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Why Not? The Annihilator Is Doa


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#21 Kiiyor

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Posted 22 June 2017 - 06:57 PM

View PostDAYLEET, on 22 June 2017 - 06:49 PM, said:

The Cyclops do have good length between cockpit and arms weapons but not near as bad as the Annihilator. The Cyclops is fast and can move and that its saving grace. The Annihilator is slow AF and will take minutes from the time you see the enemy to when your arms clear terrain. The dev didnt answer when i asked if the arms would stay elevated like shown. If they dont it will be even worse. The KingCrab has two weakness, the wide arms which the Annhilator shares(you get used to it if you drive it often but still at the mercy of the map) and a flat head when its raining lrm which the Annihilator doesnt have but it has terrible disconnect of the cockpit and arm weapons which the KingCrab dont have.

I usualy shoot down doa thread but the Anni really looks to have crippling deficiencies.


It can still run a 300 engine. Though it won't be a speed demon, it will be workable.

As for clearing terrain, from the side, it won't be as much of an issue - and anyway, most of it's firepower will come from it's torso mounts, which look to be quite high - higher than the Cyclops at any rate. I think the arms will be used mostly for afterthought fire, or for weapons split down the middle. Side peek FTW. You could even make a shield side if you wanted to, and though the arms will be garbage for shielding, that potbelly might provide some stalker-itis in spreading damage.

All this is moot until we see scaling and hitbox size anyways. My gut tells me that it will indeed have issues with hill humping, but side peeking will be viable.

Also, that DPS. If something wants to stay and shoot at me while I bring all my weapons to bear, then let them. If I struggle against fast peeking enemies with high alphas, i'll just increase my own alpha... with dual heavy gauss, or some UAC10/20s.

#22 Kanil

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Posted 22 June 2017 - 07:10 PM

You're right that PGI's pricing/rewards system is out of whack, but it's unlikely to change. File this next to "Omnimechs cost more just because" and "non-collectors don't count towards loyalty rewards".

#23 roboPrancer

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Posted 22 June 2017 - 08:16 PM

I am running the black knight alot in anticipation of the annihilator. They both have craning high necks and harpoints down around their ankles.

Considering the annihilators inevitable agility suckage it is going to be really frustrating for alot of people who bought it. It will definitely be a glass cannon, no doubt.

#24 MischiefSC

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Posted 22 June 2017 - 08:26 PM

So everyone CTs the Cyclops via head shots?

And the Banshee? In terms of distance above the torso the Banshees head sticks up as much as the Anni does.

What hurts the Anni is the stalker STs, so twisting is a real problem. Arms don't cover you.

However, that usually comes with some serious structure/armor buffs.

Also, 5 RACs. Maybe 6.

Everything else is irrelevant.

#25 Kiiyor

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Posted 22 June 2017 - 11:37 PM

View PostMischiefSC, on 22 June 2017 - 08:26 PM, said:

So everyone CTs the Cyclops via head shots?

And the Banshee? In terms of distance above the torso the Banshees head sticks up as much as the Anni does.

What hurts the Anni is the stalker STs, so twisting is a real problem. Arms don't cover you.

However, that usually comes with some serious structure/armor buffs.

Also, 5 RACs. Maybe 6.

Everything else is irrelevant.


You can do 6xRAC5, but it's a squeeze. 4 and a light peep or two looks to work better.

Or 6 rac2's+whatever :)

#26 Paigan

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Posted 22 June 2017 - 11:47 PM

View PostRestosIII, on 22 June 2017 - 05:12 PM, said:

Can we stop making threads that are replies to people? It's getting really annoying. Especially now that it's not even a forum conversation you're replying to FFS.

What the anime guy says.
Also, where are the gifs?! Posted Image

#27 RestosIII

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Posted 23 June 2017 - 12:09 AM

View PostPaigan, on 22 June 2017 - 11:47 PM, said:

Also, where are the gifs?! Posted Image


I've been restricting my gif flow for a number of reasons lately, with the main ones being that I'm in a slight gif drought (nothing serious, just can't be wasteful), and the fact that I'm a little worried that the amount of people with me on their ignore list is reaching critical levels. So my main outlet is the gif thread currently.

Now, if you have any requests, I'd be glad to help you out... :P (Seriously though, at this point if I get a new sig, it's just going to be an advertisement for scene-to-gif conversions on demand)

Anyways, on the subject of the Annihilator... TBH I'm not a huge fan of the more boxy look that they're giving her. I prefer smooth, somewhat fat, curves on her myself. But hey, despite my qualms about how effective she'll be, I need to get her eventually, just out of nostalgia.

#28 FLG 01

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Posted 23 June 2017 - 05:20 AM

Lovely: Annihilator fans reassuring themselves by comparing their pet to the King Crab - obviously the premier assault Mech in MWO.

What's next, Uziel fans telling us how "iconic" the Mech is for not showing up in any FCCW story or RAT?


View PostMischiefSC, on 22 June 2017 - 08:26 PM, said:

Also, 5 RACs. Maybe 6.

Everything else is irrelevant.


Only works with RAC2s, unless you want the 200 engine.
And 6 RAC2s likely require a lot of face time. Good luck getting that face time with an Annihilator.

Edited by FLG 01, 23 June 2017 - 05:22 AM.


#29 Trenchbird

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Posted 23 June 2017 - 05:32 AM

The Uziel's more of a throwback to the older Mechwarrior Games, not the battletech stories.

That said, I think the Annihilator's the same story. Which I hate, because there's far better or more iconic assaults than the Annihilator at everything except for sheer ballistic spam.

#30 Fox the Apprentice

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Posted 23 June 2017 - 05:49 AM

View PostFLG 01, on 23 June 2017 - 05:20 AM, said:

[...]
Good luck getting that face time with an Annihilator.

If an Annihilator/Atlas/<insert 100 ton mech here> can't get face time, nothing can.

#31 FLG 01

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Posted 23 June 2017 - 06:03 AM

Well sure, the 100 tonner survives, but I am more concerned about the target allowing that face time, i.e. being shot (and, in case of the RACs, politely waiting for the RACs to spin up...). Escaping from a Daishi in game is not exactly difficult.

Edited by FLG 01, 23 June 2017 - 06:03 AM.


#32 Luminis

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Posted 23 June 2017 - 06:14 AM

The Annihilator is like MWO's A-10 Warthog: Slow and ugly but it brings the BRRRRRRRRRRRRRT! like none other.

#33 roboPrancer

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Posted 23 June 2017 - 06:40 AM

You have to set up shop in the middle of your team and just punish any enemies with dakka. I dont see too much build diversity for it, doesnt mean it wont be fun.

#34 Metus regem

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Posted 23 June 2017 - 07:14 AM

View PostStonefalcon, on 22 June 2017 - 05:40 PM, said:


Some have commented the king crab is better but the crab falls down in hard point location. Annihilator won't have that issue, if I want to mount 4 AC 20s you better believe I will, on an Annihilator.



Lower Arm Actuators on all variants with a ballistic mount in each arm and ST says no to quad AC/20....

Maybe you've spent too much time running clans with their smaller class 20 AC/s.....

#35 Alan Davion

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Posted 23 June 2017 - 08:17 AM

View PostOrions Belt Belt, on 22 June 2017 - 05:14 PM, said:

The Anni isnt DOA. Its not going to be a teir 1 Super star


You see I think this right here is the problem. People are so used to these Tier 1 Super-Star-Meta mechs that anything less is automatically labeled as DOA.

And in a sense they're right.

Because of the piss poor objective based game modes in the game, every game mode is simply treated as team death match and everyone loads up on the best weapons to kill the other team the quickest and most efficiently. Which is of course a symptom of having "one life to live", and damage being weighted so heavily in the Match Score calculations.

If the game had a ticket re-spawn system, or even just a set number of kills to end the game, you know, like Battlefield or Call of Duty, where objectives are just as important as kills, sometimes more so, like CoD's "Kill Confirmed" mode, where kills only net you a small amount of points unless you pick up the enemies dog tags, which provide the bulk of the points.

But for MWO to change over to such a system, one that makes a lot more sense than what we currently have, is probably beyond PGI's abilities at this point.

Especially because such a system might actually make the game more fun.

And we can't have that now can we?

#36 Fox the Apprentice

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Posted 23 June 2017 - 08:20 AM

I prefer the one life game mode.

#37 Kangarad

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Posted 23 June 2017 - 08:24 AM

the real question is obv. can it do 2gauss+ 2 heavy gauss?

#38 Wattila

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Posted 23 June 2017 - 08:41 AM

View PostKangarad, on 23 June 2017 - 08:24 AM, said:

the real question is obv. can it do 2gauss+ 2 heavy gauss?


60tons+ ammo, workable if you don't need armor, or an engine, I'd say.

#39 Kangarad

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Posted 23 June 2017 - 08:46 AM

View PostWattila, on 23 June 2017 - 08:41 AM, said:


60tons+ ammo, workable if you don't need armor, or an engine, I'd say.

so it can be done with an std200 and single heat sinks aswell as ammo 6tons and armour (almsot full)...
maybe ... just maybe for invasion matches where spawn is close.

#40 FLG 01

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Posted 23 June 2017 - 08:57 AM

View PostKangarad, on 23 June 2017 - 08:46 AM, said:

so it can be done with an std200 and single heat sinks aswell as ammo 6tons and armour (almsot full)...
maybe


You may want to calculate that again, and keep in mind critspace. I ran some SSW tests and 2x GR & 2x HGR only works with: STD 200, STD structure, LFF armour (6.5 tons, i.e. 35% armour protection), 4 tons of ammo. That's not sustainable in the field, in any way.

Spoiler



You may go for STD armour and reduce it even further to squeeze in some more shots, but that does not make it any better.

Edited by FLG 01, 23 June 2017 - 09:00 AM.






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