Jump to content

Dat Annihilator! Wtf?


38 replies to this topic

#1 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 18 June 2017 - 09:39 AM

Why does the stock load out come with a STD200 engine? Who thought that was a good idea?

#2 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 18 June 2017 - 09:42 AM

Because 4xlb10x.



#3 Alan Davion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,333 posts

Posted 18 June 2017 - 09:45 AM

View PostDjPush, on 18 June 2017 - 09:39 AM, said:

Why does the stock load out come with a STD200 engine? Who thought that was a good idea?


Because that's exactly what it is. The "stock" loadout taken from the Table Top.

#4 Hestan

    Member

  • PipPipPip
  • The Deadly
  • The Deadly
  • 72 posts

Posted 18 June 2017 - 09:45 AM

Did you happen to see the max engine rating too?

The mech is basically a slowly moving gun platform.

#5 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 18 June 2017 - 09:46 AM

Annihilator Isn't made to be a fast moving assault, it's made to be a defensive assault mech.

#6 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 June 2017 - 09:47 AM

View PostDjPush, on 18 June 2017 - 09:39 AM, said:

Why does the stock load out come with a STD200 engine? Who thought that was a good idea?


The guys who created the mech, back in the tabletop days?

#7 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 18 June 2017 - 09:48 AM

View PostScout Derek, on 18 June 2017 - 09:46 AM, said:

Annihilator Isn't made to be a fast moving assault, it's made to be a DOA assault mech.


FTFY.

(Sorry, Derek, but it's true.)

#8 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 18 June 2017 - 09:49 AM

Oh ffs....right let's get on the blame PGI cause X,Y, and/or Z mechs loadouts suck! Right cause PGI totally makes up the loadouts for the stock traditional builds (not talking the actual PGI varriants). No not like for decades these mechs were not a thing in battletech dating back to FASA days yes PGI just makes up all the mechs....

#9 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 18 June 2017 - 09:56 AM

View PostDjPush, on 18 June 2017 - 09:39 AM, said:

Why does the stock load out come with a STD200 engine? Who thought that was a good idea?


Really? You've been here since 2013 and you still need to ask? <smh>

Edited by Mystere, 18 June 2017 - 09:56 AM.


#10 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 18 June 2017 - 09:57 AM

View PostCK16, on 18 June 2017 - 09:49 AM, said:

Oh ffs....right let's get on the blame PGI cause X,Y, and/or Z mechs loadouts suck! Right cause PGI totally makes up the loadouts for the stock traditional builds (not talking the actual PGI varriants). No not like for decades these mechs were not a thing in battletech dating back to FASA days yes PGI just makes up all the mechs....

I don't think a single person so far has blamed PGI for anything.

Don't blow your white knight load all over this thread just yet.

Edited by DjPush, 18 June 2017 - 09:57 AM.


#11 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 18 June 2017 - 10:00 AM

View PostCK16, on 18 June 2017 - 09:49 AM, said:

Oh ffs....right let's get on the blame PGI cause X,Y, and/or Z mechs loadouts suck! Right cause PGI totally makes up the loadouts for the stock traditional builds (not talking the actual PGI varriants). No not like for decades these mechs were not a thing in battletech dating back to FASA days yes PGI just makes up all the mechs....

Indeed. PGI buffed the crap out of it by making the max engine cap 300. Normally it's like 10% over the engine cap for assaults.

#12 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 18 June 2017 - 10:02 AM

View Postcazidin, on 18 June 2017 - 09:48 AM, said:


FTFY.

(Sorry, Derek, but it's true.)


In the way this game is played, I can't say I disagree, just listing the facts for it.

#13 Alan Davion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,333 posts

Posted 18 June 2017 - 10:02 AM

View PostDjPush, on 18 June 2017 - 09:57 AM, said:

I don't think a single person so far has blamed PGI for anything.

Don't blow your white knight load all over this thread just yet.


No, but you were getting your panties all in a twist over the "stock" loadout, which is taken directly from the original Table Top material.

CK16 was merely using hyperbole to illustrate his point. Which is to say why do people freak out over "stock" loadouts, when they're taken directly from the Table Top material?

#14 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 18 June 2017 - 10:04 AM

View PostMystere, on 18 June 2017 - 09:56 AM, said:



Yeah.. It's only until recently that I have been paying more attention to what comes on the mech before I make a purchase. I have 250 mechs in my hangar, I have to make sure I am going to use it enough to validate spending money on it. Before 2017 I was buying anything that PGI was releasing. I had plenty of time and money to waste on this game. Now I don't. So I am a little more critical of mech load outs and do a little more research before I buy.

You can hate me for that I guess.

#15 Wattila

    Member

  • PipPipPipPipPipPip
  • 244 posts

Posted 18 June 2017 - 10:11 AM

It's going to do 48.6 kph with the max engine, not much slower than the typical Mauler. Looks like the hardpoints will be decently high, too, so it will be fine.

#16 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 18 June 2017 - 10:13 AM

View PostHestan, on 18 June 2017 - 09:45 AM, said:

Did you happen to see the max engine rating too?

The mech is basically a slowly moving gun platform.


This is an appropriate answer. Somebody actually putting forth useful information.
Now my follow-up questions:

How was it used in TT?
How do you think it will translate to this game?
Did you have any favorite load outs in TT?

As a gun platform, what do you think will be some successful load outs for it when the new tech is released.

#17 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 18 June 2017 - 10:17 AM

View PostAlan Davion, on 18 June 2017 - 10:02 AM, said:


No, but you were getting your panties all in a twist over the "stock" loadout, which is taken directly from the original Table Top material.

CK16 was merely using hyperbole to illustrate his point. Which is to say why do people freak out over "stock" loadouts, when they're taken directly from the Table Top material?


I hardly think that one question can infer enough about the state of my panties.

#18 Composite Armour

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 201 posts

Posted 18 June 2017 - 10:22 AM

I don't see why the stock loadout would matter, you're not going to be forced to use any of it.

As for loadouts, the top 3 that I'm thinking of is 4x ac10, 4x ac20 and 6x rac5.
Dunno what to do with the energy heavy one.

#19 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 18 June 2017 - 10:30 AM

View PostComposite Armour, on 18 June 2017 - 10:22 AM, said:

I don't see why the stock loadout would matter, you're not going to be forced to use any of it.

As for loadouts, the top 3 that I'm thinking of is 4x ac10, 4x ac20 and 6x rac5.
Dunno what to do with the energy heavy one.



Yeah.. I'm interested in what might be done with the new ballistics on this mech. Might be enough for me to buy it alone. However the engine cap might be the one factor that keeps me from buying it. Heck, the Atlas has an engine cap of 360 and even then, the Atlas is having a hard time being viable on the field. I have a feeling the Annihilator is going to be too slow to function. Look at the Direwolf. You hardly see that mech anymore because of it's enormous size and locked engine.

Edited by DjPush, 18 June 2017 - 10:31 AM.


#20 Fleeb the Mad

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 441 posts

Posted 18 June 2017 - 10:30 AM

I can't say I get why people go off saying something is going to be awful before it's released based solely on something like its engine cap.

Since the de-sync engine size matters less. A max of 300 is serviceable for any 100-ton machine that isn't XL friendly. Given how tonnage inefficient engines over 300 rating are, generally you'd be losing out versus a lighter ballistic boat like a Mauler trying to make it go any faster.

If we're going to draw comparisons here, even the Urbanmech turned out to be a serviceable light mech.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users