MWO has reached the point where its impossible to differentiate weapons because there are too few numerical stats they can actually change to make weapons different.
The best way for PGI to balance weapons moving forward is to add non-stat based abilities to weapons.
For example PPCs could cause HUD disruption. Gauss weapons could pierce armor and get through armor crits (but do less overall damage in exchange for penetrating armor). Missiles could do extra crit/internal structure damage. Autocannons could knock mechs around more. Etc...
By giving weapons non-quantifiable abilities, it makes it impossible to compare two weapons and say with certainty which weapon is the best one; like you can when the only differences between weapons are numeric values. With non-quantifiable abilities, every weapon would be good when used in a specific situation.
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IMHO, LGauss just needs stupendous range, stupendous velocity, and a fast enough cycle rate to significantly out-DPS a single standard Gauss rifle.
Longer range and better velocity sure. But it should definitely not out-dps gauss.
Thats like saying an AC5 should outdps an AC10. nope. thats not how it works.
The bigger and heavier a weapon is the more dps it should do. Otherwise its extra tonnage/crits arnt justified. light gauss weighs less than standard gauss so it shouldnt get better dps, that goes against the whole principle of heavier weapons having better dps than lighter weapons.
light gauss should do around 2.1-2.2 dps (compared to gauss' 2.6 dps), but have better range and better velocity than standard gauss. light gauss should have a shorter charge time too so you can snapfire with it more easily than standard gauss.
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The cooldown for LGauss should be quite fast if it retains 8 DMG per shot
it should have 3.0 cooldown with a 0.5 charge time. That puts its dps at 2.28 which is right around where it should be.
It should also have a 750m range and a 2300m/s velocity.
And it needs to be 10 tons not 12 tons. At 12 tons it will never be a good weapon.
Edited by Khobai, 24 June 2017 - 08:10 AM.