Is Balancing According To
#1
Posted 18 June 2017 - 08:49 AM
after He Who Shall Not Be Named passed the keys to the kingdom to the new balancing guy, there seems to be little difference between the absurd "balancing passes" before and now.
like...
isspl got nerfed?
really.
i do have to admit the cspl nerf is kinda justified. previously my ach could 1shot mediums and heavies in the back. heh.
clan lights aren't the only ones packing spls though. this nerf essentially smacked clan lurmboats like the mad dog A LOT considering most rely on spls as backup weapons.
#2
Posted 18 June 2017 - 09:03 AM
My question is and was, how many public que games does this new balancing overlord have under his belt. If he isn't sitting about 3000-4000 matches, he probably isn't qualified to do balancing.
If you just using spreadsheets, well I had a statistics instructor tell me one time, that a good statistician can make the number show anything he wants them to show. All you have to do is add or remove different variables and factors until the numbers showed the conclusions you wanted them to show.
#3
Posted 18 June 2017 - 09:11 AM
#4
Posted 18 June 2017 - 09:44 AM
The IS SPL should've been buffed because it wasn't even really a thing, but it got nerfed anyways.
Clearly balance is by poor SpreadsheetWarriors consulting with King PotatoWarrior (that have all the whales in his backyard).
#5
Posted 18 June 2017 - 09:51 AM
Wil McCullough, on 18 June 2017 - 08:49 AM, said:
Maybe that's also because people front load about 90% of their armor these days? How much armor do most Mediums and Heavies typically have on their back? My guess would be no more than about 12 points most of the time.
#6
Posted 18 June 2017 - 04:59 PM
Alan Davion, on 18 June 2017 - 09:51 AM, said:
Maybe that's also because people front load about 90% of their armor these days? How much armor do most Mediums and Heavies typically have on their back? My guess would be no more than about 12 points most of the time.
about there. more for assaults. typically, i run about 4 back armor across all my mechs.
the crap thing is that the locust, which packs the is equivalent layout (6xisspl) currently can't one-shot most mechs from the rear. and that includes lights. crit yes, one-shot no.
ach has a 36 point alpha, locust has 20. that's almost double and kinda off. even the firestarter, which is 5 tons heavier than the ach, can only pack a 23 point alpha with spl spam, which is still way less than 36.
so yup, coming from a clan guy, clan spl deserved a nerf.
STUPID THING IS, is spl got nerfed as well. derp. there goes the is lights.
#7
Posted 18 June 2017 - 05:26 PM
Promessa, on 18 June 2017 - 05:17 PM, said:
Yup. Locust will be back to bringing 6.
Personally, I wouldn't have nerfed the damage on the cSPL. I always thought the better balance option was to lower the heat and duration on the isML a little bit and to decrease the heat and increase the rate of fire on the isSPL. The cSPL would have stayed precisely where it was, and the isML would be a more sluggish but longer-ranged option while the isSPL would be a faster and more precise but closer-ranged one.
Things get weird with the cHSL, though we could have increased the damage on that one by a single point in exchange for a little more heat and/or duration.
#8
Posted 18 June 2017 - 05:34 PM
Yeonne Greene, on 18 June 2017 - 05:26 PM, said:
Yup. Locust will be back to bringing 6.
Personally, I wouldn't have nerfed the damage on the cSPL. I always thought the better balance option was to lower the heat and duration on the isML a little bit and to decrease the heat and increase the rate of fire on the isSPL. The cSPL would have stayed precisely where it was, and the isML would be a more sluggish but longer-ranged option while the isSPL would be a faster and more precise but closer-ranged one.
Things get weird with the cHSL, though we could have increased the damage on that one by a single point in exchange for a little more heat and/or duration.
I could have understood some small nudges to the CSPL like a little bit longer cooldown time and/or a little more range sliced off.
In general, I think that the Clan ERSL would have been a far, far more sensible baseline for small beamers than the IS SL...
#9
Posted 18 June 2017 - 05:35 PM
Viktor Drake, on 18 June 2017 - 09:03 AM, said:
I'm skeptical whether a real stats instructor actually told you this in seriousness. You can't make the statistical evaluation say whatever you want, but you can say whatever you want with bogus evaluations that people won't be able to differentiate from the real thing because they don't understand how even basic statistics are used. But I guess when he says "numbers" he means literally just a pile of numbers. On that point, I guess I can agree with the statement.
Edited by Dino Might, 18 June 2017 - 05:36 PM.
#10
Posted 18 June 2017 - 05:41 PM
FupDup, on 18 June 2017 - 05:34 PM, said:
Well, until you realize PGI has AC2s worse than the levels they were at before Ghost Heat (IIRC anyways).
Picking the baseline is not what PGI does best... you might as well have asked what mech they felt was balanced in each weight class, and get really confusing answers.
Edited by Deathlike, 18 June 2017 - 05:45 PM.
#11
Posted 18 June 2017 - 05:55 PM
FupDup, on 18 June 2017 - 05:34 PM, said:
In general, I think that the Clan ERSL would have been a far, far more sensible baseline for small beamers than the IS SL...
No disagreement here. They didn't go far enough making everything else garbage to use the IS Small as a baseline.
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