Khobai, on 02 July 2017 - 09:26 AM, said:
no its definitely a loose end. thats why energy draw was going to limit you to 30 damage of weapons at a time. if PGI thought it was fine they wouldnt have actively invested resources in the energy draw system which was created specifically to prevent the loopholes that ghost heat allows.
PGI invests a lot of resources doing things only to find out they suck later. Energy Draw was one of them. Laser range tied to targeting was another. FW is perhaps the biggest flop of all.
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I just played a game on PTR 10 minutes ago where I took two heavy gauss and a heavy PPC on a sleipner and I killed an undamaged archer in one shot with a 65 damage alpha.
This is somehow worse than me doing the same thing with SRMs and an AC/20 on an Atlas S at what was invariably the same distance? Please. You get carelessly close to the brawly assaults, which are otherwise too slow to actually close on their own, you deserve what you get.
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You can one shot other mechs with combinations of weapons on PTR right now. That kindve crap shouldnt be allowed. So yeah I agree with Kanajashi that Heavy Gauss needs to be limited to 1 charging up at a time. That and rocket launchers need a hard cap on how many can be fired.
What you don't want to acknowledge is that, to bring this type of build with an IS 'Mech, you have to give up speed, durability, cooling and, in this case, range. You are eminently vulnerable and anybody experienced who sees that build in a full match is going to have you for breakfast. It's not like the KDK-3 which gave up nothing, or the NTG which still gives up nothing.
That's why allowing a 40-44 ton weapons payload to do what it is obviously meant to do is fine; because it's a gimmick. Gimmicks are annoying on occasion but, by their nature, they do not appreciably impact balance because they are a net detriment. You can't keep up, you can't handle targets that are far away and mobile, you can't watch your back very well, and Lights can duck under your guns.
Your Slepnir is a gimmick. It will get consistently mulched in 12 v 12, especially with those massive grenades in the sides. Did you even bring C.A.S.E. to protect your CT?
Khobai, on 02 July 2017 - 09:50 AM, said:
yeah but im not talking about eliminating PPFLD completely. just the combinations of weapons that allow you to do 50+ PPFLD.
Thats pretty much specifically gauss/PPC combinations.
Twin 10s and twin HPPCs come close at 46. I'm already roasting due to heat from the weight of the build, and you've now given me ghost heat for Gauss, so what's the next best thing and what's another 6 points? I even get to bring two more DHS out of the deal to help with that heat, and I don't have to deal with the charging; I can snap-fire.
And it's not like a 20 and a pair of snubs is that heavy or that hot for its damage, and that's 40 damage right there. A pair of PPCs and a Gauss was 35, a pair of PPCs and a pair of AC/5 is 30, again, what have we really accomplished? You are talking about nerfing builds whose entire purpose is to maximize damage to a single component to a degree where heat from ACs is deceptively inconsequential. Gauss + PPC doesn't look like a good brawling build, and it isn't optimal, but it does more DPS where you want it than most builds can overcome and adding 2 points of heat per gun by making me use AC/10 isn't going to change much.
It is for this exact reason that PGI has not buffed the AC/10, despite it being a middling weapon not taken on any serious builds playing to win.
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you only need to link gauss with PPCs. other ballistics generate heat, or in the case of clans other ballistics arnt even PPFLD. its the fact gauss generates little or no heat that makes it problematic because it has extremely high affinity with high heat PPCs.
You think the lack of FLD matters on a target that isn't expecting to get shot? Why do you think cERLL work in conjunction with Gauss on the NTG?