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While Clanners Cry About Weapon Wrist Slaps We Is'ers Have To Deal With This...

Balance BattleMechs

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#1 GrimRiver

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Posted 17 June 2017 - 10:37 AM

... http://static.mwomer...re%20Quirks.pdf

Look at HBK-4SP - GHR-5P - BLK-KNT - BLR-2C - MAL - KGC.

Two of those IS mechs are top performers that can compete directly against clan top performers.

Oh, lets not forget the whole host of past IS top performer mechs that got nuked and now they're meh level while the clan top performers of that time are still top performers today.

Clanners will whine at every little tap, meanwhile we IS'ers have to deal with massive nerf batting to all our mechs that can fight on equal footing as clans.

"B-but muh KDK and Timbur got nerfed and the Nite jeer is gunna git it too" Yeah and yet they still out performs most IS mechs of the similar weight class on average.

And not only IS mechs are getting the bat, but some of our weapons too.

IS never wins anything.

#2 Shifty McSwift

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Posted 17 June 2017 - 10:42 AM

I was totally expecting this gif after that title;

Posted Image

#3 Snowbluff

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Posted 17 June 2017 - 10:43 AM

View PostGrimRiver, on 17 June 2017 - 10:37 AM, said:

Two of those IS mechs are top performers that can compete directly against clan top performers.

Isn't this exactly what you're doing though? You get a few taps despite a bunch of other mechs being improved?

I'd say an apt analgoy would be:
All clan mechs got hit with a truck.
A bunch of other IS mechs got hit in the balls over and over, but some of the others got cupcakes.

Edited by Snowbluff, 17 June 2017 - 10:44 AM.


#4 iliketurtles87

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Posted 17 June 2017 - 10:43 AM

stop whining. just play clan mechs. you dont have to worry about quirks there.

#5 Wattila

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Posted 17 June 2017 - 10:44 AM

Just strip and de-favorite, and buy another mech pack, that's the IS circle of life.

#6 GrimRiver

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Posted 17 June 2017 - 10:50 AM

View PostSnowbluff, on 17 June 2017 - 10:43 AM, said:

Isn't this exactly what you're doing though? You get a few taps despite a bunch of other mechs being improved?

I'd say an apt analgoy would be:
All clan mechs got hit with a truck.
A bunch of other IS mechs got hit in the balls over and over, but some of the others got cupcakes.

More like those IS mechs got their junk blasted off by a shotgun, but hey some underperformers got buffed, yay?

#7 GrimRiver

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Posted 17 June 2017 - 10:58 AM

View Postiliketurtles87, on 17 June 2017 - 10:43 AM, said:

stop whining. just play clan mechs. you dont have to worry about quirks there.

I like the fact clanners get to post their whine threads left and right and nobody questions it, but one IS'er does it and the clanners tell the IS'er to quit whining. lol

#8 Magnus Santini

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Posted 17 June 2017 - 11:05 AM

It is true that the medium lasers got a buff to help them fill their role as a half-strength SRM that doesn't need ammo. According to my calculations, when the heat alarm rings at the same time as usual, the decreased heat will allow me to chain fire my medium lasers about twice more before shutting down anyway. New damage per match: +10.

#9 Snowbluff

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Posted 17 June 2017 - 11:08 AM

View PostMagnus Santini, on 17 June 2017 - 11:05 AM, said:

It is true that the medium lasers got a buff to help them fill their role as a half-strength SRM that doesn't need ammo. According to my calculations, when the heat alarm rings at the same time as usual, the decreased heat will allow me to chain fire my medium lasers about twice more before shutting down anyway. New damage per match: +10.

My Pirates ban runs 4 ML. Suck it 6 SPL locusts! >:)

#10 Angel of Annihilation

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Posted 17 June 2017 - 11:08 AM

View PostGrimRiver, on 17 June 2017 - 10:37 AM, said:

... http://static.mwomer...re%20Quirks.pdf

Look at HBK-4SP - GHR-5P - BLK-KNT - BLR-2C - MAL - KGC.

Two of those IS mechs are top performers that can compete directly against clan top performers.

Oh, lets not forget the whole host of past IS top performer mechs that got nuked and now they're meh level while the clan top performers of that time are still top performers today.

Clanners will whine at every little tap, meanwhile we IS'ers have to deal with massive nerf batting to all our mechs that can fight on equal footing as clans.

"B-but muh KDK and Timbur got nerfed and the Nite jeer is gunna git it too" Yeah and yet they still out performs most IS mechs of the similar weight class on average.

And not only IS mechs are getting the bat, but some of our weapons too.

IS never wins anything.



You need to change it to No One wins anything.

I play both sides so all I constantly see is my best and favorite mechs whether they are IS or Clan getting eviscerated to worthlessness each and every patch.

Which is why I get pissed off whenever anyone whines about OP this or OP that. PGI doesn't allow us to have good mechs and if they are good, they must be nerfed until they are garbage.

However, one thing I will point out to you. Clan Players don't go after the top performing IS mechs, but IS'er love to play the damsel in distress card and go after anything that is decent that is Clan.

Perhaps instead of complaining all the time about how bad the IS has it, you all should start complaining about how bad everyone has it.

#11 Bulletsponge0

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Posted 17 June 2017 - 11:14 AM

View PostGrimRiver, on 17 June 2017 - 10:58 AM, said:

I like the fact clanners get to post their whine threads left and right and nobody questions it, but one IS'er does it and the clanners tell the IS'er to quit whining. lol

Not sure what you are reading, but every clan whine thread that has been made has immediately been met with plenty of questions and criticism

#12 GrimRiver

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Posted 17 June 2017 - 11:17 AM

View PostViktor Drake, on 17 June 2017 - 11:08 AM, said:



You need to change it to No One wins anything.

I play both sides so all I constantly see is my best and favorite mechs whether they are IS or Clan getting eviscerated to worthlessness each and every patch.

Which is why I get pissed off whenever anyone whines about OP this or OP that. PGI doesn't allow us to have good mechs and if they are good, they must be nerfed until they are garbage.

However, one thing I will point out to you. Clan Players don't go after the top performing IS mechs, but IS'er love to play the damsel in distress card and go after anything that is decent that is Clan.

Perhaps instead of complaining all the time about how bad the IS has it, you all should start complaining about how bad everyone has it.

I agree with both side getting shafted.

But clanners do go after our top performers as I seem to recall all those threads calling for the nerfing of the GHR-5P and BLR-2C on these forums and twitter, so clanners are just as guilty.

View PostBulletsponge0, on 17 June 2017 - 11:14 AM, said:

Not sure what you are reading, but every clan whine thread that has been made has immediately been met with plenty of questions and criticism

And yet there is multiple threads about clan weapon nerfs and only one thread about these IS mechs getting nerfed that I know of.

#13 Aggravated Assault Mech

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Posted 17 June 2017 - 11:27 AM

The buffs were targeted at the top performing variants while buffing the underperforming variants. This was really only a major nerf to the BLR-2C, HKB-4SP, GHR-5P, ENF-4R.

Meanwhile the Firestarter, Urbanmech and Zeus were buffed across the board.

It's not even accurate to say the rest of these chassis were actually nerfed (King Crab???). We whine about how quirk-dependent IS is, and then complain when PGI flattens out performance between variants by giving targeted nerfs to the good ones and blanket buffs to the bad ones...

Edited by Aggravated Assault Mech, 17 June 2017 - 11:27 AM.


#14 Bulletsponge0

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Posted 17 June 2017 - 11:29 AM

View PostGrimRiver, on 17 June 2017 - 11:17 AM, said:

I agree with both side getting shafted.

But clanners do go after our top performers as I seem to recall all those threads calling for the nerfing of the GHR-5P and BLR-2C on these forums and twitter, so clanners are just as guilty.


And yet there is multiple threads about clan weapon nerfs and only one thread about these IS mechs getting nerfed that I know of.

Ah...but that is NOT what you stated before.....

#15 GrimRiver

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Posted 17 June 2017 - 11:47 AM

View PostAggravated Assault Mech, on 17 June 2017 - 11:27 AM, said:

The buffs were targeted at the top performing variants while buffing the underperforming variants. This was really only a major nerf to the BLR-2C, HKB-4SP, GHR-5P, ENF-4R.

Meanwhile the Firestarter, Urbanmech and Zeus were buffed across the board.

It's not even accurate to say the rest of these chassis were actually nerfed (King Crab???). We whine about how quirk-dependent IS is, and then complain when PGI flattens out performance between variants by giving targeted nerfs to the good ones and blanket buffs to the bad ones...

Yes, the top performing variants of those chassis got buffed, but they're not the top performing mechs like GHR-5P and BLR-2C is that compete with clan top performers.

I don't think KGC needed nerfs given how it's main hardpoints are super low mounted and being slow and huge.

View PostBulletsponge0, on 17 June 2017 - 11:29 AM, said:

Ah...but that is NOT what you stated before.....

This?

"I like the fact clanners get to post their whine threads left and right and nobody questions it, but one IS'er does it and the clanners tell the IS'er to quit whining. lol"

What, the fact there is multiple clan weapon threads and only one thread of my IS mechs getting nerfed?

Or

"Nobody questions it" part? I'm hoping people can tell sarcasm because obviously people have questioned it as I have read those threads.

#16 RestosIII

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Posted 17 June 2017 - 11:49 AM

View PostGrimRiver, on 17 June 2017 - 11:47 AM, said:

I don't think KGC needed nerfs given how it's main hardpoints are super low mounted and being slow and huge.


And... the KGC wasn't nerfed? I think that +25 armor to the CT and 17 to the ST's is pretty massive of a buff, especially considering how the defense tree works with quirks.

#17 GrimRiver

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Posted 17 June 2017 - 11:57 AM

View PostRestosIII, on 17 June 2017 - 11:49 AM, said:


And... the KGC wasn't nerfed? I think that +25 armor to the CT and 17 to the ST's is pretty massive of a buff, especially considering how the defense tree works with quirks.

KGC-000 - KG-0000 - KGC-000B lost offensive quirks.

KGC-0000 got hit the hardest of the KGC's.

Edited by GrimRiver, 17 June 2017 - 11:58 AM.


#18 Aggravated Assault Mech

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Posted 17 June 2017 - 12:04 PM

View PostGrimRiver, on 17 June 2017 - 11:57 AM, said:

KGC-000 - KG-0000 - KGC-000B lost offensive quirks.

KGC-0000 got hit the hardest of the KGC's.


You literally aren't even reading the quirk changes if you think that.

-000 lost ballistic velocity in exchange for missile cooldown. Buff.
-000B lost energy range and ballistic velocity in exchange for ballistic and AC20 cooldown. Buff.

The only one that can be said to have been nerfed, the -0000, lost 15% missile cooldown in exchange for 15% ballistic cooldown. The loss of energy cooldown and laser duration pales in comparison to the increased durability and agility.

It's a net buff to the King Crab across all variants.

#19 RestosIII

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Posted 17 June 2017 - 12:06 PM

View PostGrimRiver, on 17 June 2017 - 11:57 AM, said:

KGC-000 - KG-0000 - KGC-000B lost offensive quirks.

KGC-0000 got hit the hardest of the KGC's.


They also got new offensive quirks in place of them. KGC-0000 gained 15% ballistic cooldown, 10% ballistic velocity, and the new armor quirks, in exchange for the 5% energy cooldown, 5% energy duration, and 15% missile cooldown it had previously. Honestly, from what I can, they're just trying to make people focus on the Ballistic side of KGCs while making them last longer. I think it's a fair trade TBH.

#20 Scout Derek

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Posted 17 June 2017 - 12:09 PM

View PostGrimRiver, on 17 June 2017 - 11:57 AM, said:

KGC-000 - KG-0000 - KGC-000B lost offensive quirks.

KGC-0000 got hit the hardest of the KGC's.


I would, however, like to argue that the Increase of Defensive Quirks outweigh the loss of offensive.

In any case, I like to think that armor comes before weapons, always. Survivability>Firepower, and with these changes, they are very minor offensive quirk removals.

25 extra points of CT Armor as opposed to 0 extra points of CT Armor? I like that.





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