Jump to content

Why All The Toxicity For Lrms


133 replies to this topic

#61 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 15 June 2017 - 06:18 PM

Good pilots will tell you it's a waste of tonnage to throw on a single launcher. Looking through my garage, I don't see a single mech that's optimized for direct fire and yet has an extra 5+ tons to spare for a missile launcher. If I did have such tonnage I'd opt for a bigger engine or more heatsinks. Finally, the single launcher for suppression only works against potatoes anyway. I often see such builds and I can see right away when a guy is shooting a single LRM5 at me.

#62 PurplePuke

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 338 posts

Posted 15 June 2017 - 06:33 PM

I'm glad that the OP started a thread about LRMs and now we, the community, finally get to talk about it and share our well-thought out, respectful opinions.

This will be a great information-sharing experience, I'm sure.

#63 Fiona Marshe

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 756 posts
  • LocationAustralia

Posted 15 June 2017 - 07:47 PM

The inviolate law of successful LRMishing.

"Thou shall carry 30 tubes. No more, no less. Not 85 tubes, 30 tubes. Those who carry more than 30 tubes are tubers being carried upon the heads of giants. Ammunition seasoned to taste, but thou should call 'ammo dry' with 10 assisted kills and two enemy mechs alive. Thus shall your four backup medium lasers be known and feared throughout the Inner Sphere."

#64 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 15 June 2017 - 09:04 PM

View PostFiona Marshe, on 15 June 2017 - 07:47 PM, said:

The inviolate law of successful LRMishing.

"Thou shall carry 30 tubes. No more, no less. Not 85 tubes, 30 tubes. Those who carry more than 30 tubes are tubers being carried upon the heads of giants. Ammunition seasoned to taste, but thou should call 'ammo dry' with 10 assisted kills and two enemy mechs alive. Thus shall your four backup medium lasers be known and feared throughout the Inner Sphere."


Ooooh, she salty.

#65 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,090 posts
  • LocationLost in my C1

Posted 15 June 2017 - 10:04 PM

View PostEscef, on 15 June 2017 - 09:04 PM, said:

Ooooh, she salty.

View PostFiona Marshe, on 15 June 2017 - 07:47 PM, said:

The inviolate law of successful LRMishing.

"Thou shall carry 30 tubes. No more, no less. Not 85 tubes, 30 tubes. Those who carry more than 30 tubes are tubers being carried upon the heads of giants. Ammunition seasoned to taste, but thou should call 'ammo dry' with 10 assisted kills and two enemy mechs alive. Thus shall your four backup medium lasers be known and feared throughout the Inner Sphere."


You'd be surprized what 3 or 4 mls can do. Often I had far more kills and damage with them than two lrm 15s on the C1. Now with the skill tree you can spec C1 for mlas and heat using the lrm 15s as bait. Many a light shall know the pain of 4 mls on their legs with max cool down and burn time. I've been using the lrm15s and 4ml combo since closed beta and it still works.

#66 Bug Catcher

    Member

  • Pip
  • 10 posts

Posted 15 June 2017 - 10:10 PM

I die from missiles if I've let myself get caught in the open, or targeted by the enemy while his friends are close. That means it's my fault when I get killed. I don't see why people get mad because it's not like they can seek you out without a lock on you.

#67 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 15 June 2017 - 11:20 PM

View PostJediPanther, on 15 June 2017 - 10:04 PM, said:

You'd be surprized what 3 or 4 mls can do. Often I had far more kills and damage with them than two lrm 15s on the C1.


Sounds like you should drive the Jester instead. ;)

#68 Raigir

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 90 posts
  • LocationUS

Posted 15 June 2017 - 11:27 PM

I rather miss when supporting fire was a thing. Then again, that was when the catapult was the only heavy and light mechs were still something akin to a "scout" rather than a "reaper of souls".

Seems unnecessary and not very space efficient for all 12 mechs on a team to be nothing but direct fire PPC/Gauss/Laser boats.

#69 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 15 June 2017 - 11:37 PM

View PostJediPanther, on 15 June 2017 - 10:04 PM, said:



You'd be surprized what 3 or 4 mls can do. Often I had far more kills and damage with them than two lrm 15s on the C1. Now with the skill tree you can spec C1 for mlas and heat using the lrm 15s as bait. Many a light shall know the pain of 4 mls on their legs with max cool down and burn time. I've been using the lrm15s and 4ml combo since closed beta and it still works.


It's kinda wack that 80% of your free tonnage is spent on "bait" and only a minimal amount on real weapons.

#70 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 15 June 2017 - 11:49 PM

The problem with LRMs isn't the missiles themselves but that only 1 in 10 use them correctly. And just because you can camp behind cover and spread 900 damage around the enemy team doesn't mean you're using them correctly, if no kills actually result from that. If you cannot convert that damage into killing blows yourself, you should be on the damn chat telling the team who you're shooting at, so they can convert the damage to killing blows with whatever weapons they're carrying. Then the fire support is actually USEFUL. Otherwise...its just generating an artificial match score that benefits nothing but your own PSR.

Edited by Dee Eight, 15 June 2017 - 11:51 PM.


#71 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 15 June 2017 - 11:55 PM

View PostJediPanther, on 15 June 2017 - 10:04 PM, said:

You'd be surprized what 3 or 4 mls can do.


No, I wouldn't. I posted a video in this thread where my ALRM50 BLR-1S got 3 of the 5 kills it scored with the quad mediums. They're great for point defense and to finish off wounded mechs.

#72 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 16 June 2017 - 12:16 AM

There is a topic with almost exact same name on the same page. There are several others as well. But of course you had to make yet another one. These snowflakes ...

#73 Ced Riggs

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 825 posts
  • Locationunclear, mech stuck in bay.

Posted 16 June 2017 - 12:22 AM

I've seen Lurmers with ample backup weapons in the 300m range support a push, share armor and focus the called drops. That went well. I liked those lurmers. Sadly, they are a rare unicorn.

#74 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,871 posts

Posted 16 June 2017 - 12:26 AM

i dont hate the lermers unless they are deserving of disdain. if a lermer goes about lerming in a quasi serious fashion thats a good thing. there are a lot of good lermers out there, im reminded of this on those rare occasions where one gets me. if you are using it to make up for your lack of skill, then thats a crutch.

now the kicker, if you bring them into fp you will be made fun of. they come with a lot of bad habbits that are counter intuitive towards a fp victory. like that attack game where we spent 20 minutes waiting for the lerm boats to run out of ammo so we could push. lerms are a terrible weapon system when fighting the clock. you confront them and they give you that "theres plenty of time" bs. plenty of time for you to throw 2000 missiles at rocks so you can get a 200 match score.

Edited by LordNothing, 16 June 2017 - 12:27 AM.


#75 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 16 June 2017 - 01:30 AM

View PostWicked Gaming, on 15 June 2017 - 10:52 AM, said:

i don't get it back then people welcomed lrms i start playing again and soon as i announce lrms here i get cursed and bashed heck even when i don't announce it i still somehow get blamed for a loss even though no one still locks targets and i still manage to pull off 1300 dmg in matches with 4-5 kills.


Because LRMs are subpar weapons, and more often than not LRM players are dragging the team down.

People blame LRM users on losses, because they don't contribute a whole lot in plenty of matches. No focused damage, often blast 3/4 of their ammo into hard cover or AMS, don't share armor.

I just played two CW matches for the event on my alt, both were lopsided victories, caused by IS puggles simply using too many LRM mechs.

Edited by meteorol, 16 June 2017 - 01:31 AM.


#76 GrimReaper74

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 99 posts

Posted 16 June 2017 - 02:06 AM

I guess one of the most prevalent issues is that many lurmers don't really know what they are doing. This starts of with the build. More often than not I see lurm boats with no or insufficient back-up weapons but more than enough ammo to flatten Dresden another time.
Most of the time they do not even bother to use Artemis IV.
They also use mechs for that who would better be used for a different purpose (LRM Atlas???)
I imagine most of them do not even bother to use the proper skill nodes. I found the ome increasing the target fade time most useful.
Most pitiful of all the builds are the LRM 5 boats. I don't know why anyone still pilots these as they have become totally useless.

As for the actual piloting... firing at maximum range always have been a doubtful proposition at best. Apparently many do not realize that it takes 5 seconds flight time to hit with the necessity of constant lock. Not to mentiom those ppl firing IS launchers within minimum range or switching to other targets with a flight underway thus plastering the environment.... or firing into heat shutdown thus loosing the target lock. And most of all I love those who rely on other's locks entirely never even bothering to get their own locks and not moving with the team.

But on the other hand: The hate only really emerged after the introduction of the skill tree, since many do not want to invest into full radar deprivation.

Edited by GrimReaper74, 16 June 2017 - 02:06 AM.


#77 Ced Riggs

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 825 posts
  • Locationunclear, mech stuck in bay.

Posted 16 June 2017 - 02:23 AM

View PostFiona Marshe, on 15 June 2017 - 07:47 PM, said:

The inviolate law of successful LRMishing.

"Thou shall carry 30 tubes. No more, no less. Not 85 tubes, 30 tubes. Those who carry more than 30 tubes are tubers being carried upon the heads of giants. Ammunition seasoned to taste, but thou should call 'ammo dry' with 10 assisted kills and two enemy mechs alive. Thus shall your four backup medium lasers be known and feared throughout the Inner Sphere."

I will try this, then: The Mad Dog Prime "Baby Vomit". Maybe it'll fare better than the other forrays into lurming I had so far.

#78 Fiona Marshe Pureborn

    Member

  • PipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 39 posts

Posted 16 June 2017 - 03:11 AM

View PostCed Riggs, on 16 June 2017 - 02:23 AM, said:

I will try this, then: The Mad Dog Prime "Baby Vomit". Maybe it'll fare better than the other forrays into lurming I had so far.

Looks like a good weapon mix. You lose the flexibility of chain-fired LRM5s but can still throw missiles over the top of the front line while looking for the laser shots.
The 5 tons of LRM ammo should generate around 300 damage, with the lasers adding another 300-400 (depending on component stripping opportunities). My estimate would be 2 kills + 7 assists on average (3-4 KMDD).

#79 GrimReaper74

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 99 posts

Posted 16 June 2017 - 03:24 AM

View PostFiona Marshe Pureborn, on 16 June 2017 - 03:11 AM, said:

Looks like a good weapon mix. You lose the flexibility of chain-fired LRM5s but can still throw missiles over the top of the front line while looking for the laser shots.
The 5 tons of LRM ammo should generate around 300 damage, with the lasers adding another 300-400 (depending on component stripping opportunities). My estimate would be 2 kills + 7 assists on average (3-4 KMDD).


I would recommend that one actually with 4 ER-Meds, 1 Tag and 2 ALRM 20 with 6 tons of ammo. Also... the 6 LRM 5 MadDog is one of the now non viable builds as it is rendered useless by only a few AMS (2 are sufficient, 3 and the payload never even gets near the target).

#80 Ced Riggs

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 825 posts
  • Locationunclear, mech stuck in bay.

Posted 16 June 2017 - 04:40 AM

View PostFiona Marshe Pureborn, on 16 June 2017 - 03:11 AM, said:

Looks like a good weapon mix. You lose the flexibility of chain-fired LRM5s but can still throw missiles over the top of the front line while looking for the laser shots.
The 5 tons of LRM ammo should generate around 300 damage, with the lasers adding another 300-400 (depending on component stripping opportunities). My estimate would be 2 kills + 7 assists on average (3-4 KMDD).

I'll take that. Thanks for the comment.

View PostGrimReaper74, on 16 June 2017 - 03:24 AM, said:


.. The 6 LRM 5 MadDog is one of the now non viable builds as it is rendered useless by only a few AMS (2 are sufficient, 3 and the payload never even gets near the target).

Oh boy, is it ever. I tried the classic 6x ALRM5, 4x ERML, TAG Vulture, and it was like hammering my head into a brickwall. Did around 600 damage, got a few kills, but it wasn't fun at all to see most of my missile just get poofed out of the sky. As for the 2x ALRM20 build - that's too much devotion to LRMs for my liking. I'd rather have half a laser vomit alpha with me than that.

I'll give it a try. Thanks for the comment, too.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users