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How'd You Build Your Kaiju?


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#41 Gagis

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Posted 23 June 2017 - 05:45 AM

So far the only build I have reached 800-900 damage with has been the 6x MPL + 2x LBX10 with STD335. All other ideas have performed worse, and none have taken me to the 1000 damage benchmark yet.

Getting a little frustrated here.

#42 The6thMessenger

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Posted 23 June 2017 - 05:46 AM

View PostKangarad, on 23 June 2017 - 05:40 AM, said:

you can't mount 2 gauss and an xl with the almost guaranteed crit out and explosion, and you can't bring a high alpha due to hardpoint setup. and for energy your better of with a samller mech like the battlemaster unless we get god quirks... and I'd rather have it changed so that it doesnt need god quirks to become reliable. (then again I got an xl guass k2... and it explodes all the time just like my 2 gauss HBK...)


Yes you can mount 2x gauss with an XL. You could only die faster. But the thing is that, you can get out more damage doing it, depending on how you play it.

Yes you can bring out a high alpha, compensate with bunch of lasers.

View PostKangarad, on 23 June 2017 - 05:40 AM, said:

but if you find away that doesnt require to quirk it to high hell or a build that can be played reliable without having to hope to encounter noobs id be listening.


Why are you expecting me to god-quirk. I never said that we have to maintain the current setup. I only said that your solution tread on pay to optimize. Please stop misconstruing my position.

#43 9thDeathscream

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Posted 23 June 2017 - 05:49 AM

Toying with the idea 6ml 2Uac5 + ALrm15.

Lrm for a little indirect fire while getting into firing position.

Edited by Kharonn, 23 June 2017 - 05:50 AM.


#44 Kangarad

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Posted 23 June 2017 - 06:17 AM

View PostThe6thMessenger, on 23 June 2017 - 05:46 AM, said:


Yes you can mount 2x gauss with an XL. You could only die faster. But the thing is that, you can get out more damage doing it, depending on how you play it.

Yes you can bring out a high alpha, compensate with bunch of lasers.



Why are you expecting me to god-quirk. I never said that we have to maintain the current setup. I only said that your solution tread on pay to optimize. Please stop misconstruing my position.

id like it to actualy be worth playing... I make more cbills on non cbill mechs than this thing. also I still thing that other mechs do the 2 ballistics in st high mounted better. and that even with teat it would not be able to match teh 0000 in brawling or any of the other variants on theyr specific strong points. it just offers a differnt version of kgc builds just like the ballistic black knight compared to all the non ballistic ones.

what would you think this mech requires? what makes those 6 energy points attractive to use over mechs that have more of em in high hardpoints on chassi which can run the same builds more efficiently in a long shot which also have quirks on them too.

cant realy increase the hardpoint number and if we move the energy points then that kinda takes away from the setup.

there just isnt much that would make this mech good enoguh to consider using over others at the moment. 6ml + 2 lbx10? might aswell get a heavy, infact I think the marauder uses those hardpoints way better than the kgc with this setup.

#45 The6thMessenger

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Posted 23 June 2017 - 06:23 AM

View PostKangarad, on 23 June 2017 - 06:17 AM, said:

id like it to actualy be worth playing... I make more cbills on non cbill mechs than this thing. also I still thing that other mechs do the 2 ballistics in st high mounted better. and that even with teat it would not be able to match teh 0000 in brawling or any of the other variants on theyr specific strong points. it just offers a differnt version of kgc builds just like the ballistic black knight compared to
all the non ballistic ones.


And i agree. However that does not mean it should tread on P2O, and that's the core of our discussion. What, me disagreeing with you means that i'm fine with the current Kaiju? No i'm not. All i ever did is disagreed with you.

View PostKangarad, on 23 June 2017 - 06:17 AM, said:

what would you think this mech requires? what makes those 6 energy points attractive to use over mechs that have more of em in high hardpoints on chassi which can run the same builds more efficiently in a long shot which also have quirks on them too.

cant realy increase the hardpoint number and if we move the energy points then that kinda takes away from the setup.


Personally, i don't know. Maybe if it had 3B and 3M on the RT/LT respectively, and just 2E on each arm. It's much more flexible that way. Total amount stays the same.

View PostKangarad, on 23 June 2017 - 06:17 AM, said:

there just isnt much that would make this mech good enoguh to consider using over others at the moment. 6ml + 2 lbx10? might aswell get a heavy, infact I think the marauder uses those hardpoints way better than the kgc with this setup.


I agree. But P2O variant is not the way to do it.

#46 Kangarad

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Posted 23 June 2017 - 06:51 AM

View PostThe6thMessenger, on 23 June 2017 - 06:23 AM, said:


And i agree. However that does not mean it should tread on P2O, and that's the core of our discussion. What, me disagreeing with you means that i'm fine with the current Kaiju? No i'm not. All i ever did is disagreed with you.



Personally, i don't know. Maybe if it had 3B and 3M on the RT/LT respectively, and just 2E on each arm. It's much more flexible that way. Total amount stays the same.



I agree. But P2O variant is not the way to do it.

that 3b 3m could work. also on p2o we would have to move teh 2m slots out of teh side torsy instead fo having em share teh ballistic points for that, probably move em in the arms to fully optimize building for alpha.

Edited by Kangarad, 23 June 2017 - 06:52 AM.


#47 LORD ORION

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Posted 23 June 2017 - 07:52 AM

This is probably the 1st thing I would try... 6x Large Pulse, full heat, armor, 2x air strikes and 3 spare skill points to do whatever.

http://mwo.smurfy-ne...0700d1253f21785
https://kitlaan.gitl...146fd&s=Weapons

#48 Belacose

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Posted 23 June 2017 - 08:20 AM

View PostThe6thMessenger, on 20 June 2017 - 09:29 PM, said:

How'd you build your Kaiju? Honestly i couldn't get a good build out on it. First i tried 2x LB10X + 2x SRM4A + 6 ML -- didn't really pan out well as i'm reminded of the damn speed.


Ditch the SRMs and upgrade engine size and that's exactly what I run on mine on my IS account.





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