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Blr-42Sl "sentinel"


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#21 Felicitatem Parco

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Posted 16 June 2017 - 09:34 AM

So... Ballistic stalker, anyone? Heheh. If we can make our own heromechs, the a hex-ballisric stalker (2 in each arm, 1 in each ST) with 2-4 energy weapons would do the trick for me.

And I would call it P2W.

#22 Trenchbird

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Posted 16 June 2017 - 10:38 AM

Isn't the Misery already the Ballistic Stalker?

I mean, it's only good for one big gun with light laser backups, but still.

#23 Grus

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Posted 16 June 2017 - 11:32 AM

View PostThe6thMessenger, on 15 June 2017 - 08:24 PM, said:

So I was just playing around smurfy, and saw battlemaster and the wubmaster. I was thinking that, it would be awesome to see a ballistic battlemaster on the torso. The 6 lasers were pretty, i bet ACs would be pretty too.

Unfortunately the Civil War won't add Light ACs, so i couldn't make 6 LAC5s, likewise the addition of other weapons would make it too heavy too. Still i found a way to incorporate the LFE and ER Medium laser, and then compromised with RAC2 with a bunch of machine guns for that torso.

As for the story, I was just stoked by the Battle of Tukayyid, i thought of adding a little story for my little Yuna Cassel. It's my first try of a fiction, i think i suck at it, but i wanted to do it anyways.

On the balance side, I'm not a balancing guru, but the quirks are your average battlemaster stuff, but with a twist. As opposed of a torso-twist penalty, it comes with engine-cap penalty, because i wanted it to be a slow mech. As for the offensive quirks, i tried to retain that cumulative 70% thingy of the old battlemasters, and then redisitrbuted them.

While we already have the Mauler to compete with the Kodak-3, poorly, i hope that this high-mounted Battlemaster could do the trick, albeit pay-to-optimize. Also, to high mount 2 gauss rifles means it needs 2 more MG each side torso for a total of junk 1-ton for 4 LMGs.

Poll: https://mwomercs.com...-sentinel-hero/
I don't see and CASE in the torso.. gonna be a dead mech from ammo going boom..

#24 GrimRiver

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Posted 16 June 2017 - 01:24 PM

If Dakkamaster, then yes.

Need more IS dakka assault mechs with high mount to compete directly with the KDK-3.

But maybe remove those 2 extra ballistic hardpoints because 6 on it seems a bit much.

BLR-42SL: 3xEnergy, 4xBallistic and 1xMissile. Seems more fair I think.

#25 The6thMessenger

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Posted 16 June 2017 - 02:43 PM

View PostGrimRiver, on 16 June 2017 - 01:24 PM, said:

If Dakkamaster, then yes.

Need more IS dakka assault mechs with high mount to compete directly with the KDK-3.

But maybe remove those 2 extra ballistic hardpoints because 6 on it seems a bit much.

BLR-42SL: 3xEnergy, 4xBallistic and 1xMissile. Seems more fair I think.


I won't remove the 6 ballistic, cause it defeats the purpose.

#26 El Bandito

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Posted 17 June 2017 - 12:05 AM

After MX90 nerf, I need this mech more than ever. It certainly won't rely on quirks.

View PostGrus, on 16 June 2017 - 11:32 AM, said:

I don't see and CASE in the torso.. gonna be a dead mech from ammo going boom..


Only 10% chance to explode if crit, so not worth spending 0.5 ton on the CASE.

Edited by El Bandito, 17 June 2017 - 12:10 AM.


#27 LordNothing

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Posted 17 June 2017 - 12:14 AM

want.

though i think the distributed ballistics ala anihilator are what im really after.

#28 The6thMessenger

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Posted 17 June 2017 - 01:09 AM

View PostEl Bandito, on 17 June 2017 - 12:05 AM, said:

After MX90 nerf, I need this mech more than ever. It certainly won't rely on quirks.



Only 10% chance to explode if crit, so not worth spending 0.5 ton on the CASE.


I was thinking of removing much of the the ballistic quirks altogether, since it already has 6.

Spoiler


View PostLordNothing, on 17 June 2017 - 12:14 AM, said:

want.

though i think the distributed ballistics ala anihilator are what im really after.


Let the Annihilator have it's 4x AC10, or GR, or AC20 -- just let it have it.

Edited by The6thMessenger, 17 June 2017 - 01:09 AM.


#29 Jay Leon Hart

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Posted 17 June 2017 - 01:19 AM

View PostThe6thMessenger, on 17 June 2017 - 01:09 AM, said:

I was thinking of removing much of the the ballistic quirks altogether, since it already has 6.

Spoiler


Yeah, with the Mauler MAL-X90 losing the Ballistic Heat Gen quirk, this probably shouldn't get one either. Perhaps Ballistic Cooldown, to further differentiate it from the MAL-X90? Though that may be strong, too... Ballistic Velocity, perhaps?

#30 Kangarad

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Posted 17 June 2017 - 01:27 AM

thats some very stron quirks you ahve there on some very strong hardpoints

id reduce the quirks to this:

MAX ENGINE: 360
+ max ARMOR (LA): 14.00
+max ARMOR (RA): 14.00
LASER HEAT GENERATION: -5.00 %
ENERGY RANGE: 5.00 %
MISSILE COOLDOWN: 10.00%
MISSILE VELOCITY: 10.00%


those ballistic slots scream 4x rac 5 or similar high mounted ones for poking and those 3 energy mounts may aswell eb the usual 3lpl. the next KDK3 eh? I am actualy sure this mech would still beat several other assaults without or even with negative quirks due to the location of the ballistic mounts.

tho it is nice of you to think of the laser and missile slots and quirk for thsoe instead, because theyr gona need it, because those that take em would otherwhise just forget em... and they still might.

Edited by Kangarad, 17 June 2017 - 01:30 AM.


#31 The6thMessenger

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Posted 17 June 2017 - 01:45 AM

View PostJay Leon Hart, on 17 June 2017 - 01:19 AM, said:

Yeah, with the Mauler MAL-X90 losing the Ballistic Heat Gen quirk, this probably shouldn't get one either. Perhaps Ballistic Cooldown, to further differentiate it from the MAL-X90? Though that may be strong, too... Ballistic Velocity, perhaps?


What about lets just remove all da ballistic quirks? Or put weapon-specific quirks? I was thinking of making the hardpoint build the variant, not the quirks.

View PostKangarad, on 17 June 2017 - 01:27 AM, said:

thats some very stron quirks you ahve there on some very strong hardpoints

id reduce the quirks to this:

MAX ENGINE: 360
+ max ARMOR (LA): 14.00
+max ARMOR (RA): 14.00
LASER HEAT GENERATION: -5.00 %
ENERGY RANGE: 10.00 %
MISSILE COOLDOWN: 10.00%
MISSILE VELOCITY: 10.00%


those ballistic slots scream 4x rac 5 or similar high mounted ones for poking. the next KDK3 eh? I am actualy sure this mech would still beat several other assaults without or even with negative quirks due to the location of the ballistic mounts.

tho it is nice of you to think of the laser and missile slots and quirk for thsoe instead, because theyr gona need it, because those that take em would otherwhise just forget em... and they still might.


Next Kodiak? Don't make me laugh.

I will consider making the ballistic quirks not as defined.

Quote

MAX ENGINE: 360

BASE ARMOR (LA): 14.00
BASE ARMOR (RA): 14.00
ER LASER HEAT GENERATION: -5.00 %
ENERGY HEAT GENERATION: -5.00 %
ENERGY RANGE: 10.00 %
ENERGY COOLDOWN: 10%
UAC/RAC JAM CHANCE: -10.00 %
MISSILE COOLDOWN: 20.00%
MISSILE VELOCITY: 20.00%


10% Jam Chance isn't that significant, mind you the SHD-5M has -20% Jam Chance + Cumulative 20% UAC5 CD. The 6B mauler comes with +10% Velocity and -5% ballistic heat.

Now that in mind, i'm thinking of god-quirking the least hardpoints so that as opposed of min-maxing, the quirks would instead address the weakpoint of the mech's firepower, so it wouldn't completely excel over the Mauler.

For example: It has 20% Velocity and Cooldown on the Missile -- but then so what? it only has 1 missile hardpoint. If it's for missile boating, it would suck. But still having a missile weapon along other weapons, it won't be completely left out. I didn't go crazy on the Energy Range though cause it can still use 3x LPL. The cumulative 10% heat generation on the ER Lasers are just for ER lasers, so on 3x LPL it still does more heat.

#32 El Bandito

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Posted 17 June 2017 - 02:01 AM

View PostProsperity Park, on 16 June 2017 - 09:34 AM, said:

So... Ballistic stalker, anyone? Heheh. If we can make our own heromechs, the a hex-ballisric stalker (2 in each arm, 1 in each ST) with 2-4 energy weapons would do the trick for me.

And I would call it P2W.


Don't let your dreams be dreams! Start up a petition for ballistic boating Stalker!

Posted Image

#33 The6thMessenger

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Posted 17 June 2017 - 04:54 AM

View PostEl Bandito, on 17 June 2017 - 02:01 AM, said:


Don't let your dreams be dreams! Start up a petition for ballistic boating Stalker!

Posted Image


Cool PS.

So, a Jagermech-esque assault? We should get the Dakkamaster first.

#34 TheArisen

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Posted 17 June 2017 - 07:16 PM

I'd buy both the Stalker & Battle masters presented here.

#35 The6thMessenger

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Posted 18 June 2017 - 10:25 PM

Posted Image

So i was thinking, i could still down-grade the MGs into LMGs and get 1 more ton. And then change the AMS to LAMS and drop the 1-ton of ammo. Saving 2 tons, i could allot 1 more ton of ammo and then just add a TC1. That is assuming the LAMS is just 0.5 tons.

I'm trying to make this into full Civil-War Tech hero anyways. I'm also considering LFFA armor if ever.

Before i update the main stuff, tell me what you think.

Edited by The6thMessenger, 18 June 2017 - 10:51 PM.


#36 El Bandito

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Posted 19 June 2017 - 05:19 PM

IS LAMS costs 1,5 ton and 2 slots. Clan LAMS is 1 ton 1 slot.

#37 The6thMessenger

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Posted 19 June 2017 - 05:36 PM

View PostEl Bandito, on 19 June 2017 - 05:19 PM, said:

IS LAMS costs 1,5 ton and 2 slots. Clan LAMS is 1 ton 1 slot.


I see, further changes coming up.

EDIT:

Posted Image

Lore:

Quote

Needing a fresh rewiring, only the arms were mostly intact. The damaged wires upon the torsi could not handle the immense power-surge required by many energy weapons. Thinking of on her feet, Yuna armed the torso with ballistic weapons instead, but stricken with limited ammunition supply she improvised with what they have.

Each torso is armed with a rudimentary Rotary AC2 at the upper-most mounts; Ultra AC5s rebored to AC2 ammunition. And at cockpit level are two semi-portable, Light Machine-Guns; lighter and even more accurate at a longer range than the standard machine-guns at a downside of using small-arms grade ammunition.

For amenities, it has a single LAMS, a Small-pulse laser replacing the machine-gun on an anti-missile system. Along with an MRM-20; modifying the LRM15 to shoot a volley of 20 unguided missiles commonly used as man-portable anti-vehicle weapon.

For the arms, she mounted a total of three Extended Range Medium Lasers, complementing the RAC2s and the Light Machine-Guns at their range. The use of an endosteel frame along with a rudimentary Light Fusion Engine - built from half-and-half pieces of standard engine and xl engines – allows it to bear many weapons all at once and four additional double heat-sinks keeps it cool. Upon the head is a 1-ton heavy mainframe linked with the Battlemech's weapon fire-control systems to better automate firing solutions

Edited by The6thMessenger, 19 June 2017 - 06:13 PM.


#38 TheArisen

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Posted 19 June 2017 - 06:52 PM

View PostThe6thMessenger, on 19 June 2017 - 05:36 PM, said:


I see, further changes coming up.

EDIT:

Posted Image

Lore:



Nice

#39 The6thMessenger

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Posted 22 June 2017 - 12:20 AM

Posted Image

UAC5 is placeholder, and at wrong mount.

But you gotta admit, a ballistic Battlemaster looks sick as ****.

#40 Jay Leon Hart

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Posted 22 June 2017 - 08:12 AM

View PostThe6thMessenger, on 22 June 2017 - 12:20 AM, said:

Spoiler

UAC5 is placeholder, and at wrong mount.

But you gotta admit, a ballistic Battlemaster looks sick as ****.

It would look even better with some stubby LBX barrels Posted Image





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