SHUT DOWN THIS THREAD!

#24 AzureRathalos

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Posted 13 June 2017 - 08:13 PM

View PostEl Bandito, on 13 June 2017 - 03:52 AM, said:

On that note, 30 ton Light ramming into 100 ton Assault should be wrecked upon contact. Posted Image


If that much damage is dealt to the Light from the collision, shouldn't the Assault be taking a fair share of damage as well?

Also, if that was the case, imagine one of these running at 200+ kph and sacrificing itself to take out the legs of an Assault.
http://mwo.smurfy-ne...305a3fa107030ae

#25 Mcgral18

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Posted 13 June 2017 - 08:17 PM

View PostValhallan, on 13 June 2017 - 05:45 AM, said:

You built it wrong, dropping to 300XL will make the cicada go even faster Posted Image . Trollmando will be doing 194kph, faster than LRM missiles which are 180.


M/s != Kp/h

They're closer to 650 Kph

#26 Prototelis

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Posted 13 June 2017 - 08:28 PM

Or you could fill your tonnage and field something that might almost be useful.

#27 Kangarad

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Posted 13 June 2017 - 08:54 PM

look I am all for a 4 small laser KGC going 669 KPH but I dont think the engine can handle this. (tho getting to and not out of max range would be fun i guess)

#28 Valhallan

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Posted 13 June 2017 - 09:59 PM

View PostMcgral18, on 13 June 2017 - 08:17 PM, said:


M/s != Kp/h

They're closer to 650 Kph


Oh is missile speed using m/s? it doesn't show so i just assumed its same as engine speeds Posted Image

View PostEl Bandito, on 13 June 2017 - 03:52 AM, said:

On that note, 30 ton Light ramming into 100 ton Assault should be wrecked upon contact. Posted Image


I agree! but it should do damage based on tonnage,speed and any ammo. I can already see people making mechs like the Mechcommander trap mechs that wrecked the clans in the luthien mission. Trollmando 194kph, 1 srm2, 2-3 tons of srm ammo (shave the arms), charge into the nearest clan heavy-assault, ram his ct and explode yourself and the opponent thanks to the srm ammo, laugh maniacally Posted Image.

#29 PhoenixFire55

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Posted 14 June 2017 - 02:14 AM

View PostRevis Volek, on 13 June 2017 - 02:52 PM, said:

SO a 30 ton light should get knocked over by a 25 ton one?

By trees, small rocks, birds, Paul? Bad ideas are bad, just say it aloud a few times and it should sink in.


LOL ... it is not about what you think is a bad idea, it is about physics. Shame nobody said it aloud for you several times back it school, because apparently those lessons didn't sink in at all.

#30 PhoenixFire55

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Posted 14 June 2017 - 02:18 AM

View PostAndi Nagasia, on 13 June 2017 - 07:04 PM, said:

i dont see why, or how this would be useful,


It is less about usefulness and more about realism. Same SRM cat from your example will be going faster and faster the more ammo he spends. A normal SplatCat build that packs 8-9 tons of ammo would see a significant boost of speed when close to spending most of its ammo.

#31 Paigan

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Posted 14 June 2017 - 02:57 AM

View PostCed Riggs, on 13 June 2017 - 03:53 AM, said:

If you have 10 tons free, upgrade your engine. If you can't upgrade your engine further, bring more weapons. The matchmaker assumes your 100 ton Atlas is a 100 ton Atlas, not an 80 ton Atlas that left half his loadout space at home.

What about a 80 ton atlas with full atlas armor, that brings a little lighter, short-ranged weapons faster to the enemy?

All you "no, use your tonnage" people have a very ignorant tone and hardly any viable arguments.

A 90 ton Atlas SHOULD move a little faster and more agile than a 100 ton atlas.
Maybe not as fast and agile as a 90 tonner (and there's the balance), but still.

Edited by Paigan, 14 June 2017 - 02:57 AM.


#32 MustrumRidcully

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Posted 14 June 2017 - 03:08 AM

That really seems like a not particuarly relevant edge case.

#33 Ced Riggs

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Posted 14 June 2017 - 03:31 AM

View PostPaigan, on 14 June 2017 - 02:57 AM, said:

What about a 80 ton atlas with full atlas armor, that brings a little lighter, short-ranged weapons faster to the enemy?

Let's be honest with each other: It's a game with gamey physics. Mechs are way too dense to have that weight at those dimensions, the heights are all over the place, a mech in and of itself makes no sense, and the weapons are magical. For starters. Moving right along, this is a game. Normal limits do not count for games, as long as they make sense in universe. Authentic versus realistic. BattleTech isn't realistic. But, within it's own set of rules, it can be authentic. We have some physics that apply. Things fall down, heavy things move slower than light things, and if weight goes up, engine power needs to go up to match the requirements and keep speed up (or "up there").

Now let's look at this proposal: Make your mech lighter (regardless of it's maximum allowed tonnage rating), but make it faster in return. When looking at the underlying game system, you'll quickly notice: That isn't planned for. Battletech doesn't do that. You pick a lighter mech. Don't want to bring another 15 tons on your Atlas? Bring a Battlemaster instead. It is also a question of balance. Heavier mechs can load up more armor. Lighter mechs can go faster. If you would bring an 85 ton Atlas, and move at the speed of a Battlemaster (or comparable), while carrying the armor of a 100 ton mech, and the weapons loadout of a Medium, you'd upset the balance. Suddenly, we would have fast, heavily armoured quasi-mediums.

It would also make various mechs pointless. There's a couple of mechs that can already do "pocket atlas". Orion and Huntsman come to mind (big gun, medium lasers, SRMs). Those mechs would have no reason to exist - you could just drop the difference in weapons load, and kablooey. Furthermore, there is a reason why we go max armor on ST, CT, carrying arms, and head. We want the most protection we can get. For the low price of a few tons of (light ferro or ferro, you got the slots from dumping gear...) armor, the Atlas could outperform Heavies and Mediums in the protection department.

You can probably see how upsetting the balance to such a degree is a bad idea.

And if you want an in-time, in-universe reason: The engine is tied to the chassis, and the chassis has a maximum speed per engine rating setting, hardcoded into internal circuits. ;)

#34 pyrocomp

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Posted 14 June 2017 - 03:44 AM

View PostEl Bandito, on 13 June 2017 - 03:52 AM, said:

On that note, 30 ton Light ramming into 100 ton Assault should be wrecked upon contact. Posted Image

Still better that head-on collision with another Light. Purely from momentum conservation.

But, even if the Mechs are made from unbelieveblium that cand stand against those loads upon impact how the pilot survives around 200G froces? IS pilots (Clan tin-bourn uberpilots can do whatever eartrick thay want to circumvent this).

By the way pilots stun (wavy image or other form of blackout) can be an alternative to knockdowns. And no need to explain how (and later animate) a CPLT can roll over and get up.

#35 Ced Riggs

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Posted 14 June 2017 - 03:53 AM

View Postpyrocomp, on 14 June 2017 - 03:44 AM, said:

By the way pilots stun (wavy image or other form of blackout) can be an alternative to knockdowns. And no need to explain how (and later animate) a CPLT can roll over and get up.


"Warning. Whiplash trauma detected. If you experience blurry vision, seek medical attention immediately."

[blur effect]
[chromatic abberation]
[vertigo]
[red vision color overlay]

#36 pyrocomp

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Posted 14 June 2017 - 04:07 AM

View PostCed Riggs, on 14 June 2017 - 03:53 AM, said:


"Warning. Whiplash trauma detected. If you experience blurry vision, seek medical attention immediately."

[blur effect]
[chromatic abberation]
[vertigo]
[red vision color overlay]

Mmm... For most of the people the hearing goes off before the sight, so more to semistates and in and out transitions. But you won't hear Betty, and that another point to add to game. Really.

#37 El Bandito

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Posted 14 June 2017 - 05:48 AM

View PostAzureRathalos, on 13 June 2017 - 08:13 PM, said:


If that much damage is dealt to the Light from the collision, shouldn't the Assault be taking a fair share of damage as well?

Also, if that was the case, imagine one of these running at 200+ kph and sacrificing itself to take out the legs of an Assault.
http://mwo.smurfy-ne...305a3fa107030ae


Correct. The Assault will lose one of its legs, and the Light in return will be totalled.

#38 Mechteric

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Posted 14 June 2017 - 05:50 AM

Considering it's never been done in any battletech or mechwarrior game before it, I think they are well within their rights to not do this. Consider it a gift if they actually do (which they won't).

#39 pyrocomp

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Posted 14 June 2017 - 06:00 AM

View PostCapperDeluxe, on 14 June 2017 - 05:50 AM, said:

Considering it's never been done in any battletech or mechwarrior game before it, I think they are well within their rights to not do this. Consider it a gift if they actually do (which they won't).

Not sure, but current Battletech game has that to some degree. And collision damage was in MWO at some point in the beginning.





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