Cementi, on 16 June 2017 - 10:44 AM, said:
Heh that happened to me the other day actually. Had a 6 man, the two man and then a 4 man of some unit that would not respond on coms and barely moved from spawn. They did not engage till the other 8 of us were dead. I just shook my head. Their stats looked good though as they got lots of kills. Still lost the match though.
Sometimes I think "Church of Skill" needs to be replaced by "Church of Peen".
Brain Cancer, on 16 June 2017 - 11:12 AM, said:
I'll never call LRMs "efficient". Any spread weapon, by it's nature is not efficient as the most efficient weapon is the one that puts 100% of it's damage into the kill zone.
Even with spread weapons, the ones where you can direct/reduce spread are more efficient than ones you can't. You can aim an LB-X or get closer to shrink the number of locations hit with damage, likewise SRMs.
LRMs get Artemis for direct fire and can't actually aim where damage goes, plus they automatically waste some damage regardless on complete misses. They are the least efficient spread weapon of the lot.
This is true. Doesn't mean they can't be used efficiently or effectively. What is more efficient for saving your team mate who got jumped other side of the hill by a pair of Lights? Using his targeting and LRMs while you try to get an actual LoS solution, or staring at his health monitor while he dies because your PPFLD weapons can't get around that hill to help him.
Like I stated, too many variables in any game for binary statements.