Most Powerful Ppc&gauss
#1
Posted 19 June 2017 - 09:22 AM
I could only find one which can carry 2xPPC and 2xgauss in hands with lower arm actuators, it's Marauder IIC Hero Scorch. Dire Wolf can carry both in arms too, but without lower arm actuators.
Are there others, I was manually looking at store, which doens't have all special mechs. What about second best things, like gauss in hand and PPCs in high torso mounts?
#2
Posted 19 June 2017 - 09:25 AM
#3
Posted 19 June 2017 - 09:31 AM
The nice thing about it is that you can run an asymmetrical loadout which means you can dedicate one side as a shield.
http://mwo.smurfy-ne...3f51b33df016b24
#4
Posted 19 June 2017 - 09:43 AM
http://mwo.smurfy-ne...058649fdc4ec375
If only PGI would release it from it's mobility shackles back to the days of true fear...
And yes, you can make it asymmetric, but it's a Direwhale. You're not turning, corner peeking or twisting. You're turning mechs info vapor. Or getting horribly murdered from behind.
#5
Posted 19 June 2017 - 09:54 AM
#6
Posted 19 June 2017 - 10:02 AM
Sniper weapons start to really shine, when the platform allows you to quickly change levels, jump to advantageious positions or even jump snipe. Cross canyons like in canyon network, get to elevated positions like on mining etc etc.
Even if a direwolf or kodiak could double the firepower, that still pales compared to the ability to constantly have way more firing options and vectors.
Ur firepower wont do you any good if you can only use it in 30 % of the scenarios.
As it is now, Night Gyr outclasses any other double gauss option - clan or Is - by a huge margin.
It also looks like a space marine.....and who doesnt love space marines
#7
Posted 19 June 2017 - 10:07 AM
Outside of that, honestly the Whale is nice with 2-4 extra ERML on top for some extra oomph when you need it as is the Night Gyr. The KDK-3 with Gauss/PPCs just isn't near as good as it used to be, especially in an era where asymmetry is honestly not worth it.
#8
Posted 19 June 2017 - 05:55 PM
#9
Posted 20 June 2017 - 02:14 AM
The further you go down the given list, the more of a joke build it becomes. For 12v12 ammo concerns are quite important, NTG for example isn't viable. For 8v8 comp play on the other hand it is.
#10
Posted 20 June 2017 - 04:06 AM
Huntsman get 2 for the price of one (double Gauss double ERPPC for only two lifes)- only half the fire power but twice the mobility plus working jumpjets
Edited by Karl Streiger, 20 June 2017 - 04:06 AM.
#11
Posted 20 June 2017 - 04:15 AM
#13
Posted 20 June 2017 - 04:54 AM
Edited by Bigbacon, 20 June 2017 - 04:54 AM.
#14
Posted 20 June 2017 - 05:03 AM
This leads to really ****** DPS even for a sniper and if you get hit by LRM you gonna lose your legs or whatever part you stripped armor off.
I tried NTG with 2 ppc and I was not pleased, i think 2 Gauss 1 PPC is way better.
Im running 2 gauss, 1erppc and 2 ermed.
#15
Posted 20 June 2017 - 06:13 AM
It also gets hover jets, but I wouldn't factor those into performance due to how bad they are.
#16
Posted 20 June 2017 - 08:26 AM
#17
Posted 20 June 2017 - 08:49 AM
El Bandito, on 19 June 2017 - 05:55 PM, said:
I'll probably run the Knockout with goose waffles and pea pieces.
[Edit] SO CLOSE!
Edited by Jay Leon Hart, 20 June 2017 - 08:50 AM.
#18
Posted 20 June 2017 - 08:51 AM
The velocity diff's between the erPPC and gauss mess with me...
I actually like erLL + gauss...make shift laser sight.
On a side note, I'm surprised how many folks let you full burn a cERLL...several times now I'm like...does this dude know i'm burning a hole in his chest...they only seem to get moving after the thunk of the dual gauss hitting them.
#19
Posted 20 June 2017 - 10:24 AM
2 PPC + 2 GAUSS
Wooosh!
#20
Posted 20 June 2017 - 10:32 AM
Ultimax, on 20 June 2017 - 06:13 AM, said:
It also gets hover jets, but I wouldn't factor those into performance due to how bad they are.
In this instance Ultimax, I think that the using a MAD-IIC Scorch would be the better choice due to the inherent inefficiencies of a 90t platform over an 85t platform. Granted the 90t can boast more armour, yet will have to give up engine size to reach it, due to the extra weight of the base engine required to get the same ground speed. It's really going to come down to how much Yaw and Pitch angles the Mad Cat II is going to get, as well as how will her hit boxes work with being about 20% larger than a standard Timber Wolf....
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