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Fp And The Potato Farmers Paradise.


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#1 DANKnuggz

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Posted 16 June 2017 - 02:04 AM

FP is the deep end of the pool where you shouldn't go if you're new.

FP is for the big boys and girls who group up, communicate and bring proper builds.

If you enter FP as an inexperienced or solo player you're asking to be harvested by farmer John and his 11 buddies. ( heh actually I'd kill for a John Deere logo on the side of my mech ).

FP is a competitive game mode designed mostly with groups in mind and the fact that you're allowed to drop solo is merely due to the need of more players not because FP was designed with solo players in mind.

By dropping solo you are making a conscious decision to go it alone in a mode made for groups and therefor have nobody to blame but yourself if you get farmed.

The true problem with the FP population is the large number of solo players who can't or won't communicate and coordinate. A new player drops with one of these groups of derps and is instantly turned off to FP. But these solo derps would rather cry it up on the forums about how its PGI's fault that they are dropping solo in the group oriented section of the game.

Sometimes the people on my friends list aren't on and its then that I choose to drop QP because I've had my fill of getting nut kicked by a 12 man while solo in FP lol.

**EDIT** Maybe don't take my use of the word "competitive" so literally... It was more meant to convey a difference in the type of players that prefer and succeed in FP as opposed to QP. I don't follow the competitive game scene so its not the first thing I think of when I see the words "competitive player"....

Edited by DANKnuggz, 22 June 2017 - 02:45 PM.


#2 Scyther

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Posted 16 June 2017 - 02:25 AM

Meh, I guess there's always someone who feels the need to repeat this message every 5 days.

The real problem with FP is lack of population. (Well, the real real problem is that FP is a poor excuse for FP, but that's not likely to change.) You even said it in your OP: "the fact that you're allowed to drop solo is merely due to the need of more players".

FP population won't grow because there is no progressive pathway for a player to transition from being a solo QP player to a teamworking, unit-joining 'FP qualified' player. A similar problem exists for the group QP queue.

Constantly saying "you shouldn't be here, and you deserve to get your *** kicked by those of us already in units", only makes the problem worse, not better.

2 years of constantly making the problem worse gives us the FP we have (or rather, barely have) today.

Edited by MadBadger, 16 June 2017 - 02:26 AM.


#3 H I A S

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Posted 16 June 2017 - 02:30 AM

Quote

FP is for the big boys and girls



lololol

#4 TWIAFU

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Posted 16 June 2017 - 02:38 AM

View PostMadBadger, on 16 June 2017 - 02:25 AM, said:


2 years of constantly making the problem worse gives us the FP we have (or rather, barely have) today.


Two years or more knowing that CW is made primarily for Group/Units and yet you still refuse to take part other to farm for bays or event rewards.

Two years you been dropping solo and not yet figured out after being clubbed over and over, maybe you should find a group and join it.

Maybe the best course of action is to not make everything suit you but you should change to suit what you have chosen to do.

#5 Scyther

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Posted 16 June 2017 - 02:44 AM

Making unwarranted assumptions is a thing, I guess.

#6 Crockdaddy

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Posted 16 June 2017 - 03:46 AM

I'd like to thank the OP for his deep and insightful thread. I've never once seen someone bring this all important topic up before. Shocking to think it has taken almost two years for someone to recognize the many salient points the OP has brought up. I only wish we could have a community roundtable from the dominant units in the game to help solve these issues.

#7 Xannatharr

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Posted 16 June 2017 - 04:37 AM

View PostCrockdaddy, on 16 June 2017 - 03:46 AM, said:

I'd like to thank the OP for his deep and insightful thread. I've never once seen someone bring this all important topic up before. Shocking to think it has taken almost two years for someone to recognize the many salient points the OP has brought up. I only wish we could have a community roundtable from the dominant units in the game to help solve these issues.


It's almost as deep and insightful as all of the whine threads about needing to put a matchmaker in a game mode specifically designed not to have one, right?

Xann

#8 meteorol

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Posted 16 June 2017 - 04:54 AM

View PostDANKnuggz, on 16 June 2017 - 02:04 AM, said:

FP is the deep end of the pool

FP is for the big boys and girls


View PostDANKnuggz, on 16 June 2017 - 02:04 AM, said:

FP is a competitive game mode


Topkek.

Some exceptions aside, CW is riddled with terribads and low tier units. It really can't get much further from a competitive gamemode. Given the average skill level, it's more like children's paddling pool.

Edited by meteorol, 16 June 2017 - 04:54 AM.


#9 Medicine Man

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Posted 16 June 2017 - 07:08 AM

Maybe the issue here is lack of PVE content. A lot of games get people to group more by providing more content and things to do with the group. Right now the game is just win or lose over and over again. With say PVE content against AI mechs and vehicles you'd have more things to do and reasons to group. This helps people make social contacts and get used to working together more. Then they transfer that to the arenas when they are ready.

#10 Xannatharr

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Posted 16 June 2017 - 07:47 AM

View PostMedicine Man, on 16 June 2017 - 07:08 AM, said:

Maybe the issue here is lack of PVE content. A lot of games get people to group more by providing more content and things to do with the group. Right now the game is just win or lose over and over again. With say PVE content against AI mechs and vehicles you'd have more things to do and reasons to group. This helps people make social contacts and get used to working together more. Then they transfer that to the arenas when they are ready.


Sorry man, wrong game.

#11 KingCobra

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Posted 16 June 2017 - 07:48 AM

View PostDANKnuggz, on 16 June 2017 - 02:04 AM, said:

FP is the deep end of the pool where you shouldn't go if you're new.

FP is for the big boys and girls who group up, communicate and bring proper builds.

If you enter FP as an inexperienced or solo player you're asking to be harvested by farmer John and his 11 buddies. ( heh actually I'd kill for a John Deere logo on the side of my mech ).

FP is a competitive game mode designed mostly with groups in mind and the fact that you're allowed to drop solo is merely due to the need of more players not because FP was designed with solo players in mind.

By dropping solo you are making a conscious decision to go it alone in a mode made for groups and therefor have nobody to blame but yourself if you get farmed.

The true problem with the FP population is the large number of solo players who can't or won't communicate and coordinate. A new player drops with one of these groups of derps and is instantly turned off to FP. But these solo derps would rather cry it up on the forums about how its PGI's fault that they are dropping solo in the group oriented section of the game.

Sometimes the people on my friends list aren't on and its then that I choose to drop QP because I've had my fill of getting nut kicked by a 12 man while solo in FP lol.



The OP is caught in the matrix and obviously took the red pill spinning down the FP rabbit hole not knowing where it goes.

In all honesty FP under the right circumstances is a very fun game mode.

There are 2 ways to have fun in FP one is join a group or unit and play other similar grouped units where the battles are determined by good builds and skill of the players.

The other way I have found FP to be fun is as a solo when small groups 2man-4 man combos play similar groups the battles seem to be fairly balanced most of the time.

The thing that kills FP in general is not the maps or game modes but the times your a solo or mixed group and get a 10-12 man unit battle your odds of a 50/50 chance to win just fly out the window this of course is to be expected.

There needs to be ether a solo/pug/casul/2man per side group queue for those folks that just want a casual easy FP gameplay to retain players and have fun.

The units now have 2 great assets PGI just introduces 1 is a Hard core completive mode so they actually can have ladders style game play the other is PGI just made private play free so units and those wanting to play pure league type games can do so.

My hat is off to PGI saying thanks for there 2 changes a new social lobby system will further enhance MWO as well as making FP fun for everyone regardless of players like the OP.

Edited by KingCobra, 16 June 2017 - 07:49 AM.


#12 Zolaz

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Posted 16 June 2017 - 08:16 AM

View PostMedicine Man, on 16 June 2017 - 07:08 AM, said:

Maybe the issue here is lack of PVE content. A lot of games get people to group more by providing more content and things to do with the group. Right now the game is just win or lose over and over again. With say PVE content against AI mechs and vehicles you'd have more things to do and reasons to group. This helps people make social contacts and get used to working together more. Then they transfer that to the arenas when they are ready.


Sounds like too much work for PGI. If past performance is an indicator of future performance ... get used to what we got right now.

#13 H I A S

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Posted 16 June 2017 - 09:20 AM

View PostDANKnuggz, on 16 June 2017 - 02:04 AM, said:

FP is a competitive game mode

View Postmeteorol, on 16 June 2017 - 04:54 AM, said:




Topkek.

Some exceptions aside, CW is riddled with terribads and low tier units. It really can't get much further from a competitive gamemode. Given the average skill level, it's more like children's paddling pool.



****, i stopped loled so hard and stopped reading at the part about big boys and girls that i missed that totally. CW and comp lmao.

Edited by H I A S, 16 June 2017 - 09:31 AM.


#14 Grus

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Posted 16 June 2017 - 10:53 AM

Dropping solo isn't a big deal. If you're gonna drop solo then bring proper builds and work with the team you have. It's those people solo dropping not following the DC directions and bringing trash builds to the game mode.

#15 xe N on

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Posted 16 June 2017 - 12:59 PM

I always thought FW is a game mode where bad units can farm solo players instead of getting their butt kicked in comp leages like MRBC?

Edited by xe N on, 16 June 2017 - 01:00 PM.


#16 Fake News

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Posted 16 June 2017 - 01:05 PM

View Postxe N on, on 16 June 2017 - 12:59 PM, said:

I always thought FW is a game mode where bad units can farm solo players instead of getting their butt kicked in comp leages like MRBC?


more like catch the mrbc tards on a siege map and watch them try and play that ****.

#17 Aylward

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Posted 16 June 2017 - 02:29 PM



#18 Kubernetes

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Posted 16 June 2017 - 03:23 PM

View Postxe N on, on 16 June 2017 - 12:59 PM, said:

I always thought FW is a game mode where bad units can farm solo players instead of getting their butt kicked in comp leages like MRBC?


Or maybe it's a mode for players who aren't necessarily into comp but want to play with their unit? Dunno why you think you need to wave the comp epeen around.

#19 Leone

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Posted 16 June 2017 - 06:34 PM

Honestly I found comp play boring. CW's where the most fun can be found.

~Leone.

#20 Kin3ticX

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Posted 16 June 2017 - 08:14 PM

its nice to check in on the CW forums and find little jewels like this





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