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#41 slide

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Posted 26 June 2017 - 06:43 PM

View PostWintersdark, on 23 June 2017 - 09:52 PM, said:

Ok


Let's be real here. I'm about as close as a veteran gets to being a white knight.

But fund Solaris?

F*** no.

For many reasons. All the reasons.

1) Nobody got screwed harder in this game than the founders. They paid for CW. It took years to arrive.
2) PGI's new features, while not always terrible, are rarely particularly great. CW took years to get where it is now, after all, with all that entails.


No; I'm not prepaying for features. Charge me to use a feature, sure, but pay for features that don't exist?

No.


View PostWintersdark, on 23 June 2017 - 11:16 PM, said:

it doesn't even matter.

Do I need to post what PGI sold the Founders? Putting aside everything else, even if you really wanted Solaris, and PGI promised you exactly what you dreamt of...

No matter what they say they want Solaris to be, this is one area where PGI has never held up their end of the bargain. Look at the original CW design, then the launch party CW design (when they admit they never actually did any work on CW at all from the original design that they took money from people for, then the design that was actually released in CW phase one.

Seriously, there is zero - absolutely none - reason to assume that even if you prepaid for Solaris, that they'd deliver something even remotely like what you expected, even if they were REALLY explicit in laying out their plans



Now, I'll admit. I'm actually angry about this. I don't get angry here, either - I don't care if they implement features I don't care for, or make blindingly stupid balance changes that are entirely counterproductive. Hell, I even think the net quality of the game has consistently improved!

But saying they want people to preorder for an as of yet undesigned feature? No. That's not cool. PGI has never once shown they can design a feature that actually.meets expectations.

When you have no real investment in those features, that's ok: I'm fine saying "Well, we got what we got." U2.0? It was really rough, and is still buggy. It's improved over time, but still has so many serious and baffling flaws (like not scaling with resolution. Really? It's 2017 here!) But nobody paid for that. It may not be what I would have liked, but it's better than what we had and that's not bad.

But if we'd paid for it? Paid for minimap 2? Hell, if I'd paid for the skill tree, I'd be a lot more critical of it.

They need funding, fine. Find ways to monetze Solaris. But don't ask players to front development again. Not after how badly PGI ****** the first group of people who stepped up and funded development. PGI doesn't get to do that again.

Gah.



I 100% agree with these 2 posts.

PGI have been unable to deliver on any of their own design goals since this games inception. It's one thing not being able to meet other people's expectations, but when they can't even meet the expectations that they set for themselves it shows a real lack of honesty (in advertising) or a complete over estimation of their abilities to produce something they have designed.

I wouldn't spend any money on a preorder until I saw a fully functioning design in place, not an elaborate video of design concepts. Even then I would be reluctant to spend any money until it was actually playable.

As a Founder, like Wintersdark I feel I have been burned by PGI not delivering on their goal, burned twice actually as I was gullible enough to buy into the resistance packs after the now infamous CW video was shown at the relaunch.

If PGI want to charge me when it's a feature, fine, but I am not paying up front. Now way, No how.

#42 SQW

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Posted 26 June 2017 - 07:21 PM

People, this is a company that took not one, not two but THREE attempts over TWO weeks to make the grid coordinate font/color on the minimap readable after discarding the previous working iteration. A modder would have fixed it in minutes even if he/she was stupid enough to go-live the new feature without testing. I knew from that moment my wallet will stay closed until the IP is given to another company.

Just look at the poor design choice behind the skill web and you want to give this crowd money to do their own pet project?! How many bridges do you own?

p.s. I'm not saying the Skill Web is bad or wrong, just that it's so poorly designed, it would have gotten a H3 (or C) in a gaming design class. Unfortunately, that's probably also an apt description of PGI's track record in a nutshell: barely competent.

#43 Johnny Z

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Posted 26 June 2017 - 07:26 PM

View PostSQW, on 26 June 2017 - 07:21 PM, said:

People, this is a company that took not one, not two but THREE attempts over TWO weeks to make the grid coordinate font/color on the minimap readable after discarding the previous working iteration. A modder would have fixed it in minutes even if he/she was stupid enough to go-live the new feature without testing. I knew from that moment my wallet will stay closed until the IP is given to another company.

Just look at the poor design choice behind the skill web and you want to give this crowd money to do their own pet project?! How many bridges do you own?

p.s. I'm not saying the Skill Web is bad or wrong, just that it's so poorly designed, it would have gotten a H3 (or C) in a gaming design class. Unfortunately, that's probably also an apt description of PGI's track record in a nutshell: barely competent.


Quite popular for a f2p game after quite a few years, more than many online games can say. I would even say it may be the best online game available.

Before saying I am wrong give an example of a more successful game so I can laugh. :)

I don't think this is a full game yet but whats in game is the best.

Edited by Johnny Z, 26 June 2017 - 07:26 PM.


#44 slide

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Posted 26 June 2017 - 07:47 PM

View PostJohnny Z, on 26 June 2017 - 07:26 PM, said:


Before saying I am wrong give an example of a more successful game so I can laugh. Posted Image



How are you going to define success?

1) active players?
2) revenue?
3) time online?
4) funds raised for development?

Here are some answers from games I don't even play and may not even be top, but far exceed MWO.
1) World of Tanks
2) World of Tanks
3) Eve
4) Star Citizen (although MWO did hold the title for a while, in fact it is possible Chris Roberts got the idea from MWO's success)

But yeah MWO is the number 1 "stompy robot" online game around, from an extremely narrow field.

#45 Ruar

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Posted 26 June 2017 - 08:04 PM

View Postslide, on 26 June 2017 - 07:47 PM, said:


How are you going to define success?

1) active players?
2) revenue?
3) time online?
4) funds raised for development?

Here are some answers from games I don't even play and may not even be top, but far exceed MWO.
1) World of Tanks
2) World of Tanks
3) Eve
4) Star Citizen (although MWO did hold the title for a while, in fact it is possible Chris Roberts got the idea from MWO's success)

But yeah MWO is the number 1 "stompy robot" online game around, from an extremely narrow field.




TitanFall

BF2142

Both made more revenue, created or continued a franchise, and had more players. The only reason MWO is still tooling along is because it's the only first person Battletech game rolling. The new Battletech game won't take MWO's place, they are just too different, but MWO is bleeding players. PGI continually shows they have disdain for their players and people are tired of it. Revenue and players are going away and PGI refused to admit who's at fault. instead they blame us cheapskates for not accepting exactly what PGI wants to hand us.

Edited by Ruar, 26 June 2017 - 08:05 PM.


#46 slide

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Posted 26 June 2017 - 08:23 PM

View PostRuar, on 26 June 2017 - 08:04 PM, said:




TitanFall

BF2142

Both made more revenue, created or continued a franchise, and had more players. The only reason MWO is still tooling along is because it's the only first person Battletech game rolling.



Agreed.

My answers to my question were just off the top of my head.

Edited by slide, 26 June 2017 - 08:32 PM.


#47 SQW

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Posted 26 June 2017 - 08:23 PM

View PostJohnny Z, on 26 June 2017 - 07:26 PM, said:

Quite popular for a f2p game after quite a few years, more than many online games can say. I would even say it may be the best online game available.

Before saying I am wrong give an example of a more successful game so I can laugh. Posted Image

I don't think this is a full game yet but whats in game is the best.


You are kidding right? Which genre do you want it in?

World of *Anything* for something closest to MWO.
Smite for moba (will be nice and omit two others here)
Hearthstone for CCG
Team Fortress for FPS
EVE for full nerdiness
Dungeon Fighter for some Asian flavor.

MWO is alive ONLY because it is the only game in town for us mech fans and it's not a complete piece of crap. Even so, it's down 70% from peak player base and basically all it can do is sell us mech packs because it doesn't not have money to do heavy development nor is heavy development worth the risk given how small (approx. 33k) the player base is.

Not sure how many other games you've played but MWO is smack bang in the middle of mediocrity.

#48 SQW

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Posted 26 June 2017 - 08:50 PM

On a slightly different tangent, let's do some math: 3% is the industry average for paying customers in a f2p game.

Let's use LOL as a reference for in-game purchases first ($1.6b revenue 2017 from 27million players) so MWO is looking at $2million per annum working from a player pool of 33k. LOL is also on the upper end of monetization rate for a very popular IP so 2 million is a very generous figure.

Now back to the 3%. Assuming these people also spend an average of $40 per mech pack per month, that's another $40k per month. At this point, I'm quirking PGI's earning power like the old Blackjack so even if my math is wrong, it can only go the other way.

PGI on paper has just over 50 employees. Factoring overheads and average game industry salary in Canada, you'll see just how crucial mech packs are to PGI and why is it no surprise MW5 and MWO cannot be funded in tandem or why Russ would even ask money for Solaris after how they screwed the founders initially.

So no, MWO is definitely not the "best online game available" by quality, player number, earnings or even brand awareness.

#49 Alan Davion

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Posted 28 June 2017 - 08:18 AM

View PostJohnny Z, on 26 June 2017 - 07:26 PM, said:

Before saying I am wrong give an example of a more successful game so I can laugh. Posted Image


Star Trek Online's skill system is better than this monstrosity, hell just about any online game... Star Wars: The Old Republic, any of the Online Final Fantasy games, World of Warcraft, Warships, Tanks.

Literally any game, single player or multiplayer that has to do with skill progression is better designed than MWO's system.

#50 C E Dwyer

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Posted 28 June 2017 - 09:19 AM

Well as I won't be doing Solaris even if it's free, P.G.I can go stick their Solaris idea's

Time jump has not sparked my interest, if that's what P.G.I were hoping, it's just made me far less willing to spend money, as it makes the mechs I want to buy far less likely.

View PostAlan Davion, on 28 June 2017 - 08:18 AM, said:


Star Trek Online's skill system is better than this monstrosity, hell just about any online game... Star Wars: The Old Republic, any of the Online Final Fantasy games, World of Warcraft, Warships, Tanks.

Literally any game, single player or multiplayer that has to do with skill progression is better designed than MWO's system.


Well Funcoms new skill system ( not to mentions the way it's hot keyed ) is worse than the old system, so it can keep P.G.I company

#51 Bud Crue

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Posted 28 June 2017 - 09:25 AM

View PostCathy, on 28 June 2017 - 09:17 AM, said:

Well as I won't be doing Solaris even if it's free, P.G.I can go stick their Solaris idea's

Time jump has not sparked my interest, if that's what P.G.I were hoping, it's just made me far less willing to spend money, as it makes the mechs I want to buy far less likely.


I'll play it if its free.

As to time jump: Yes. It's encouraged me to park all my IS mechs until PGI figures out just exactly how it is going to balance via "drastic reduction in quirks", except for those quirks that they like, and quirks that they can make part of a tonnage class's "base line performance", except for the exceptional mechs and variants within that tonnage class that need exceptional base line performance characteristics, because they took away their quirks. When they figure that all out, then yeah maybe I will go back to playing IS mechs and perhaps even buying some more. Thankfully they have essentially admitted that they will never even try to figure that out (yay for constant and not so iterative balance changes) so there is no point in worrying about buying anything from these people...at least with real money...so its all good.

#52 SQW

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Posted 28 June 2017 - 04:29 PM

Solaris will just be like FP Scouting Lite. The only viable mech, if PGI goes open weight class, would be fast lights or mediums that can boat SPL, SL or SRM - we already know what would happen when you pit an ACH 1v1 against the upper weight bracket. MWO also doesn't have the buckets to support weight class limitation play across 3 servers either.

Those who imagine a Solaris-like gladiatorial match in urban setting are dreaming.

#53 MW Waldorf Statler

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Posted 28 June 2017 - 06:10 PM

Quote

5. Multiple maps in progress . . . of course that's with the usual "soon" caveat on the first delivery. Russ admitted they're scared of doing any real urban maps.
LOL...and this Team will make a MW5 !!!!????its a Blame ...go Back to Marine Sniper Games...or search the MWLL Team ,and seeing to design a Mechgame with urban Maps,Underwater fights etc

Edited by Old MW4 Ranger, 28 June 2017 - 06:14 PM.






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