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Do You Know Why Srms Can Use Artemis, But Mrms Cannot?


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#1 Felicitatem Parco

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Posted 23 June 2017 - 08:37 AM

Do you know why SRMs can use Artemis, but MRMs cannot?

It's because, like LRMs, SRMs are supposed to be guided missiles that lock on and home in on a target. MRMs just fire in a straight line.

PGI made SRMs into unguided weapons because they started with 3025 tech and wanted the game to have an unguided missile weapon for players to use, so they took creative license and made SRMs into unguided rockets. With the release of MRMs, it's time to make SRMs back into the weapons they should be - guided missiles.

In BattleTech, Streak SRMs are just guided missiles that block the firing sequence if the targeting computer calculates a flight trajectiry that would cause the missiles to hit terrain or an obstacle, or run out of range before impact, based on the target's trajectory. For example, if an enemy mech is running for cover and your missiles would not reach it in time, then a streak system would hold its fire.

In MWO, streaks would just need to have better maneuvering thrusters to "follow" a target instead of straight-lining right at it and follow a minimum higt-over-ground trajectiry (terrain-following missiles) to prevent misses. Of course, it couldn't be perfect or the system would be OP. Normal SRMs would lock on and go straight for the target in the shortest path possible.

That is how it *should* be and once I take over the world, that is how it will be.

Edited by Prosperity Park, 23 June 2017 - 08:42 AM.


#2 Spheroid

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Posted 23 June 2017 - 09:08 AM

No this would cripple their utility in brawls.

What good is an Orion if it has to wait for the lock before firing a combined LBX SRM alpha? What good is an oxide or Jenner-IIC if you can't get quick drive by snap shots?

The biggest differences in MRMs and SRMs in TT where ammo per ton, range and number of cluster hits(which can be modeled through spread). None of those require writing new code.

Edited by Spheroid, 23 June 2017 - 09:09 AM.


#3 TheArisen

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Posted 23 June 2017 - 09:11 AM

I'm pretty sure regular SRMs have never been a guided missile, thats what Streaks have always been. That's how MW3 & 4 were anyway

Edited by TheArisen, 23 June 2017 - 09:11 AM.


#4 Mcgral18

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Posted 23 June 2017 - 09:19 AM

View PostTheArisen, on 23 June 2017 - 09:11 AM, said:

I'm pretty sure regular SRMs have never been a guided missile, thats what Streaks have always been. That's how MW3 & 4 were anyway



They're both guided, but Streaks do not fire without a hard lock
SRMs can be fired and miss with all 6, or hit with all 6


Gameplay wise...dunno

#5 LordNothing

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Posted 23 June 2017 - 09:24 AM

i dont think any mechwarrior game treated srms as guided weapons. mwll did treat mrms as guided, they would go to the spot under your crosshair. no lock required but you had to hold your crosshair on target until the missiles got there. if we used that behavior for srms in mwo things could get interesting. like if you equip tag and artemis you could do this. or they would home in on a narced target. main difference with streaks is that they are fire and forget with a lock, but the srms would require holding aim but no lock.

Edited by LordNothing, 23 June 2017 - 09:27 AM.


#6 Mystere

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Posted 23 June 2017 - 10:43 AM

View PostLordNothing, on 23 June 2017 - 09:24 AM, said:

i dont think any mechwarrior game treated srms as guided weapons. mwll did treat mrms as guided, they would go to the spot under your crosshair. no lock required but you had to hold your crosshair on target until the missiles got there. if we used that behavior for srms in mwo things could get interesting. like if you equip tag and artemis you could do this. or they would home in on a narced target. main difference with streaks is that they are fire and forget with a lock, but the srms would require holding aim but no lock.


If you used that behavior in all missile weapons, things will get really interesting. First and foremost, the forum meltdown would be glorious. Posted Image

#7 Athom83

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Posted 23 June 2017 - 10:54 AM

View PostLordNothing, on 23 June 2017 - 09:24 AM, said:

i dont think any mechwarrior game treated srms as guided weapons. mwll did treat mrms as guided, they would go to the spot under your crosshair. no lock required but you had to hold your crosshair on target until the missiles got there. if we used that behavior for srms in mwo things could get interesting. like if you equip tag and artemis you could do this. or they would home in on a narced target. main difference with streaks is that they are fire and forget with a lock, but the srms would require holding aim but no lock.

I don't remember that in MWLL. I think you are thinking of T-Bolts.

#8 SMDMadCow

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Posted 23 June 2017 - 10:58 AM

View PostLordNothing, on 23 June 2017 - 09:24 AM, said:

i dont think any mechwarrior game treated srms as guided weapons. mwll did treat mrms as guided, they would go to the spot under your crosshair. no lock required but you had to hold your crosshair on target until the missiles got there. if we used that behavior for srms in mwo things could get interesting. like if you equip tag and artemis you could do this. or they would home in on a narced target. main difference with streaks is that they are fire and forget with a lock, but the srms would require holding aim but no lock.


Mechwarrior 2 did SRMs that way.

#9 LordNothing

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Posted 23 June 2017 - 11:03 AM

View PostSMDMadCow, on 23 June 2017 - 10:58 AM, said:

Mechwarrior 2 did SRMs that way.

i need to check that out. its been years since ive been able to run mech 2. i think i got gbl working in a vm.

#10 LordNothing

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Posted 23 June 2017 - 11:41 AM

View PostAthom83, on 23 June 2017 - 10:54 AM, said:

I don't remember that in MWLL. I think you are thinking of T-Bolts.


pretty sure they did. i was quite fond of the mrm80 cat.


View PostLordNothing, on 23 June 2017 - 11:03 AM, said:

i need to check that out. its been years since ive been able to run mech 2. i think i got gbl working in a vm.


nope, its an unplayable slide show. trying to find the dos version so i can check dosbox.

Edited by LordNothing, 23 June 2017 - 11:43 AM.


#11 GrimRiver

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Posted 23 June 2017 - 12:08 PM

SRM-As could have a slight target track by simply aiming at a target with no lockon needed, but tracking strength would only be 10% of what streaks can do.

If you step 10m to left or right SRM-As will still hit, but if you step 40m they will miss.

SRM-As will travel as a cluster, not single missiles that go after one part of a mech like streaks.

Without artemis SRMs will be dumb fire.

Just an idea.

#12 Brain Cancer

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Posted 23 June 2017 - 12:30 PM

MRMs do eventually get a crude guidance booster (Apollo), but they are indeed unguided otherwise. It's part of why you can stuff so many into a launcher. SRMs are guided, Artemis is an improved guidance system for SRMs, and Streaks are a boosted version that only allows firing when all SRMs are guaranteed to hit.

(And later on there's Streak LRMs, though those lose indirect fire mode.)

#13 LordNothing

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Posted 23 June 2017 - 12:53 PM

got the mw2 running in dosbox and was able to take a jenner iic out with srms and streaks. srms do not home at all. the crosshair will turn red if the aim is good, but its not a target lock. missiles are still dumbfire. streaks do home when the crosshair goes green->yellow->red.

i also found this over on the mwll wiki. mrms can follow the crosshair, tag or narc, but are otherwise unguided.

Edited by LordNothing, 23 June 2017 - 12:57 PM.


#14 Mcgral18

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Posted 23 June 2017 - 12:56 PM

View PostAthom83, on 23 June 2017 - 10:54 AM, said:

I don't remember that in MWLL. I think you are thinking of T-Bolts.


No, MRMs in MWLL were Wire Guided, IF you held down the weapon group.


Something tells me not available in MWO

#15 Cyborne Elemental

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Posted 23 June 2017 - 12:58 PM

SRM's should be like our modern day TOW missles, not guided by IR or radar, but steerable like wire guided dumb missles should be.





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