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New Std & Er Lasers Have Normalized Damage Per Tic, Thoughts?


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#1 Andi Nagasia

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Posted 17 June 2017 - 07:44 PM

=Looking to the Stats in Patch Notes(June20)=
looking at the Damage over the Duration the laser shoots for,
so a laser with a 1SecDuration that does 10Damage, will do 1Dam/Per 0.1Sec
(in this case a weapon that does its 1Dam in less time is a better in Dam/SecDuration)

=Large Lasers=
IS-LL
Damage=9
Duration=1.1
Dam/Tic= 0.12

IS-ERLL
Damage=9
Duration=1.1
Dam/Tic= 0.12

C-ERLL
Damage=11
Duration=1.35
Dam/Tic= 0.12Sec

=Medium Lasers=
IS-ML
Damage=5
Duration=0.9
Dam/Tic= 0.18

C-ERML
Damage=7
Duration=1.25
Dam/Tic= 0.18Sec

=Small Lasers=
IS-SL
Damage=3
Duration=0.75
Dam/Tic= 0.25

C-ERSL
Damage=5
Duration=1.1
Dam/Tic= 0.22

all but the IS-SL have the same Dam/SecDuration,
(making the IS-SL have 0.66Duration will give it the same Dam/SecDuration as C-ERSL)


seeing that the IS-LL and IS-ERLL have the same Duration,
im willing to bet that the IS-ERML & IS-ERSL will have the same Duration,

i cant yet comment yet on how i feel Pulse Lasers will work,
but it seems to me that the STD/ER laser balance is looking sound,
(remember Clan also have longer cooldowns now)

thoughts, comments, concerns?
thanks,

Edited by Andi Nagasia, 17 June 2017 - 07:51 PM.


#2 JC Daxion

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Posted 17 June 2017 - 08:52 PM

None..

I am Borg I will adapt. Posted Image

Edited by JC Daxion, 17 June 2017 - 08:53 PM.


#3 El Bandito

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Posted 18 June 2017 - 12:08 AM

All I know is that IS LL will be extinct, replaced by ERLL, unless the mech is specifically quirked for it. IS ML and IS SL might follow, once new tech comes out.

Edited by El Bandito, 18 June 2017 - 01:03 AM.


#4 Mystere

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Posted 18 June 2017 - 12:12 AM

View PostJC Daxion, on 17 June 2017 - 08:52 PM, said:

None..

I am Borg I will adapt perish like my Queen at the hands of the Federation. Posted Image


FTFY. Posted Image

#5 JC Daxion

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Posted 18 June 2017 - 12:15 AM

View PostEl Bandito, on 18 June 2017 - 12:08 AM, said:

All I know is that IS LL will be extinct, replaced by ERLL, unless the mech is specifically quirked for it. IS ML and IS SL might follow.



Well to be fair, they could of just normalized them for a month to get more data, then adjust next month when new tech hits..


The non_ER versions should run cooler at that point. that is my take anyway

View PostMystere, on 18 June 2017 - 12:12 AM, said:


FTFY. Posted Image



and from the Ashes, the Phoenix rises!

#6 El Bandito

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Posted 18 June 2017 - 01:04 AM

View PostJC Daxion, on 18 June 2017 - 12:15 AM, said:

Well to be fair, they could of just normalized them for a month to get more data, then adjust next month when new tech hits..

The non_ER versions should run cooler at that point. that is my take anyway


Technically LL has 1 less heat than ERLL, but that is nothing compared to the 50% extra range ERLL got--and now they both have same duration.

#7 Wattila

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Posted 18 June 2017 - 05:15 AM

Yeah, noticed the lasers were balanced by a spreadsheet. Didn't look at dmg/tick, though, good find. Hope it's just for collecting data, because it doesn't look like the designer is valuing laser range correctly, among other things. It's quite evident with IS LL/ERLL, as ~14% more heat for 50% more range is a steal. Just look at how PGI values range and heat gen in the skill tree (a laser with 50% more range should be 25% hotter with everything else being equal).

What LL needed was the ML treatment, imo. Something like a ~10% heat reduction, while keeping the same duration, would make it a contender.

Edited by Wattila, 18 June 2017 - 05:39 AM.


#8 WrathOfDeadguy

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Posted 18 June 2017 - 07:40 AM

Yeah, there's gonna be a sweeping rearmament program in my hangar some day very soon. What I see happening is this:

- ISSPL removed and replaced by ML or MPL.
- ISLL replaced by ERLL.
- Clan and IS LPL/ML combos replaced by either LPL or MPL boats- situational.
- CSPL replaced by ERSL or MPL.
- CERML likely replaced by MPL (will need some testing for that, but the new duration for ERML is pretty harsh).

Lasers make terrible DPS weapons. They do not have any of the advantages other DPS weapons have- especially ballistics. No screen shake, no extended range, no lower heatgen. There is no reason whatsoever to choose a short-ranged laser DPS build over a burst alpha config.

I've already gone in detail elsewhere over why the SPL changes are bad, so I'm not gonna do that again... but...

ISLL/ERLL were in a pretty good place- both had a use; LL had superiority at midrange because it burned faster, and ERLL was used for long range. The LPL adjustments were probably necessary on both sides, and I don't think their usage will be significantly affected by losing one point each... and CERLL desperately needed that duration buff, but I don't understand what motivated PGI to make any changes whatsoever to ISLL and ISERLL.There was nothing wrong with those two weapons.

I mean, c'mon guys, we've been here before! This is not the first time ISLL and ISERLL have had the same duration, and guess what happened last time around? Yup, that's right- ERLL totally replaced LL across all builds. Heat is not an adequate balancing factor and it never has been; range is a massive advantage given equal burn duration. ISLL will fall out of use, and ERLL will completely replace it.

*edit- nobody saw that last edit. That never happened. Nothing to see here.

Edited by WrathOfDeadguy, 18 June 2017 - 07:41 AM.


#9 Khobai

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Posted 18 June 2017 - 07:44 AM

Quote

Technically LL has 1 less heat than ERLL, but that is nothing compared to the 50% extra range ERLL got--and now they both have same duration.


Yep. 50% range is worth way more than 1 heat. ERLL needs to run hotter IMO.

Quote

Lasers make terrible DPS weapons


They shouldve made pulse lasers into sustained DPS weapons. That was a big mistake IMO.

Pulse lasers are pretty useless now it seems.

Edited by Khobai, 18 June 2017 - 07:46 AM.


#10 QuantumButler

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Posted 18 June 2017 - 06:42 PM

View PostEl Bandito, on 18 June 2017 - 12:08 AM, said:

All I know is that IS LL will be extinct, replaced by ERLL, unless the mech is specifically quirked for it. IS ML and IS SL might follow, once new tech comes out.


So exactly like Tabletop then.

ER lasers pretty much make the standard ones obsolete in lore.

#11 Deathlike

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Posted 18 June 2017 - 06:53 PM

Honestly, the IS LL duration change makes less sense. It would've been better had ISERLL had its duration nerfed to the current IS LL levels (or at least closer to it), but also had its heat increase a smidge (like an additional .5 to 1 point of heat).

Then again, the IS LL was never great, so we can't have it made good for some reason.





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