Jman5, on 19 June 2017 - 10:36 AM, said:
Well I think on a lot of IS mechs they can already be pretty quick. According to Smurfies there are something like 70 mechs with a Missile Velocity quirk. If you invest in the Velocity skills that brings missiles up from 160 to 192 m/s. The faster you make them, the harder you make it for AMS to do its job. If you start bumping up the base value, these numbers can get out of hand pretty quickly on the quirked/skilled mechs.
but considering that LRMs have the Slowest Velocity in MWO,
and that those Buffs alsoo apply to SRMs with their 400m/s Velocity, i dont see this becoming a problem,
the Missile warning gives players ample time to get to cover, and with the AMS buff LRMs are hurt as well,
in Tests with McGral(he has she full Write up on this)
i believe the tests showed that 3AMS + Overloadx2 can shoot down 22SRMs,
when attacking a 3AMS + Overloadx2 KFX getting shot at by SRMs Fired at max range,
(1AMS + Ox2 does 6dam/s) thats 3ish SRMs & 6ish LRMs a Second getting shot down by 1AMS)
all increasing the Velocity would do is increase LRMs reliability(giving them a greater chance to hit)
if they become too strong increase their cooldown, to bring them into more inline with balance,
Personally i would rather see an LRM20 go 400m/s and have a 10 second cooldown,
then to see them have half that in cooldown, but have most of their missiles miss,
(in this case Cooldown and GH will Balance LRMs)