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Patch Notes - 1.4.120 - 20-Jun-2017


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#341 JagdpantherX

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Posted 20 June 2017 - 05:27 PM

View PostGrus, on 20 June 2017 - 05:13 PM, said:

"We still aim for Clan weaponry to maintain an edge over their Inner Sphere counterparts when Clan players are fully utilizing their superior Range, Damage, and DPS in tandem with effective positioning. However, when fighting within the effective Range of Inner Sphere weaponry, 'trading' between opposing 'Mechs will be on more even ground, with Inner Sphere 'Mechs potentially coming out on top due to inherently better Heat efficiency."

If you had more maps this WAY less cover then id agree with this. But the maps we have in game it's too easy to get from dropzone to objective with very limited exposure to long range fire. Your maps are set up to brawl in.. So with that disadvantage please explain how simply saying "positioning" can fix this? If I have to sick in a +500m range that means I have to retreat from defending the objective to maintain distance. And add to the fact that clan drop weight is less than IS again I ask how are clans going to use said advantages?

If the maps were bigger and had 70%less cover I could agree with this. But in order to use said advantages we will need to be faster on the move after contact to kite said aggressor. Meaning we have to bring lighter and faster mech's. Further increasing the drop weight difference and giving a better advantage to IS...

I will adapt, I will overcome. But this is getting a bit ridiculous..

Edit: spacing


I find it funny how virtually the entirety of the forum thinks the exact opposite, and that brawling is dead.

Edited by JagdpantherX, 20 June 2017 - 05:28 PM.


#342 045

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Posted 20 June 2017 - 05:31 PM

While I only use my Inner Sphere mechs in quick play I do not find them inferior to my Clan mechs. Yes Kodiak 3 and Marauder IIC (D for me) are probably the easiest mechs to use because of tonnage/crit/hardpoint locations coming together. But my Banshee and Stalker and UAC Orion are still deadly. I do less damage with my IS mechs because their lasers burn quicker and I tend to use such weapons I can't on clan mechs like std lasers and std ACs. I do less damage but I'm doing it more concentrated. The lesser c-bill rewards reflect a flaw in the reward system rather than tech balancing. Additionally my UAC Orion tends score more "clan tech damages" because it is firing very often. It is spreading its damage around more and therefore has opportunity to deal more (dead mechs recieve no damage).

And the third battle of Tukayyid indicates that Clans aren't OP, Clan Smoke Jaguar is. Jade Falcon, Liao, Ghost Bear, Marik, in that order were within about 2000 points of each other, 28006 - 30301. Smoke Jags were at 78734. When we take into account the Jags had about twice as many pilots as the next largest faction (3529 to Marik's 1785) that can also be responsible for perceived imbalance in the techs. In order to truly tell what tech imbalance exists, if any, we need a more representative pilot ranking system so we can be sure that weapon tech and not player skill is what we are testing for in our analysis.

I would like to see it require higher scores to improve PSR every time PSR increases. It is too easy to max out tier 1. I'd still be increasing mine if not for the maximum ceiling and it is extremely unlikely I am among the best in this game. I've fought EMP, I should not be counted as the same tier as they are.

Edited by 045, 20 June 2017 - 05:34 PM.


#343 NocturnalBeast

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Posted 20 June 2017 - 08:47 PM

View Post045, on 20 June 2017 - 05:31 PM, said:

I would like to see it require higher scores to improve PSR every time PSR increases. It is too easy to max out tier 1. I'd still be increasing mine if not for the maximum ceiling and it is extremely unlikely I am among the best in this game. I've fought EMP, I should not be counted as the same tier as they are.


You do realize that many of the players in top comp teams are not always the best solo players? It is possible that you ran into a few who are better in a regular group than in QP.

#344 045

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Posted 20 June 2017 - 09:18 PM

View PostEd Steele, on 20 June 2017 - 08:47 PM, said:


You do realize that many of the players in top comp teams are not always the best solo players? It is possible that you ran into a few who are better in a regular group than in QP.


Your statement would only be valid if I had been only referring to one instance and it would still only be speculation. Almost all players are better when working together as a unit, that's is irrelevant to my example. Aside from that I'm unsure what you are trying to communicate, perhaps you could try again?

#345 Genesis23

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Posted 20 June 2017 - 10:01 PM

View Post045, on 20 June 2017 - 05:31 PM, said:

... UAC Orion are still deadly. I do less damage with my IS mechs because their lasers burn quicker and I tend to use such weapons I can't on clan mechs like std lasers and std ACs. I do less damage but I'm doing it more concentrated. The lesser c-bill rewards reflect a flaw in the reward system rather than tech balancing. Additionally my UAC Orion tends score more "clan tech damages" because it is firing very often.


And the third battle of Tukayyid indicates that Clans aren't OP, Clan Smoke Jaguar is. Jade Falcon, Liao, Ghost Bear, Marik, in that order were within about 2000 points of each other, 28006 - 30301. Smoke Jags were at 78734. When we take into account the Jags had about twice as many pilots as the next largest faction (3529 to Marik's 1785) that can also be responsible for perceived imbalance in the techs.



what setup do you use on the orion? i found them quite a niche mech which requires extremely good positioning. the former "baby-atlas" is quite a bit less effective, at least in my hands.

does anyone know why smoke jaguar is so popular? lorevise clan wolf has more story and success behind it, so why the jaguars at the top?

well at least the clanners will not be completely broke when the tech update drops. of course they have some new weapons but on the IS side the new LFEs alone will eat up all my cash - no rotary ac for me Posted Image

#346 NocturnalBeast

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Posted 20 June 2017 - 10:51 PM

View Post045, on 20 June 2017 - 09:18 PM, said:


Your statement would only be valid if I had been only referring to one instance and it would still only be speculation. Almost all players are better when working together as a unit, that's is irrelevant to my example. Aside from that I'm unsure what you are trying to communicate, perhaps you could try again?


My statement is Valid, because I have been in quick play games and seen players with comp team tags, who did not play any better than any of the other pugs in the game.

#347 Aramuside

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Posted 21 June 2017 - 12:45 AM

View PostSteinkrieg, on 20 June 2017 - 12:32 PM, said:


Not rubbish at all. All of your mechs are available for the play mode. Within the mode, you self limit by which side you choose. Distinguishing between IS and Clan mechs is not the same as distinguishing between Heros, L, S, and C mechs versus standard variants. Apples and oranges.


Laughable bearing in mind your original blanket comment.

#348 Aramuside

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Posted 21 June 2017 - 12:49 AM

View PostGenesis23, on 20 June 2017 - 10:01 PM, said:


what setup do you use on the orion? i found them quite a niche mech which requires extremely good positioning. the former "baby-atlas" is quite a bit less effective, at least in my hands.

does anyone know why smoke jaguar is so popular? lorevise clan wolf has more story and success behind it, so why the jaguars at the top?

well at least the clanners will not be completely broke when the tech update drops. of course they have some new weapons but on the IS side the new LFEs alone will eat up all my cash - no rotary ac for me Posted Image


CSJ popularity is simply because at the start of the recent Tukkyavid event they had much better rewards than the other clans so their population soared from almost nothing to huge.

#349 045

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Posted 21 June 2017 - 12:55 AM

View PostGenesis23, on 20 June 2017 - 10:01 PM, said:


what setup do you use on the orion? i found them quite a niche mech which requires extremely good positioning. the former "baby-atlas" is quite a bit less effective, at least in my hands.

does anyone know why smoke jaguar is so popular? lorevise clan wolf has more story and success behind it, so why the jaguars at the top?

well at least the clanners will not be completely broke when the tech update drops. of course they have some new weapons but on the IS side the new LFEs alone will eat up all my cash - no rotary ac for me Posted Image


I enjoy 2 UAC5s and 2 Large Lasers. I don't even try to do up and down poking with it and stick to corners and a good brawl. The problem is because I used FF and Endo-Steel I don't have the crits to vary my loadout but the Light Engines should add new possibilities.

As for the popularity of the Smoke Jags I can only speculate. I suspect part of the draw is simply because so many high skilled units joined them. Same seemed to be true for the Jade Falcons a while back. The only reason my brother and I are Wolves is because we thought they were really cool in the old cartoon. Even got us pass the pro-Wolf bias in the novels... of course it made me pretend hate the Davions ;)

#350 045

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Posted 21 June 2017 - 01:06 AM

View PostEd Steele, on 20 June 2017 - 10:51 PM, said:

My statement is Valid, because I have been in quick play games and seen players with comp team tags, who did not play any better than any of the other pugs in the game.


I think I see your confusion Ed. Your statement being invalid does not mean you are incorrect about seeing top players having bad games, it simply means that your anecdote is not meaningful in this respect. Everyone has bad games but a higher match score demand for PSR improvements would add definition to the various levels of player skill, which would hopefully improve the matchmaking experience for all.

To summarize, On average I will not do as well as the very highest skilled players. I may do better than they do in some matches but the overall trend will show me less favourably, yet the matchmaking system considers us of equal skill. Almost all players do better when coordinating with a unit, one of the reasons units are formed.

Long story short, the game thinks I'm a lot better than I actually am haha.

#351 HeresWhy

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Posted 21 June 2017 - 01:56 AM

View PostAramuside, on 20 June 2017 - 02:30 AM, said:

That's patently untrue. I have every past hero in game and at no point do I ever consider I can use a IS hero mech in a clan drop deck or vice versa. For the last rotation I've been aligned to IS and completely unable to use any Clan mech at all in Faction warfare. Ultimately PGI decide what can and cannot be used, in this case they've clearly decided the events should be standard mechs only. Whether you agree or not try not to spout totally incorrect information.
Your mistake was believing that faction play is a viable game mode. It's not. Never was, never will be. It is not and should not be the basis for any argument as it is a representative abortion that non-gamers forced on the studio because they have no concept of player segmentation.

Your intentional misrepresentation of his argument does not make the information incorrect. It's simply acts as a marker for where you land on the spectrum.

Edited by HeresWhy, 21 June 2017 - 01:58 AM.


#352 Genesis23

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Posted 21 June 2017 - 02:05 AM

but if hero mechs are not allowed, what about hero omnipods? are those banned as well or did i miss something?

#353 Zergling

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Posted 21 June 2017 - 02:06 AM

View PostAramuside, on 21 June 2017 - 12:49 AM, said:

CSJ popularity is simply because at the start of the recent Tukkyavid event they had much better rewards than the other clans so their population soared from almost nothing to huge.


I was CSJ before it was cool!

#354 MustrumRidcully

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Posted 21 June 2017 - 04:42 AM

View PostKoniving, on 19 June 2017 - 04:26 AM, said:

On the competitive mode, I was never a fan of weight class restrictions such as 3/3/3/3 or 2/2/2/2. A tonnage restriction however, that I'm all over.

Of course, none of that really matters I guess. My entire unit stopped playing MWO back in 2013 and I have never been able to get them to come back. Posted Image

Well, I left around 2013, too, and came back now. Maybe there is still hope?

#355 MustrumRidcully

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Posted 21 June 2017 - 04:52 AM

View PostDoctor Dinosaur, on 20 June 2017 - 10:58 AM, said:

This is so much bull****. You are telling me weapons with longer ranges should have a higher DPS? Really? Less risk, more reward?


Depends on the build cost of the weapon, doesn't it? A weaon that weighs 4 times as much as another weapon should probably be in some way 4 times better, otherwise, why bother?

The game has tonnage, heat, damage, cooldowns, firing duration, ammunition cost and who knows what else as elements to an item that affect its performance. Limting yourself to two in a comparison and completely ignoring the others is what is actually bullship.

Edited by MustrumRidcully, 21 June 2017 - 04:53 AM.


#356 Thrudvangar

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Posted 21 June 2017 - 04:55 AM

View PostThe Pug Commander, on 20 June 2017 - 10:34 AM, said:

I think they did a good job with the lasers. Heck the cspl had dps higher than most ML and close to LL. This also makes room for the new tech. Heavy smalls will rule the day for all you who still want small laser madness!!


Hmm looks like you dont really know what "dps" means. No offence here sorry but thats nonsense.

Small(pulse) laser have to have higher dps than a large laser but they've should also have alot
less base damage than the large and even medium ones wich wasn't the case.

#357 McHoshi

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Posted 21 June 2017 - 05:34 AM

A new FP Bug.

Dropscreen said Forest Colony Assault ( shouldn´t be Incursion instead of Assault ) with the Picture on the left side of the screen but right at the Time the enemy dropped into the Lobby and the 60 second timer started it was mentioned that we would play Grim Plexus Assault ( small notice under that timer ).

PGI - get that right.

And fix the damn friendlist! It shouldn´t be that hard to code the actualisation of who is online right now and who´s not!

#358 Obsidian Hand

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Posted 21 June 2017 - 05:40 AM

Consider a free Skill Points reset for the mechs that got significant quirk changes, considering that the changes in this patch broke the builds that relied on or complemented pre-patch quirks.

For example, before the patch, the KGC-0000 had good missile quirks, so I built my KGC-0000 into a fairly effective missile boat, with a missile-oriented skill tree to match. Post patch, the KGC-0000 now has absolutely zero missile quirks (while the other KGC variants have them to certain degrees).

#359 ShooteyMcShooterson

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Posted 21 June 2017 - 09:17 AM

Congrats. You basically killed the Night Gyr.

It's always been one of my best performing mechs. The kind I do well in so consistently, it's kind of boring. I'm not a comp player, but I don't exactly suck either. Been playing since around Christmas, and am about halfway up Tier 2.

Yesterday after the patch, I played the NTG a dozen times. One match I had 666dmg, 2 kills, 2kmdd. (Running 3x lb10x and 2x ersl)

Every single other match, all 11.... I didn't have a single match with over 300dmg and I think I had like 3 kills total in those matches.


Here's how almost every match went... I'm out of the enemy's view, they have no idea I exist... I get direct LOS on an enemy so I can shoot him, which means they can target me too. Now they know I'm in a NTG... Within a few seconds, 1-4 fast moving enemies swarm in and kill me with ease. This happened when I'm close to teammates, not out alone on some flank like a fool. A couple of times, they dispatched of me AMONST my teammates. The NTG turns like a damn Dire Wolf now, and is virtually helpless against any circling enemy.

I gave up and switched to another mech after a Marauder (the IS one) literally ran a circle around me and I could never turn enough to hit him even once. (and yes, I tried the trick where you turn a little one way and then juke and turn the other. He just stopped and stayed behind me)


Mobility wasn't the Night Gyr's problem, if it even has one. The poptarting firepower is.

#360 ShooteyMcShooterson

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Posted 21 June 2017 - 09:24 AM

View PostGenesis23, on 21 June 2017 - 02:05 AM, said:

but if hero mechs are not allowed, what about hero omnipods? are those banned as well or did i miss something?

The omnipods aren't allowed either.





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