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Small Lasers Are Being Nerfed?! Dahell...


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#1 Mister Blastman

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Posted 16 June 2017 - 07:58 PM

What the HELL are they thinking with this balance pass? Who does this? Do they even play the game? Are they sane?

THIS IS CRAZY!

Small lasers across the board should be flatly SUPERIOR to mediums and larges in terms of DPS up close! Not worse!

This is ludicrous.

This is insane.

It is clear to me that very little thought went into this balance pass and whoever is doing the balancing has very little idea about how to balance a game or what they are doing.

How could anyone want to roll back the changes made to bring the small lasers into contention? Why revert all the GOOD that was done to FIX them? We begged for years to make them useful! And now this? Making them flatly worse than larger weapons? WHY?!

Because light 'mechs... I can hear it now, an army of bad players cheering. Right... No reason to ruin small weapons because some players can't hurt light mechs, which are already ridiculously underpowered. No. This destroys small lasers usefulness on larger robits. Why even bring them now? We had weapon diversity before this NONSENSE of a balance pass.

Now?

We have stinky, smelly...
Posted Image

I'm at a loss for words, so I'll let the Pkunk speak for me instead.



Rare am I infuriated to this degree about this game these days, but this... this takes the cake. This is the worst balance decision I think I have seen in over a year!

Seriously, the fail that the new smalls (clan -or- IS) will be is, well, umm... this guy:

Posted Image

Edited by Mister Blastman, 16 June 2017 - 08:09 PM.


#2 FupDup

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Posted 16 June 2017 - 08:00 PM

Well, the IS regular SL technically got buffed with no compromises...but it won't help because it's too little and too late.

The best way to protest this is to of course just drop your small-class beamers and wreck people with other stuff. CERPPCs are still great (0.5s cooldown nerf does nothing to curtail it) and ERLLs got buffed on both sides, along with IS mediums of both varieties.

Ultimately, the Balance Underling seems to not offer much improvement over the old Balance Overlord. I was afraid of this but not surprised.

Edited by FupDup, 16 June 2017 - 08:04 PM.


#3 Mcgral18

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Posted 16 June 2017 - 08:10 PM

But hey, at least we now have Pulse Lasers which perform...exactly the same as they do now, which is exactly the same as normal lasers, which is exactly the same as ER lasers


Such class differentiation! (realistically, only Pulse could really be different at the moment, but that was not attempted)

#4 Mystere

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Posted 16 June 2017 - 08:23 PM

Fantastic!

In a related note, can I now have nukes and mustard gas. Posted Image

#5 Kaeb Odellas

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Posted 16 June 2017 - 08:48 PM

Jeez

C-SPLs absolutely needed a nerf, but this is just ridiculous.

#6 Zergling

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Posted 16 June 2017 - 08:53 PM

Yeah, Clan Small Pulses got hammered, as did Clan ER Mediums.

Sure they were great weapons, but I'm not sure if they need THAT much of a nerfing.

#7 UnofficialOperator

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Posted 16 June 2017 - 09:56 PM

Posted Image

#8 Khobai

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Posted 16 June 2017 - 10:59 PM

Quote

Yeah, Clan Small Pulses got hammered, as did Clan ER Mediums.

Sure they were great weapons, but I'm not sure if they need THAT much of a nerfing.


CSPL definitely needed a nerf

but the CERML nerf makes no sense

#9 MechaBattler

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Posted 16 June 2017 - 11:00 PM

Was anyone really surprised by CSPL getting a nerf? I suppose I expected they might buff IS SPL instead. But I guess they used IS Small laser as the baseline. Bad idea to use the worst laser in the game as your baseline. It just turns everything else into equally bad junk.

With that said. I'm sure a new meta will rise up to take it's place or one of the existing ones will just be more dominant.

#10 Kubernetes

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Posted 16 June 2017 - 11:09 PM

Well, people wanted longer TTK, so here we are.

#11 Khobai

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Posted 16 June 2017 - 11:15 PM

Quote

Well, people wanted longer TTK, so here we are.


im actually pretty okay with all the changes except the CERML nerf

#12 Weeny Machine

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Posted 16 June 2017 - 11:16 PM

View PostFupDup, on 16 June 2017 - 08:00 PM, said:

Well, the IS regular SL technically got buffed with no compromises...but it won't help because it's too little and too late.

The best way to protest this is to of course just drop your small-class beamers and wreck people with other stuff. CERPPCs are still great (0.5s cooldown nerf does nothing to curtail it) and ERLLs got buffed on both sides, along with IS mediums of both varieties.

Ultimately, the Balance Underling seems to not offer much improvement over the old Balance Overlord. I was afraid of this but not surprised.


What I cannot understand is that they keep the extreme ranges untouched. I find it hilarious that you can shoot across half the map with hitscan weapons - often right into the enemy start zone.

The damage reduction across the board isn't bad, though. The MPL change might even help IS lights.

Edited by Bush Hopper, 16 June 2017 - 11:17 PM.


#13 R Valentine

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Posted 16 June 2017 - 11:36 PM

Why even buff IS SL? No one is gonna use it with a minor heat buff. Oobity ooo, it still sucks only now with less heat! What mech can run enough of those things to make them useful?

#14 Cyrion

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Posted 16 June 2017 - 11:39 PM

View PostZergling, on 16 June 2017 - 08:53 PM, said:

Yeah, Clan Small Pulses got hammered, as did Clan ER Mediums.

Sure they were great weapons, but I'm not sure if they need THAT much of a nerfing.


Isn't this YOUR fault? You and the small minority like you spend every day whining on here about "Clans are OP! PGI NERF PLS!!"

You say this when you know full well PGI can't balance anything. And this is what we get.

So thanks, Zerg. Way to go bud.

Energy Rebalance FlusterCuck! Brought to you by Zergling! Posted Image

#15 Fox With A Shotgun

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Posted 16 June 2017 - 11:50 PM

View PostCyrion, on 16 June 2017 - 11:39 PM, said:


Isn't this YOUR fault? You and the small minority like you spend every day whining on here about "Clans are OP! PGI NERF PLS!!"

You say this when you know full well PGI can't balance anything. And this is what we get.

So thanks, Zerg. Way to go bud.

Energy Rebalance FlusterCuck! Brought to you by Zergling! Posted Image


It's not only him. It's all those fatmech pilots who refuse to carry small lasers/SRMs on their arms, and cry and whine about light mechs when they get murdered from behind. Guess who are the biggest users of small-class lasers at this time? That's right, light mechs.

-sigh-

At least I'm largely unaffected by this, seeing as I use C-ERPPCs. It's going to really suck though for anyone piloting Locusts, Wolfhounds, Jenners (and IICs with E hardpoints).

Also, don't get me wrong. C-SPLs were way out of line, and did deserve a massive nerf. But the rest of the smalls didn't deserve any of what was done to them.

Edited by Fox With A Shotgun, 16 June 2017 - 11:51 PM.


#16 Deathlike

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Posted 16 June 2017 - 11:51 PM

I'm pretty sure it's just another day @ PGI.

The unnoticed part is actually the 8-man only comp queue... which will face a lot of the same problems it had back when we had 8-man or 12-man only queues (queue starvation due to limited # of teams that can fill it). That's before we talk about rewards and such.

#17 Weeny Machine

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Posted 16 June 2017 - 11:51 PM

View PostKiran Yagami, on 16 June 2017 - 11:36 PM, said:

Why even buff IS SL? No one is gonna use it with a minor heat buff. Oobity ooo, it still sucks only now with less heat! What mech can run enough of those things to make them useful?


Firestarters used to field them. However, brawling is dead and FS are huge now. Trying to use them effectively...good luck


View PostDeathlike, on 16 June 2017 - 11:51 PM, said:

I'm pretty sure it's just another day @ PGI.

The unnoticed part is actually the 8-man only comp queue... which will face a lot of the same problems it had back when we had 8-man or 12-man only queues (queue starvation due to limited # of teams that can fill it). That's before we talk about rewards and such.


I think so, too. I can speak only for me but I will stay away from anything e-sport stuff

Edited by Bush Hopper, 16 June 2017 - 11:52 PM.


#18 vibrant

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Posted 16 June 2017 - 11:58 PM

View PostDeathlike, on 16 June 2017 - 11:51 PM, said:

The unnoticed part is actually the 8-man only comp queue... which will face a lot of the same problems it had back when we had 8-man or 12-man only queues (queue starvation due to limited # of teams that can fill it). That's before we talk about rewards and such.

I would love to see statistics on how many players are actually interested in the team competitive playing. And how much money they bring in for PGI, relative to the rest of us who seem to be... well, forgotten.

#19 El Bandito

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Posted 17 June 2017 - 12:02 AM

View PostUnofficialOperator, on 16 June 2017 - 09:56 PM, said:

Posted Image



No necessarily. My CW snipers BLR-1G and Hellbringer are laughing at this change.

#20 UnofficialOperator

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Posted 17 June 2017 - 12:02 AM

Nerfing lights because of potato assault pilots... :(





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