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Wny not allow the founders mech bonus on ALL the variants of the mech.


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#1 Riffleman

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Posted 22 July 2012 - 10:08 AM

I would change my choice in a heartbeat from atlas to hunchback if I could use the bonus on all the variants, but as it stands the founders loadout is the absolute worst one of all of them. The version with 2 missile hardpoints, or the swayback are far superior and I will probably never play the standard as it is now. Balistic weapons have always underperformed in mechwarrior and I have seen no proof this will change here.

Edited by Riffleman, 22 July 2012 - 10:08 AM.


#2 rareth

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Posted 22 July 2012 - 10:13 AM

They've stated that the Founder's mechs are the "Prime" variants for the mechs they represent, and since the bonus is only to C-bills earned in those particular mechs, is it really that big a deal? use the $80 worth of C-Bills that come with a Founders package and buy the variant you want and play it.

#3 SyberSmoke

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Posted 22 July 2012 - 10:14 AM

Because it would be unbalanced to let all those variants have the booster. As it is you have the core variant, it will never go out of date or be under powered...tiss the way of things. It is not like getting a T1 tank in WoT with a booster attached...now that would suck.

Edited by SyberSmoke, 22 July 2012 - 10:15 AM.


#4 Paul Inouye

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Posted 22 July 2012 - 10:16 AM

The Founder's bonus is meant to be a gift to the founders. Not a way to bypass the metagame.

#5 Riffleman

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Posted 22 July 2012 - 10:19 AM

View PostPaul Inouye, on 22 July 2012 - 10:16 AM, said:

The Founder's bonus is meant to be a gift to the founders. Not a way to bypass the metagame.


Not trying to bypass anything, heck even if I could just switch it to another variant of the same chassis. But the stock hunchback is the most lackluster of the 4. And I bet if you looked at your sales for elites, and checked which mechs were picked, it would go Atlas=Catapult>>Jenner>>>>>>>>>>Hunchback.

Also wasent trying to come off rude, thanks for the reply.

Edited by Riffleman, 22 July 2012 - 10:20 AM.


#6 Faenwulf

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Posted 22 July 2012 - 10:22 AM

According to polls, the Hunchback was picked a good deal more than the Jenner. Just Saying.

Besides, imho the AC 20 Hunchback is the better variant in my opinion. Swayback with all lasers is to unflexible for me and I hate missiles. So I'd pick the AC 20 Variant all day.

#7 Riffleman

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Posted 22 July 2012 - 10:25 AM

View PostFaenwulf, on 22 July 2012 - 10:22 AM, said:

According to polls, the Hunchback was picked a good deal more than the Jenner. Just Saying.

Besides, imho the AC 20 Hunchback is the better variant in my opinion. Swayback with all lasers is to unflexible for me and I hate missiles. So I'd pick the AC 20 Variant all day.


Personally I would swap out the ac 20 for a gauss or mabye a lower calibre version. Dont knwo just seems sad to have the bonus and never use it for some who dont like the stock loadouts. Oh well I can always run around in my atlas and make money to buy the version with missiles. Just wont have as cool a skin.

#8 rareth

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Posted 22 July 2012 - 10:32 AM

depending on maps and mission type, having that AC20 Hunchie could be the best thing going.

#9 VonHenry

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Posted 22 July 2012 - 10:35 AM

View PostPaul Inouye, on 22 July 2012 - 10:16 AM, said:

The Founder's bonus is meant to be a gift to the founders. Not a way to bypass the metagame.


So many wonderful posts/quests out there, and THIS post is what you're replying to? Slow day Paul?
:P

(On a serious note, thanks for hanging around the forums at all! It is appreciated!)

#10 Ghosth

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Posted 22 July 2012 - 10:35 AM

Personally while I'd love the option to get founders bonus on Catapult K2 with dual PPC's.

I had a pretty good idea that was not going to happen when I bought, so I'm ok with the limitation.

Once they crack that door, its a hard door to get shut again, so I don't blame them for setting limits.

#11 Tangelis

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Posted 22 July 2012 - 10:38 AM

From my experience, the AC20 is one of, if not the most devesating weapon on a standard battlefield. Of course it means having to get dirty to use it effectively considering its range, but Ill take an AC 20 Hunchback over most payloads anyday.

Granted that's completely my opinion and subject to anyone's experience. Yours is just as valuable.

#12 Nikolai Nabokov

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Posted 22 July 2012 - 10:42 AM

Way too unbalanced.....

I'm happy with what has been given..... BUT.... IF the Devs wanted to, an option could be for Legendary Founders only, to pick 1 (one) variant of the 4 mechs listed, and Only that mech would have the bonus..... otherwise, way too unbalanced.....

<The above has been the opinion of the poster, only the poster, and is not the opinion of the Devs, PGI, MWO, or the majority of the planet and the BT/MW universe.... We return you to your regularly scheduled forum, already in progress...>

#13 SyberSmoke

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Posted 22 July 2012 - 10:44 AM

I am not seeing to much of an issue with all of this. The founders mechs can still be customized. You will be able to tune the mech with in the bounds of any other core variant of the same type, and it gets the booster...what is the issue?

#14 William Boone

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Posted 22 July 2012 - 10:46 AM

I don't have a problem with it being to the prime variants. Keep in mind you can refit within the game limitations your prime variant mech, so not all of them will be stock (in fact I dare say most of the founders mechs will probably not end up being off the shelf models, little tweaks here and there are to be expected).

Look at it as an incentive to play the mech in its iconic form (after all most of the variants came about after the game first launched :P ).

#15 Riddlez

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Posted 22 July 2012 - 10:48 AM

For those concerned about their ability to optimize stats and equip the best equipment: one ought to consider the aspect beyond individual play. If you play well and win with the stock variants then the win bonus will multiplied leaving the performance of your team to be a factor. I.e. could coordinate with other stock variants in order to put your stock variants into the best situations: 3 catapults, 3 atlas, 3 hunchback, 3 jenner --> walk as a mob with hunchbacks covering the catapults when stuff leaks past the atlas and jenner to gang up of medium mechs trying to stay out of range of the atlas or what ever works for you as a group.

Also, nikolai makes in interesting point if weapons cannot be changed.

And SyberSmoke makes me ask the question, since it seems to be a point of confusion: when you have a variant, given that the weapons would still be able to change, what would be the static aspect (the constraints) of a particular variant?

#16 Granimal

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Posted 22 July 2012 - 10:59 AM

Riddles With what we have seen in mech lab videos and reading forums would leave me to believe we are limited in building our mechs by hardpoints. Each varient has different hard points for mounting weapons. Take the hunchback for example the prime varient is a balistic mech where as the swayback is a laser boat. You can't take the balistic hunch and turn it into a sway back because it doesn't mount the same weapons in the same hardpoints. On the swayback the right shoulder is filled with med lasers and the base has an ac in that location. You can't take off that balistic and fill it with lasers because there isn't an energy slot it is a balistic slot. hope this helps. And sorry not the best writer.

#17 SyberSmoke

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Posted 22 July 2012 - 11:16 AM

View PostRiddlez, on 22 July 2012 - 10:48 AM, said:

And SyberSmoke makes me ask the question, since it seems to be a point of confusion: when you have a variant, given that the weapons would still be able to change, what would be the static aspect (the constraints) of a particular variant?


Variants will have three common constraints: Tonnage, Critical Spaces, Hard Points (Not in Battletech Rules, added for balance).
So as stated we will take prime Hunchy vs Swayback Hunchy. These two will have the same tonnage (Some mechs have uptoned variants) and Critical's, What will vary is hard points. The Core Variant will have hard points for ballistic weapons where the AC/20 goes. So all you can cram in there are ballistic weapon.

The Swayback will have enough hard points for all the Energy weapons, but will have none for ballistics since the Swayback will be mounting 6 Medium Lasers in its right torso.

Thing is the hard points are not limited to a set weapon (AC/20) so if you want to take the AC/20 out and you have an LBX AC/10, you can slap that in. If there are two hardpoints, you could also put in say a couple Ultra AC/5's into the right torso. The mechs are very customizable...you just need to play with it when we get access.

Oh and no, I am not in the beta. All of this is either based on the Battletech Mech types and variants from Sarna.net and public information. So it is safe to say the Swayback WILL have at least 6 energy hard points in the RT. :-)

#18 Xune

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Posted 22 July 2012 - 11:23 AM

becouse it would be unfair for the non founders.

beside the point of probably being sold later for RL money later :P

#19 Argon3

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Posted 22 July 2012 - 11:31 AM

OK Time for my WoT comparisison

The Lowe makes me credits but it is not that much fun to run (get it the right game and it rocks BTW)

So if I need credits I run the Lowe
If I want to make less credits and play others that works too

#20 Wobbleside

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Posted 22 July 2012 - 11:33 AM

I'd love a Founder's K2. Just saying.





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