

Why All The Toxicity For Lrms
#1
Posted 15 June 2017 - 10:52 AM
#2
Posted 15 June 2017 - 10:59 AM
Yesterday I saw a some heavy clan mech I forget what one with 3x lrm 20. He rained on a red core grasshopper with 3 or 4 shots of 60lrms before the grasshopper got to cover. He couldn't even kill the red core mech. If the guy had a few medium lasers he would have died.
People want to win and take lrms isn't the way to do it. So they get mad. Best thing to do is join a group.
Edited by Monkey Lover, 15 June 2017 - 11:01 AM.
#3
Posted 15 June 2017 - 11:00 AM
#4
Posted 15 June 2017 - 11:02 AM
And the lrm hate is simply from people not liking the play style of lrm, don't like playing them, don't like playing against them. Others don't like other styles but I guess lrms have the largest amount of players against them. Gets worse if you keep saying to hold locks and/or complain that players are not.
Edited by dario03, 15 June 2017 - 11:03 AM.
#6
Posted 15 June 2017 - 11:12 AM
LRMs don't feel fun for the person getting shot or even the person shooting them at times. There have been calls for LRMs to be redesigned for a long time, but it will never happen.
#7
Posted 15 June 2017 - 11:13 AM
Wicked Gaming, on 15 June 2017 - 10:52 AM, said:
The problem is, currently, having you on one's team increases chances for a loss, because you tend to die more often than get a kill, and your average match score says you rarely, if more than once, pulled 1300 damage. On average, you kill less than one enemy per match.
(Redacted)
Using LRMs is part of that performance.
Sorry.
The disdain is justified.
Edited by Andi Nagasia, 25 June 2017 - 09:10 AM.
redacted as per Name & Shame,
#9
Posted 15 June 2017 - 11:32 AM
Some people who consider themselves to be excellent players like to look down upon others.
#10
Posted 15 June 2017 - 11:34 AM
#11
Posted 15 June 2017 - 11:37 AM
BattleBunny, on 15 June 2017 - 11:00 AM, said:
of course if the match is still going and im out of missiles i always ask who needs armor
Ced Riggs, on 15 June 2017 - 11:13 AM, said:

Using LRMs is part of that performance.
Sorry.
The disdain is justified.
i mean like i said i just started playing the game again and yea in my lrm boat my dmg is 900-1300 3-4 kills and im usually the last one alive
#12
Posted 15 June 2017 - 11:39 AM
Because they are not on the front line sharing their armor next to me as we deal damage to the enemy.
Because they don't see the blood they spill.
#13
Posted 15 June 2017 - 11:40 AM
It's also because being killed by LRMs apparently humiliates some players and frustrates others, as you may never even see your killer. Mind you, I don' t equate LRM damage with direct fire damage 1:1, as inherent spread means you're losing at least 33% of it to hitting random non-lethal locations. 1000 for LRM me is a 600ish game for Mr. Laservomit, with similar K/KMDD counts.
I admit though, I relish the salt every time someone gets ticked off because I mashed them to death with rockets. Getting brawling bonuses on LRM kills. Luring people who think I'm another potato in and sending them running when they find out I have other guns and yes, I do know how to aim them.
My name is Brain Cancer, and I'm a missile addict.
#14
Posted 15 June 2017 - 11:42 AM
Escef, on 15 June 2017 - 11:31 AM, said:
I am not sure if a video named "QUAD MEDIUM LASERS!" and another one were you use lasers for over half of the video because your LRM tubes are dry are a good showcase of the greatness of LRMs. Good piloting, though. Now imagine what you could do with SRMs, Laser Vomit, Ballistics or literally anything other than LRMs. You already drew most of your damage from the quad medium lasers.
#15
Posted 15 June 2017 - 11:42 AM
#16
Posted 15 June 2017 - 11:47 AM
For example, people here are complaining about damage spread/farming, but LRMs don't hold a candle to the damage spreading that goes on with Streak SRMs. At least LRMs try to focus around the CT. Streaks are designed to RNG all over your mech.
You want to see damage farming? Build a Clan streakboat dropdeck for Faction Play and bring it to any map that isn't an ultra long range map. Now that's damage farming.
#17
Posted 15 June 2017 - 11:49 AM
Ced Riggs, on 15 June 2017 - 11:42 AM, said:
Honestly, with those other builds I don't generally do as well because I'm very aggressive with them. Which really sucks in the solo queue, because you rarely have backup because people are horrifyingly timid. Running LRMs tends to curb my aggression and lets be a bit more cerebral about my positioning. I hate sniping, and I love to brawl and skirmish.
Edited by Escef, 15 June 2017 - 11:50 AM.
#18
Posted 15 June 2017 - 11:53 AM
1) Person is bad, doesn't use cover, understand counters and doesn't want to adapt
2) person is tryhard that takes a frikking video game way too dang seriously
3) person has some laughable belief that there is some deep skill and honor tied up in clicking pixels in a video game in a certain manner, and that anyone who disagrees with them are skill-less cowards, etc.
I mean honestly... I have no use for the d-bag hanging back at 900 meters saying "hold locks please" but if that sort of player wasn't doing that, they'd just find some other way to be useless, and at least this way they are staying out of my way. Honestly they bother me less than the morons who shoot their own team in their desperate need to pad their KDr epeen, or who park behind you and block your line of retreat.
Edited by Bishop Steiner, 15 June 2017 - 12:07 PM.
#19
Posted 15 June 2017 - 11:54 AM
Brain Cancer, on 15 June 2017 - 11:40 AM, said:
This.
The weapon system might have its issues. Doesn't mean one can't do well with it, as has been said multiple times already. it's just rare, from my experience, to see someone do a real good job with them.
#20
Posted 15 June 2017 - 12:03 PM
Brain Cancer, on 15 June 2017 - 11:40 AM, said:
My name is Brain Cancer, and I'm a missile addict.
Hi Brain Cancer, welcome to Missile Lovers Anonymous.
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