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Mw5
Started by Dale Grible, Jun 19 2017 06:31 AM
9 replies to this topic
#1
Posted 19 June 2017 - 06:31 AM
Hey PGI.
Any updates? Nothin has changed on the website. Just give us some teases. Something. Can't wait for it to come out. Already got the sager laptop picked out. Goodbye "integrated fo life" hd3000. Hello gtx.
Any updates? Nothin has changed on the website. Just give us some teases. Something. Can't wait for it to come out. Already got the sager laptop picked out. Goodbye "integrated fo life" hd3000. Hello gtx.
#2
Posted 19 June 2017 - 06:32 AM
Probably won't hear anything until MechCon or towards the end of this year.
#3
Posted 19 June 2017 - 08:35 AM
Not made for laptops.
Good day!
Good day!
#4
Posted 19 June 2017 - 08:38 AM
...
If Chris is MW:O's new Balance Master...
...
...Where's Paul?
...
Paul is the Balance Overlord of MW:V.
If Chris is MW:O's new Balance Master...
...
...Where's Paul?
...
Paul is the Balance Overlord of MW:V.
#5
Posted 19 June 2017 - 08:41 AM
cazidin, on 19 June 2017 - 08:38 AM, said:
...
If Chris is MW:O's new Balance Master...
...
...Where's Paul?
...
Paul is the Balance Overlord of MW:V.
If Chris is MW:O's new Balance Master...
...
...Where's Paul?
...
Paul is the Balance Overlord of MW:V.
Well it's going to be single player, so much easier to balance... he's also got to get tech level 1 working first, as it starts in 3025-ish....
#7
Posted 19 June 2017 - 09:45 AM
My biggest question is the AI.
I mean, if PGI can't even properly code the AI to a VIP mech, how the hell are they going to code the AI to a full-fledged Mechwarrior game?
I mean, if PGI can't even properly code the AI to a VIP mech, how the hell are they going to code the AI to a full-fledged Mechwarrior game?
Edited by Matt2496, 19 June 2017 - 09:48 AM.
#8
Posted 19 June 2017 - 09:57 AM
Matt2496, on 19 June 2017 - 09:45 AM, said:
My biggest question is the AI.
I mean, if PGI can't even properly code the AI to a VIP mech, how the hell are they going to code the AI to a full-fledged Mechwarrior game?
I mean, if PGI can't even properly code the AI to a VIP mech, how the hell are they going to code the AI to a full-fledged Mechwarrior game?
After three years give or take of playing MWO, I'm rather convinced that most of the players I see when I drop are AI... I mean I can't think of a single reason why a live player would try shooting cERSL at a target 500m away or launching LRM's at a target 1400m away...
#9
Posted 19 June 2017 - 10:03 AM
Matt2496, on 19 June 2017 - 09:45 AM, said:
I mean, if PGI can't even properly code the AI to a VIP mech...
I keep telling myself the cockpit is being used as a stripclub VIP room; this theory explains the erratic movement and inability to shoot back.
They should rebalance the VIP to a Locust without dropping the HP values. Even if that would be the end of my personal theory.
#10
Posted 19 June 2017 - 10:10 AM
I would not under estimate PGI would you be able to spot an AI mech in game?
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