I think the question we need to consider is, given that the best and most accepted path to victory the vast majority of the time is 'kill the enemy as quickly as possible', and doing damage is really the best way to accomplish this, is the commando an 'effective' mech if it still has significant difficulty putting up damage despite the fact that it is hard to kill?
If the answer to that question is, 'it is supposed to be a tanky squirrel, despite the fact that such a playstyle without the requisite firepower is unlikely to contribute very much to team victories, i.e. the commando is not supposed to be 'effective'', that is a valid answer that indicates a certain philosophical direction for the game.
If the answer is 'no, in a perfect world the average pilot should be able to do similar damage whether in something big and fat or something small and fast', then maybe the commando could do with some firepower quirks/hard point balancing adjustments so it isn't as ignored on the battlefield as it currently is, as a minor distraction by most mechs in most scenarios? (perhaps this is already planned? And we are not talking piranha-level firepower by any means, BTW)
Edited by Capt Deadpool, 25 June 2021 - 01:54 PM.