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Countdown To Resistance Heroes Release June 20Th


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#181 Genesis23

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Posted 15 June 2017 - 10:14 PM

View PostAramuside, on 15 June 2017 - 10:04 PM, said:

Ummh, those Urbie quirks are stupidly op, bearing in mind its size and rotation abilities, under the new skill tree. I know they need sales but just feels like pandering to a very vocal minority.


i dont doubt for a second that it will be a extremely popular choice, but i heavily doubt however that it will be the new UBERMETAOFDOOMNESS and will outshine every mech in its weightclass. for every strengh it has allways comes a weekness:

much armor? but slow!
big ballistics? fun but not a lot of ammo - and where to take the tonnage away to get more of it?

#182 TheWildOnion

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Posted 15 June 2017 - 10:19 PM

It was shown how the color channels for the Mauler Knockout can be used to simulate the colors for the cartoon, but were the specific colors used posted anywhere? They looked spot on, but I am trying to figure out if I am going to have to buy any colors to replicate the look!

#183 Nosiwosi

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Posted 16 June 2017 - 02:04 AM

I LOVE THE QUIRKS OF THE KAIJU! No regrets in pre-ordering it now. With the advent of the skill tree the other King Crabs I have have lost their short range brawling ability due to the loss of their turn speed quirk... So now with the armor quirks on this Hero KGC it should make things interesting. Though I wish they did the same thing with the Boar's Head and allowed the Kaiju to fit up to a 400 rating engine. I could imagine it now... LFE 400, AC20, 2 srm6a, 6 SPLs. xD

#184 Arthur SIlverlake

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Posted 16 June 2017 - 02:28 AM

So just a minor question the Left Arm of the Black Knight is said to have No Actuators other then the Upper Arm, Meaning it can't go side to side, While the Right has it complete. Is their a actual mech to compare that to, cause It feels like that is going to be a weird thing to control outside of Arm lock.

Edited by Arthur SIlverlake, 16 June 2017 - 02:29 AM.


#185 Genesis23

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Posted 16 June 2017 - 03:17 AM

dont really understand the armor and structure quirks - is there some kind of basic rule or something? why does the grasshopper need more armor than a mauler and zeus, who, unlike the kaiju, get only structure quirks?

Edited by Genesis23, 16 June 2017 - 03:18 AM.


#186 Nosiwosi

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Posted 16 June 2017 - 04:02 AM

View PostGenesis23, on 16 June 2017 - 03:17 AM, said:

dont really understand the armor and structure quirks - is there some kind of basic rule or something? why does the grasshopper need more armor than a mauler and zeus, who, unlike the kaiju, get only structure quirks?


Doesn't make sense why'd they put armor quirks on a mech they are selling having PPCs on the arms. Do you expect me to brawl with PPC? XD

I think PGI just rolls a die and goes with it. I mean... Why even put PPC quirks on a low slung arm mount? I'd rather put SPL or MPL on those arms... If you gave me the ST energy, I would gladly put PPCs on it... then mount 6 srm2 on the arms... But noooo xD

Edited by Nosiwosi, 16 June 2017 - 04:03 AM.


#187 Genesis23

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Posted 16 June 2017 - 05:39 AM

View PostW E N D I G O, on 16 June 2017 - 04:42 AM, said:


Bunch of hypocrites...



aaand of course you're casually ignoring all the advantages of clan tec that you and your peps enjoy... who's the hypocrite now?

#188 jper4

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Posted 16 June 2017 - 06:47 AM

urbie and OP in the same sentence

granted that's they're natural state of being but I never thought i'd hear them being complained about being OP.

#189 MovinTarget

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Posted 16 June 2017 - 06:53 AM

About the only IS light that gets the short stick compared to the UrbanMech IMO is the Panther (at least all but the one with higher engine cap). All other IS lights have a need for speed.

As for 30 ton clan mechs. I know there are others, but the ACH is so good, it feels like most others are going to be for collectors. ACH may not be the absolute fastest, but it has decent speed for a light and can carry pretty much everything you could ask a light to carry. With sickly high energy mounts. I guess you could say it is faulty for not have high ballistic mounts, but what light does?

For the record the +20 armor on the Urbie Hero CT is nothing new, I think the R60 has +20 CT too, additionally, have you ever considered *WHY* it gets a CT buff?

BECAUSE IT IS ONE BIG WALKING CT!

I've actually tested this and stripped all armor off the STs and found I only ST-died to Arties, Clan ER PPC and Streaks, because they all spread and splash damage. Almost all direct dmg goes to the arms, legs and CT.

So before you go saying +20 is OP, consider the hitboxes, for some mechs, torso twisting does nothing.

Edited by MovinTarget, 16 June 2017 - 06:57 AM.


#190 MovinTarget

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Posted 16 June 2017 - 07:14 AM

Hmmm maybe its my sarcasm filter but I'm missing your point. Other mechs get armor buffs to compensate for their hitboxes, so does the Urbie.

Its funny, if you look at these, they are reversed, On the Panther, the Rear CT is a larger area than the Front, and on the Urbie its the other way around:

Posted Image

Posted Image

But thanks for asking me to "look closer at the picture" it really does help prove my point as to why the Urbie may merit a bit more love on the CT armor... look at that real estate!

Edited by MovinTarget, 16 June 2017 - 07:20 AM.


#191 MovinTarget

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Posted 16 June 2017 - 07:27 AM

View PostW E N D I G O, on 16 June 2017 - 07:18 AM, said:


That Mech has those armor quirks because of it's speed/engine limit in combination with it's tonnage, not because of it's hitboxes which are nothing out of the ordinary.


That could absolutely be part of the reasoning, having said that, the hitbox map corroborates what I'm saying so perhaps it is a little bit of both?

I mean, I honestly don't have any official statements from PGI stating why they gave it the quirks they did, so you might be right, I might be right, we could all be right!

...of course someone that has since been fired for violating PGI drug abuse policies made the quirks and we are both completely wrong! Posted Image

We may never know (unless you have access to documentation I don't, which I concede is possible) so I will say you make a good point and our points together make an even stronger mutual argument for why the beloved trashcan gets dat CT love.

Also note that since I know my <ahem> wisdom is not remotely infinite, I try not to state things as fact when I can't offer proof. So yes, I can show the hitbox maps as an example of the CT differences between the Urbies and some other lights and offer that as a *possible* reason, but do not mistake that for me saying it is the only logical reason.

The way I play it, the speed isn't an issue, the CT acting like a damage magnet is an issue...

Edited by MovinTarget, 16 June 2017 - 07:34 AM.


#192 MovinTarget

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Posted 16 June 2017 - 07:42 AM

View PostW E N D I G O, on 16 June 2017 - 07:18 AM, said:


That Mech has those armor quirks because of it's speed/engine limit in combination with it's tonnage, not because of it's hitboxes which are nothing out of the ordinary.



Can we conduct an experiment?

I have an appointment this afternoon, but some time in the future lets start a private lobby where we each pick a light mech, strip all side torso armor off and then duel and see who can get the other's STs more often.

If it is a concern of skill differential we can even do it at a set range with little movement so that we can try our best to aim at the STs.

Again, I'm *NOT* trying to do some alpha-tryhard "ME RIGHT, HURRR YOU WRONG" crap, but just see if it can be proven to one side or the other that the Urbie CT is a damage magnet or if it is just as easy to pop an ST as any other light.

If you have any other thoughts on exercises to this effect I'm open to them.

Edited by MovinTarget, 16 June 2017 - 07:43 AM.


#193 Genesis23

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Posted 16 June 2017 - 07:43 AM

View PostW E N D I G O, on 16 June 2017 - 06:43 AM, said:


"Aaand of course you're casually ignoring" the P2W problem which that remark was about. You can buy the tech with "all the advantages" with ingame currency and don't have to shell out real money to get it, like for a Hero Mech, be it Clan or IS. So I guess you are one of the hypocrites, still, no?

Also playing the "you and your peps" card is pretty low, isn't it? What do you know about what Mechs I own and play. You are not even participating in FP, so what's it to you anyway? (<- rethorical question, not interested in your answer)


there is no P2W problem, just some bulls*** you pulled out your backside. the hero urbie has more or less the same quirks like the R60 does. the quirks may be a bit too much in combination with 3 energy hardpoints but its no apocalypse either, so stop trying to make one out of it.

why i care about balance? why shouldnt i? im playing the game just as everyone else is too. so if you are whining about some laughable issue, you get an suitable answer to that, its that easy.

Edited by Genesis23, 16 June 2017 - 07:44 AM.


#194 MovinTarget

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Posted 16 June 2017 - 07:55 AM

View PostW E N D I G O, on 16 June 2017 - 07:43 AM, said:


Now to that picture you added later, if both of these were scaled in the same way, which they are not, that difference would be much less prominent. The Urbanmech is significantly smaller than the Panther. Have a look at the quirk pictures of the Urbanmech and the Panther in this thread, they are taken at the same ratio. But of course that wouldn't serve your argument, right?

I'm also not interested to pass the buck to PGI since the reason for the Clan Mechs being nerfed were community posts - which are strangely silent when it comes to IS tech, not a "drug abusing PGI employee" as you suggested.


Oh geez here we go, CLAMZ NERFED OMG! You're right clans got nerfed, that wasn't me crying, I play both ways. Having said that, if PGI had a 6 month window of P2W, it was when Clan Invasion wave 1 dropped. Granted, had PGI built a system to use BV or some other weighting to balance teams, it would have been a non issue, but that didn't exist, did it? They had to do something to keep the game balanced, not make the same mistakes that FASA did and then have to nuke the whole BT universe back to the Dark Ages (literally).

Yes, the Urbie is considerably smaller than the panther, but the proportionality of the hitboxes doesn't change other than those vertical slivers for ST hitboxes are proportionally narrower.

View PostW E N D I G O, on 16 June 2017 - 07:46 AM, said:


All you described here is that the Urbanmech is XL friendly, certainly a beneficial perk for a IS mech which has to rely on a IS XL engine.


And why is the Urbie XL friendly? Oh yeah, the CT quirk helps protect the STs... wait what? that doesn't make sense.

No it is XL friendly for the same reason many other mechs are XL friendly, because it is hard to hit the STs... you end up hitting the CT instead. Gee if only they would give it some extra armor to mitigate the fact that the CT is more likely to get hit...

Welp, I have to get outta here so gratz, you get last rebuttal.
Feel free to continue proving my point that the hitboxes are at least a part of the reason the Urbie gets a CT armor buff. I've already conceded that you have a good point about the engine cap, but unless it is proven to be the only reason for the CT buff, or there is conclusive evidence that neither of us are right, I will posit that this damage magnet CT may possibly kinda sorta reasonably be a contributing factor to the quirk.

Edited by MovinTarget, 16 June 2017 - 08:00 AM.


#195 Genesis23

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Posted 16 June 2017 - 08:20 AM

View PostW E N D I G O, on 16 June 2017 - 07:57 AM, said:


You know what those P2W claims regarding those Clan Heroes were about? A single hardpoint. Talk about laughable issue. I brought this up again after another one brought this to everyone's attention. And that you use the word "whining" for it only makes clear you want to sweep it under the carpet by belittling it using your hyperbole. Typical for hypocrites.



how easy you forgot the 6 months of utter stomping you clanners had, especially with the timberwolf. then you all were like "git gud" instead of aknowleding that the mech with the tech was just plain op and was a brilliant example of P2W, now you are whining because of a hero version of a 30ton mech with a big gun he barely can carry any ammo for and is only very rarely seen on the battlefield? where were you when the clanners utterly stoped the IS? oh right. on the side that stomped - talk about hypocricy

Edited by Genesis23, 16 June 2017 - 08:22 AM.


#196 WarmasterRaptor

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Posted 16 June 2017 - 08:39 AM

Man, you know some player are turbo salty about everything when they complain about the presumed OPness of an Urbanmech XD


#197 MovinTarget

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Posted 16 June 2017 - 08:53 AM

View PostW E N D I G O, on 16 June 2017 - 08:09 AM, said:

Well I don't call it pay to win. But I also don't call one additional hardpoint pay to win. So, since &quot;you and your peps&quot; call one additional hardpoint pay to win and PGI starts to nerf the Mechs in question, I point out these problems when it comes to IS tech - AND NOTHING AT ALL WILL HAPPEN. And it's called hypocrisy, jfyi. Just to proof exactly that.


You are quotimg me on something i didn't say... would you like to borrow my glasses?

You're right, they never nerf IS mechs like the oxide, locust 1e, huginn or any number of other mechs i can't into atm (limitations of mobile computing)...

I am sure that not a single IS mech ever got nerfed due to complaints.

Nope.

Never.

Ever.

Look I am a merc and i play both sides, i know both sides have mechs that generally perform better than others so please stop acting like there is some secret pro-IS agenda skulking about. For every clan fanboy that asserts this there is a spheroid-head screaming the exact opposite on the other side...

#198 Bishop Steiner

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Posted 16 June 2017 - 09:23 AM

View PostTacheyon, on 15 June 2017 - 03:25 PM, said:

Picked up the Urbie (of course). But I am really debating on whether to spend $50 USD (Canadian here) on the Mauler and King Crab or picking up the Nightstar and Osiris Collectors pack. I am more leaning towards buying 10 mechs for $70 then 2 for $50. But curious if anyone else is in the same boat.

for me it depends how much I enjoy the base chassis and what the loadout looks like. If I was a King Crab guy, I think the Kaiju looks really solid. I love the hardpoint layout on the Knockout (since it is literally the hardpoint layout I had been pushing for) but am not a terribly good with Maulers so have held off (for now.... July's new tech may make me more decisive after I see how some things will work)

In my case I am really benefited that most of the chassis I like are the cheap ones in this. But 10 mechs aren't necessarily better than 2, if you end up not using and or selling a chunk of them. Also, aside from the heroes, all those 10 mechs will be available for cbills, eventually, so it depends how soon you have want tot play them.

#199 Bishop Steiner

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Posted 16 June 2017 - 09:34 AM

View PostTanar, on 15 June 2017 - 05:47 PM, said:

I need to like the original post again now with their new and improved proper CT laser version of the K-9

Huh.... I was hoping they'd be side by side and a little lower tbh... I actually think this looks worse even though it's fixed them to the right location. (I know...wanting them low is not very meta minded of me.... but it would look better. Actually the LT mount looked great TBH). Certainly not a deal breaker though, and nice to see they read and responded to the questions about it.

View PostMatt Newman, on 15 June 2017 - 12:40 PM, said:

Hi, all!
You were right about the CT Hardpoints on the Urbie.
Desktop, quirk Images, and promo video are from an early build while the mechs were going through the testing phase.

Here is an image of the hardpoints now!
Posted Image

Thanks Matt. Heck many thanks to all the Devs and whoever greenlit making this guy happen, period. :)

View Poststealthraccoon, on 15 June 2017 - 07:28 PM, said:

YES, SNPPC IN CT FOR FULL IRON MAN MODE!

the irony being it will probably end up with a SN PPC that looks like the long whip barrel ones on the Blackjack :P

#200 Bishop Steiner

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Posted 16 June 2017 - 09:47 AM

View PostAramuside, on 15 June 2017 - 10:04 PM, said:

Ummh, those Urbie quirks are stupidly op, bearing in mind its size and rotation abilities, under the new skill tree. I know they need sales but just feels like pandering to a very vocal minority.

When and if K9s replace ACHs and such as the MetaLight of choice, I will be inclined to agree. Until then.... I'd point out that the Armor Quirks are identical to the cbill availible UM-r60, and that it essentially trades the Energy Cooldown of the 60 for light buffs to the ballistic side. Probably in an attempt to get people to do something besides run laser vomit on the Urbies.

So basically, if those were "stupidly OP", Trashcans of Doom would already be the current Meta, since those are essentially the Quirks the 60 has had since Skill Tree patch.
Posted Image
if 5% more cooldown on a single ballistic, or 20% more range is a deal breaker and OP, well, I got no issue with it being tuned down to match the 60s, TBH. But the facts at present don't support it being uber OP because of any vocal minority (myself or otherwise) since I don't recall myself or any other Urbie fan making any campaign to PGI for Uber Urbie Quirks.

Also if it were such a Minority, we wouldn't have the Urbie at all, since it had to make a defined sales goal to even make it into the game, and I highly doubt the made the K9 just because I'm such a swell guy to them.

Posted Image

View PostGenesis23, on 16 June 2017 - 03:17 AM, said:

dont really understand the armor and structure quirks - is there some kind of basic rule or something? why does the grasshopper need more armor than a mauler and zeus, who, unlike the kaiju, get only structure quirks?

basic rule... which mechs have bad hitboxes and get cored out easily... Kaiju is not a brawler perhaps, but it gets CT cored easy.





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