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Heavy & Light Gauss

Balance Loadout Weapons

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#141 Snowbluff

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Posted 02 July 2017 - 09:51 AM

View PostYeonne Greene, on 02 July 2017 - 09:46 AM, said:


That's one opinion. On the other hand, ACs would be completely and totally useless without it. See also: cAC.
Yeah, I like IS AC :(


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Can't fire a Gauss with two PPCs: meta goes to dual PPC: meta swaps to twin PPCs with some form of conventional ballistic, NTG still wins, might see more IS 'Mechs with AC/5.

I'd like to think that at only 2 PPCs, a timberwolf would take the meta. They have 5 heat sinks in the engine, and move more quickly. Still, the point is still valid. NTG is crazy good.

#142 Y E O N N E

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Posted 02 July 2017 - 09:53 AM

View PostSnowbluff, on 02 July 2017 - 09:51 AM, said:

Yeah, I like IS AC Posted Image


So do I, but they simply can't fill the role they ought to be able to. If the 10 had good range and velocity, we wouldn't be debating over HPPC == 15 damage so vehemently. A pair of 5s is no better than a Gauss for this niche.

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I'd like to think that at only 2 PPCs, a timberwolf would take the meta. They have 5 heat sinks in the engine, and move more quickly. Still, the point is still valid. NTG is crazy good.


With only two PPCs as an option, Summoner takes it over the TBR but, even then, the CTF-3D or GHR with two HPPC might actually offer an alternative and equivalent option.

#143 Y E O N N E

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Posted 02 July 2017 - 12:19 PM

View PostKhobai, on 02 July 2017 - 09:26 AM, said:

no its definitely a loose end. thats why energy draw was going to limit you to 30 damage of weapons at a time. if PGI thought it was fine they wouldnt have actively invested resources in the energy draw system which was created specifically to prevent the loopholes that ghost heat allows.


PGI invests a lot of resources doing things only to find out they suck later. Energy Draw was one of them. Laser range tied to targeting was another. FW is perhaps the biggest flop of all.

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I just played a game on PTR 10 minutes ago where I took two heavy gauss and a heavy PPC on a sleipner and I killed an undamaged archer in one shot with a 65 damage alpha.


This is somehow worse than me doing the same thing with SRMs and an AC/20 on an Atlas S at what was invariably the same distance? Please. You get carelessly close to the brawly assaults, which are otherwise too slow to actually close on their own, you deserve what you get.

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You can one shot other mechs with combinations of weapons on PTR right now. That kindve crap shouldnt be allowed. So yeah I agree with Kanajashi that Heavy Gauss needs to be limited to 1 charging up at a time. That and rocket launchers need a hard cap on how many can be fired.


What you don't want to acknowledge is that, to bring this type of build with an IS 'Mech, you have to give up speed, durability, cooling and, in this case, range. You are eminently vulnerable and anybody experienced who sees that build in a full match is going to have you for breakfast. It's not like the KDK-3 which gave up nothing, or the NTG which still gives up nothing.

That's why allowing a 40-44 ton weapons payload to do what it is obviously meant to do is fine; because it's a gimmick. Gimmicks are annoying on occasion but, by their nature, they do not appreciably impact balance because they are a net detriment. You can't keep up, you can't handle targets that are far away and mobile, you can't watch your back very well, and Lights can duck under your guns.

Your Slepnir is a gimmick. It will get consistently mulched in 12 v 12, especially with those massive grenades in the sides. Did you even bring C.A.S.E. to protect your CT?

View PostKhobai, on 02 July 2017 - 09:50 AM, said:

yeah but im not talking about eliminating PPFLD completely. just the combinations of weapons that allow you to do 50+ PPFLD.

Thats pretty much specifically gauss/PPC combinations.


Twin 10s and twin HPPCs come close at 46. I'm already roasting due to heat from the weight of the build, and you've now given me ghost heat for Gauss, so what's the next best thing and what's another 6 points? I even get to bring two more DHS out of the deal to help with that heat, and I don't have to deal with the charging; I can snap-fire.

And it's not like a 20 and a pair of snubs is that heavy or that hot for its damage, and that's 40 damage right there. A pair of PPCs and a Gauss was 35, a pair of PPCs and a pair of AC/5 is 30, again, what have we really accomplished? You are talking about nerfing builds whose entire purpose is to maximize damage to a single component to a degree where heat from ACs is deceptively inconsequential. Gauss + PPC doesn't look like a good brawling build, and it isn't optimal, but it does more DPS where you want it than most builds can overcome and adding 2 points of heat per gun by making me use AC/10 isn't going to change much.

It is for this exact reason that PGI has not buffed the AC/10, despite it being a middling weapon not taken on any serious builds playing to win.

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you only need to link gauss with PPCs. other ballistics generate heat, or in the case of clans other ballistics arnt even PPFLD. its the fact gauss generates little or no heat that makes it problematic because it has extremely high affinity with high heat PPCs.


You think the lack of FLD matters on a target that isn't expecting to get shot? Why do you think cERLL work in conjunction with Gauss on the NTG?

#144 Khobai

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Posted 02 July 2017 - 01:01 PM

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PGI invests a lot of resources doing things only to find out they suck later. Energy Draw was one of them. Laser range tied to targeting was another. FW is perhaps the biggest flop of all.


the fact energy draw failed isnt whats important though. whats important is WHY pgi felt they needed energy draw in the first place.

PPFLD being completely out of control is why they needed it.

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This is somehow worse than me doing the same thing with SRMs and an AC/20 on an Atlas S at what was invariably the same distance? Please. You get carelessly close to the brawly assaults, which are otherwise too slow to actually close on their own, you deserve what you get.


except you actually cant one shot heavy mechs with SRMs and an AC20. it doesnt do 65 damage to one location. the damage on the SRMs spreads out and hits different locations. Which is why its not classified as a PPFLD build and why its perfectly okay.

63 damage to one location = not okay
20 damage to one location and 48 damage spread out all over the place = fine

see the difference? its a big one.

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What you don't want to acknowledge is that, to bring this type of build with an IS 'Mech, you have to give up speed, durability, cooling and, in this case, range


you only have to give up maybe one or two of those things. not all of them. cooling for example doesnt matter when heavy gauss is only 2 heat. and you can still easily max out the survival tree for durability. Yeah you have to give up some speed, but Sleipner isnt exactly known for breaking speed records with any build, so its a moot point.

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Your Slepnir is a gimmick. It will get consistently mulched in 12 v 12


Of course its a gimmick. i never claimed it wasnt. but the point is getting one shotted even by gimmick builds is not fun. splatapults were a gimmick build at one time and used to walk around one shotting people with SRMs. it wasnt fun.

MWO should be fun. Getting one shotted isnt fun. Its really as simple as that. And I guarantee you I can consistenly oneshot at least one enemy mech in 12v12. If I could do it in my Direstar I can certainly do it in my Sleipner, which is far better than the Direstar.

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Twin 10s and twin HPPCs come close at 46.


Okay but 46 isnt 50+ though. I said PPFLD really only needs to be severely cracked down in cases where its 50 or more.

50 is where I set the cutoff for where PGI needs to take action. not 30. not 35. not 40. not 46. 50.

50 50 50 50 50 50

50.

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You think the lack of FLD matters on a target that isn't expecting to get shot? Why do you think cERLL work in conjunction with Gauss on the NTG?


ERLL works fine in conjunction with gauss. But its not overpowered like PPC/Gauss because the ERLL isnt front loaded damage.

Its the same reason the Atlas with SRMs is fine because SRMs arnt PPFLD. Neither is the ERLL.

High volume PPFLD is what makes the game unfun because no one likes being completely cored out or instakilled in one hit. So yeah we wanna avoid that.

Edited by Khobai, 02 July 2017 - 01:16 PM.


#145 Zergling

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Posted 02 July 2017 - 01:51 PM

View PostKhobai, on 02 July 2017 - 08:28 AM, said:

because gauss combod with PPCs is never just 30 damage. its 50+


Yeah... except triple Large Pulse already can be combined with dual Gauss for 60 alpha


View PostKhobai, on 02 July 2017 - 09:26 AM, said:

I just played a game on PTR 10 minutes ago where I took two heavy gauss and a heavy PPC on a sleipner and I killed an undamaged archer in one shot with a 65 damage alpha.


That must have either a headshot or a badly built Archer, because the even the Archer with the worst structure quirks has +9 side torso structure, giving it 39 structure.
In other words, that Archer must have been running 26 side torso armor or less, with an XL engine.

Amusing fact: the range band you had to inflict that 65 damage alpha was only 90 meters wide, 90 to 180 meters.
At 90 meters or less, the Heavy PPC would be in minimum range and you'd only have a 50 damage alpha. Beyond 180 meters, the Heavy Gauss damage would be dropping.

Edited by Zergling, 02 July 2017 - 01:51 PM.






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