mycroft000, on 22 June 2017 - 11:45 AM, said:
If the increased .1 second of burn time matters that much to you over the course of a match, then you're spending too much time facing the enemy to begin with. Especially with ERSL and ERML.
But really, increased burn time in such small increments really doesn't amount to enough face time to matter unless your positioning puts you in a situation where you would have been killed/cored anyway. Just think about it in terms of amount of time per minute that you're facetime has increased instead of fractions of a second to really get a sense of the time we're talking about here:
Wrong, any increase in face time increases damage taken.
mycroft000, on 22 June 2017 - 12:46 PM, said:
I disagree, Novas were greatly affected by this patch...for the better. My heat management went from 1.08 to 1.19 without changing a single thing on it. That's massive.
What? Heat management only went up because maximum rate of fire went down. You could emulate the same heat management before the nerf, by simply not firing at maximum rate of fire!
mycroft000, on 22 June 2017 - 11:13 AM, said:
But in reality, proper heat management means that you're firing all of those lasers with enough time between shots that the increased cool down time is literally meaningless. The only exception to that is if you're heat management is so good that you can't overheat with constant never ending firing of your small or medium lasers. I don't know what mech I'd run that way though.
Wrong wrong wrong wrong.
There isn't a nerf to sustained DPS output, but there is a nerf to maximum DPS output. And that is a nerf, because being able to dump damage quickly before being force to slow rate of fire or back-off is very useful.
mycroft000, on 22 June 2017 - 10:49 AM, said:
In this case, my Nova has returned to a 1k+ damage mech. I'm not complaining, but I can see why others might.
mycroft000, on 22 June 2017 - 01:36 PM, said:
As I said, technically yes, a nerf, in practice no. Since the skill tree my average QP match damage dropped to somewhere around 4-600, with the laser rebalance, I am back up over 1k.
FYI, everyone can see your QP leaderboard stats.
Average damage is closely related to Match Score; it averages around 1.5-1.6 times Match Score. Because your Average Match Score went up after the Skill Tree was introduced late-Season 11, your damage output likely increased, not decreased.
Further, you
aren't even hitting an average of 400 damage, nevermind 600 or even 1000.
Edited by Zergling, 22 June 2017 - 07:41 PM.