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Why All The Toxicity For Lrms


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#41 Brain Cancer

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Posted 15 June 2017 - 02:42 PM

The only reason you're piggybacking off other's armor is if you're nowhere near the fight (read: YOU ARE A BAD LURMER) using only parasitic locks (BAD POTATO) and whiffing like a mofo (PO-TAT-OE).

I usually end up with most of my armor yellow/orange, assuming I haven't had my launcher side torn clean off. Onions gonna get peeled, after all.

#42 Tordin

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Posted 15 June 2017 - 02:48 PM

Well I can at least come to 3 reasons.

1: PGI, struggle to make it overall effective and skillful to use, indirect missile weapon
2: Whiners and crybabies that refuse, deny or completely IGNORE all the counter to lurms and blame their death on a very situational weapon system.
3: Its as said a very situational /bipolar weapon system that needs improving in alot of ways, like much higher velocity, dmg and/ or at least high crit chance and spread reduction.

#43 Novakaine

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Posted 15 June 2017 - 02:48 PM

What I hate are those wretched arse snipers who sit in the rear and use their 11 other team mates.
For meat shields and then want to crow about KDR's and uber damage scores.
Go kick rocks.

#44 I_AM_ZUUL

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Posted 15 June 2017 - 02:49 PM

View PostWicked Gaming, on 15 June 2017 - 11:42 AM, said:

anyway thanks for the input and im gonna keep rockin my lrm boat because i ENJOY it of course when i see another lrm boat shooting missiles into the face of a rock i call them out but its all i can do no one listens to anything in pugs anyway


play a top tier LRM mech... also, if you have to say something then point out how they can steal your kills if they let you strip away all the armor from enemy. It incentives your teammates to cooperate instead of "pls hold locks" which just means you are worthless based on the previous experience of everyone they have ever played with who said that being worthless. Good LRMers NEVER ask for anyone to hold locks for them, they get their own from just behind the frontline with their own TAG while occasionally drifting forward to eat some damage if their mech is still fresh to help a teammate get back into cover without dying. Firing is super easy so you need to expand your battlefield awareness... it is why Commanders in BT drove LRM boats a preponderances amount.

#45 I_AM_ZUUL

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Posted 15 June 2017 - 02:54 PM

View PostNovakaine, on 15 June 2017 - 02:48 PM, said:

What I hate are those wretched arse snipers who sit in the rear and use their 11 other team mates.
For meat shields and then want to crow about KDR's and uber damage scores.
Go kick rocks.


Posted Image

that is how I feel whenever I see those selfish cancer pilots on my team and I know we are going to have to carry them to victory while they crow about how much damage they did hiding in the back and at least 3/4 of that damage is totally irrelevant since the match had already been won taking a position and they just hid so they could be part of the clean up.

#46 Brain Cancer

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Posted 15 June 2017 - 03:00 PM

Quote

selfish cancer


I am so not selfish, I tend to leave mostly-dead targets for other players to finish off, because time's a wasting on the next one. :)

Rear echelon vultures are trash on two legs. (I don't say trash cans, that's Uberurbieracist.)

#47 Luminis

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Posted 15 June 2017 - 03:04 PM

Got a semi-related question.

What do laser vomit builds on a Super Nova qualify as? KInda lore-friendly as that is what the 'Mech was designed to do? Posted Image Just want to know where I am at, on the "potato-to-metatryhard"-scale.

#48 Kubernetes

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Posted 15 June 2017 - 03:46 PM

View PostWicked Gaming, on 15 June 2017 - 11:37 AM, said:



i mean like i said i just started playing the game again and yea in my lrm boat my dmg is 900-1300 3-4 kills and im usually the last one alive


Riiiight. Why is it every potato comes on here with the "I'm averaging 1000 dmg and 3-4 kills"? No, no you're not. If you were, you'd be near the top of the leaderboards for match score.

#49 I_AM_ZUUL

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Posted 15 June 2017 - 04:06 PM

View PostKubernetes, on 15 June 2017 - 03:46 PM, said:

Riiiight. Why is it every potato comes on here with the "I'm averaging 1000 dmg and 3-4 kills"? No, no you're not. If you were, you'd be near the top of the leaderboards for match score.


is 64th on Assaults (leveled medium & heavy mechs for the clan dropdeck) high enough?

Edited by I_AM_ZUUL, 15 June 2017 - 04:07 PM.


#50 Bishop Steiner

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Posted 15 June 2017 - 04:13 PM

View PostKubernetes, on 15 June 2017 - 03:46 PM, said:

Riiiight. Why is it every potato comes on here with the "I'm averaging 1000 dmg and 3-4 kills"? No, no you're not. If you were, you'd be near the top of the leaderboards for match score.

dude

I'm so OP BR00T4L in mah LURMDog that I only run it every 5th match so as to give everyone else a chance. It's those other 4 mechs dragging down my score...... Posted Image

#51 Kubernetes

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Posted 15 June 2017 - 04:19 PM

View PostI_AM_ZUUL, on 15 June 2017 - 04:06 PM, said:


is 64th on Assaults (leveled medium & heavy mechs for the clan dropdeck) high enough?


I don't see you, but I could believe it more than the other guy.

#52 Scout Derek

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Posted 15 June 2017 - 04:21 PM

View PostKubernetes, on 15 June 2017 - 03:46 PM, said:

Riiiight. Why is it every potato comes on here with the "I'm averaging 1000 dmg and 3-4 kills"? No, no you're not. If you were, you'd be near the top of the leaderboards for match score.


This is them in reality, most of all LRM boats (and he was the last one too):

Posted Image

#53 Grayseven

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Posted 15 June 2017 - 04:37 PM

I think the hatred is more for boating than for LRMs. I don't mind LRMs on my team or my mechs as long as I don't have to rely solely on those LRMs to contribute to the team. Softening the bad guys up a bit while closing in on them is a viable strategy, forcing them into cover instead of advancing is as well, but you have to have a few beam weapons at the least to use when the enemy gets close and to cover your own backside when a fast, stealthy light sneaks up on you and gives you a laser vomit poke in the rump.

#54 I_AM_ZUUL

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Posted 15 June 2017 - 05:04 PM

View PostKubernetes, on 15 June 2017 - 04:19 PM, said:

I don't see you, but I could believe it more than the other guy.


Clan Alt... was using the AWS-8R to generate cbills, Clan mechs are so expensive. It is weird not having all the mechs, cbills, & still 8500 SP I have no idea how I am ever going to spend again.

#55 El Bandito

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Posted 15 June 2017 - 05:44 PM

LRMs are too good at noob smashing but mediocre vs. anyone else, unless you got team support, or have tons of experience with it. You just gotta deal with the fact that LRMs are polarizing weapon system, and there are a lot of salty players who dislike anything LRM related. Just don't declare that you got lurms unless some Narcer asks about it.
Also, don't bring LRM's on Siege maps, especially when attacking. That's just being ignorant.

#56 Mystere

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Posted 15 June 2017 - 05:55 PM

View PostWicked Gaming, on 15 June 2017 - 10:52 AM, said:

i don't get it back then people welcomed lrms i start playing again and soon as i announce lrms here i get cursed and bashed heck even when i don't announce it i still somehow get blamed for a loss even though no one still locks targets and i still manage to pull off 1300 dmg in matches with 4-5 kills. also just today i announced lrms and 2 people disconnected and one went afk forcing a loss, i gotta say this community has fallin off since i played last but not to make this thread all negative i have ran into a few people that have welcomed me and of course i say thank you to those people i always say if you can get locks gettum but don't do it at a risk of yourself. anyway i just noticed this community has gotten real toxic toward lurmers and its kinda sad for the people that cant even put up 100dmg just sayin


LRMs touched them in a bad place but are too ashamed to admit it. As such, they just lash out.

#57 Mystere

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Posted 15 June 2017 - 05:59 PM

View PostDread Render, on 15 June 2017 - 11:39 AM, said:

I am really only against LRM Boats. Nothing wrong with LRM as a 2nd, 3rd or 4th weapon.

Because they are not on the front line sharing their armor next to me as we deal damage to the enemy.
Because they don't see the blood they spill.


In short they're just like modern day generals. Those cowards just always stay behind the front lines.

And politicians are much much worse. They love starting wars and send other people's loved ones to die on foreigh lands they themselves will not send their own to.

Edited by Mystere, 15 June 2017 - 06:00 PM.


#58 Brain Cancer

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Posted 15 June 2017 - 06:02 PM

View PostMystere, on 15 June 2017 - 05:59 PM, said:


In short they're just like modern day generals. Those cowards just always stay behind the front lines.

And politicians are much much worse. They love starting wars and send other people's loved ones to die on foreigh lands they themselves will not send their own to.


I'm impressed, we managed to go from lurms to a scathing rebuke of politicians and war pigs.

Long range missiles are clearly a weapon of peace.

#59 Mystere

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Posted 15 June 2017 - 06:04 PM

View PostBrain Cancer, on 15 June 2017 - 06:02 PM, said:

I'm impressed, we managed to go from lurms to a scathing rebuke of politicians and war pigs.

Long range missiles are clearly a weapon of peace.


Thank you. Posted Image

#60 Wil McCullough

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Posted 15 June 2017 - 06:09 PM

There are good lurmers and then there are bad lurmers. The bad obes outnumber the good ones significantly. If you notice, not many players complain that lurms are op because they get wrecked by them. It's a strawman that some.forumites like to whip out whenever anti-lurm threads pop up.

The more common complaint (and where the hate stems from) comes from teammates of the lurmer. Just like in your case, op.

Why? Because lurms are a low skill floor, low skill ceiling weapon that tends to attract a certain kind of player - the kind that sit backs from the action lobbing missiles with ~33% accuracy rate on an exposed target. And that's if no terrain is in the way or ams is in play. The damage is also sandblasted across the enemy. And there's no way to change that. Lurms can't target weak components.

This makes the average lurmer a bad contributer to the team. And it's always put on show for the rest of his/her teammates because the average lurmer is always the last to die. If there's one thing players hate it's dying when you should be winning in numbers, only to see a bunch oflurmboats 900m from the fight chucking ordnance into hills.

Lurms are a bad weapon. Extremely ineffective. Bringing a lurmboat to a match is like bringing a nerf gun to a gun fight. And anyone familiar with how they work, both as the firer and on the receiving end, will tell you they need a much needed buff or overhaul.

The only good pilots who use lurms well tend to only use a small amount of them as damage amplification. Their main core damage still.comes from weapons like lasers or ballistics. That's the role lurms have been relegated to -damage amplification. It's like the whipped cream on a starbucks frappe. Works for some, doesn't work for others. Doesn't work well by itself and when you take a step back, it's inconsequential most of the time.







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