This was an important part of the escalating balance between LRMs and Counter LRMs that worked out fairly if both sides were matched.
Since the skill tree though, a fully skilled Radar Deprivation results in players losing lock almost instantly no matter how many points they have sunk in Target Decay.
I know LRMs aren't exactly popular around here but this is a huge nerf them. It changes the dynamic so that target decay is completely useless against any mech with radar deprivation. The only saving grace right now is the fact that most people are too cheap with their skill points to invest down the sensor tree.
So either Radar Deprivation is completely hard countering Target Decay, or Target decay isn't working. Either way, the balance has been disrupted and needs to be addressed.
Edited by Jman5, 19 June 2017 - 12:31 PM.