Why All The Toxicity For Lrms
#41
Posted 15 June 2017 - 02:42 PM
I usually end up with most of my armor yellow/orange, assuming I haven't had my launcher side torn clean off. Onions gonna get peeled, after all.
#42
Posted 15 June 2017 - 02:48 PM
1: PGI, struggle to make it overall effective and skillful to use, indirect missile weapon
2: Whiners and crybabies that refuse, deny or completely IGNORE all the counter to lurms and blame their death on a very situational weapon system.
3: Its as said a very situational /bipolar weapon system that needs improving in alot of ways, like much higher velocity, dmg and/ or at least high crit chance and spread reduction.
#43
Posted 15 June 2017 - 02:48 PM
For meat shields and then want to crow about KDR's and uber damage scores.
Go kick rocks.
#44
Posted 15 June 2017 - 02:49 PM
Wicked Gaming, on 15 June 2017 - 11:42 AM, said:
play a top tier LRM mech... also, if you have to say something then point out how they can steal your kills if they let you strip away all the armor from enemy. It incentives your teammates to cooperate instead of "pls hold locks" which just means you are worthless based on the previous experience of everyone they have ever played with who said that being worthless. Good LRMers NEVER ask for anyone to hold locks for them, they get their own from just behind the frontline with their own TAG while occasionally drifting forward to eat some damage if their mech is still fresh to help a teammate get back into cover without dying. Firing is super easy so you need to expand your battlefield awareness... it is why Commanders in BT drove LRM boats a preponderances amount.
#45
Posted 15 June 2017 - 02:54 PM
Novakaine, on 15 June 2017 - 02:48 PM, said:
For meat shields and then want to crow about KDR's and uber damage scores.
Go kick rocks.

that is how I feel whenever I see those selfish cancer pilots on my team and I know we are going to have to carry them to victory while they crow about how much damage they did hiding in the back and at least 3/4 of that damage is totally irrelevant since the match had already been won taking a position and they just hid so they could be part of the clean up.
#46
Posted 15 June 2017 - 03:00 PM
Quote
I am so not selfish, I tend to leave mostly-dead targets for other players to finish off, because time's a wasting on the next one.
Rear echelon vultures are trash on two legs. (I don't say trash cans, that's Uberurbieracist.)
#47
Posted 15 June 2017 - 03:04 PM
What do laser vomit builds on a Super Nova qualify as? KInda lore-friendly as that is what the 'Mech was designed to do?
#48
Posted 15 June 2017 - 03:46 PM
Wicked Gaming, on 15 June 2017 - 11:37 AM, said:
i mean like i said i just started playing the game again and yea in my lrm boat my dmg is 900-1300 3-4 kills and im usually the last one alive
Riiiight. Why is it every potato comes on here with the "I'm averaging 1000 dmg and 3-4 kills"? No, no you're not. If you were, you'd be near the top of the leaderboards for match score.
#49
Posted 15 June 2017 - 04:06 PM
Kubernetes, on 15 June 2017 - 03:46 PM, said:
is 64th on Assaults (leveled medium & heavy mechs for the clan dropdeck) high enough?
Edited by I_AM_ZUUL, 15 June 2017 - 04:07 PM.
#50
Posted 15 June 2017 - 04:13 PM
Kubernetes, on 15 June 2017 - 03:46 PM, said:
dude
I'm so OP BR00T4L in mah LURMDog that I only run it every 5th match so as to give everyone else a chance. It's those other 4 mechs dragging down my score......
#52
Posted 15 June 2017 - 04:21 PM
Kubernetes, on 15 June 2017 - 03:46 PM, said:
This is them in reality, most of all LRM boats (and he was the last one too):
#53
Posted 15 June 2017 - 04:37 PM
#54
Posted 15 June 2017 - 05:04 PM
Kubernetes, on 15 June 2017 - 04:19 PM, said:
Clan Alt... was using the AWS-8R to generate cbills, Clan mechs are so expensive. It is weird not having all the mechs, cbills, & still 8500 SP I have no idea how I am ever going to spend again.
#55
Posted 15 June 2017 - 05:44 PM
Also, don't bring LRM's on Siege maps, especially when attacking. That's just being ignorant.
#56
Posted 15 June 2017 - 05:55 PM
Wicked Gaming, on 15 June 2017 - 10:52 AM, said:
LRMs touched them in a bad place but are too ashamed to admit it. As such, they just lash out.
#57
Posted 15 June 2017 - 05:59 PM
Dread Render, on 15 June 2017 - 11:39 AM, said:
Because they are not on the front line sharing their armor next to me as we deal damage to the enemy.
Because they don't see the blood they spill.
In short they're just like modern day generals. Those cowards just always stay behind the front lines.
And politicians are much much worse. They love starting wars and send other people's loved ones to die on foreigh lands they themselves will not send their own to.
Edited by Mystere, 15 June 2017 - 06:00 PM.
#58
Posted 15 June 2017 - 06:02 PM
Mystere, on 15 June 2017 - 05:59 PM, said:
In short they're just like modern day generals. Those cowards just always stay behind the front lines.
And politicians are much much worse. They love starting wars and send other people's loved ones to die on foreigh lands they themselves will not send their own to.
I'm impressed, we managed to go from lurms to a scathing rebuke of politicians and war pigs.
Long range missiles are clearly a weapon of peace.
#60
Posted 15 June 2017 - 06:09 PM
The more common complaint (and where the hate stems from) comes from teammates of the lurmer. Just like in your case, op.
Why? Because lurms are a low skill floor, low skill ceiling weapon that tends to attract a certain kind of player - the kind that sit backs from the action lobbing missiles with ~33% accuracy rate on an exposed target. And that's if no terrain is in the way or ams is in play. The damage is also sandblasted across the enemy. And there's no way to change that. Lurms can't target weak components.
This makes the average lurmer a bad contributer to the team. And it's always put on show for the rest of his/her teammates because the average lurmer is always the last to die. If there's one thing players hate it's dying when you should be winning in numbers, only to see a bunch oflurmboats 900m from the fight chucking ordnance into hills.
Lurms are a bad weapon. Extremely ineffective. Bringing a lurmboat to a match is like bringing a nerf gun to a gun fight. And anyone familiar with how they work, both as the firer and on the receiving end, will tell you they need a much needed buff or overhaul.
The only good pilots who use lurms well tend to only use a small amount of them as damage amplification. Their main core damage still.comes from weapons like lasers or ballistics. That's the role lurms have been relegated to -damage amplification. It's like the whipped cream on a starbucks frappe. Works for some, doesn't work for others. Doesn't work well by itself and when you take a step back, it's inconsequential most of the time.
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