You’ll often see a Locust or a Commando run feely through an enemy team without a care in world. I hear people in my groups complain about not being able to hit them or that the hit boxes on these mechs aren’t registering correctly.
Now with the recent engine desync, decreased torso twist, and increased TTK I see more people have difficulty aiming at such small and fast moving targets. Combine this with the ability to carry multiple arty strikes and we have an elephant in the room no one is willing to talk about.
It is true that perhaps these mechs are too small. I bet if we look at the data and we compared the lights I have mentioned to the rest of them we’d find that they are over performing.
Why are they over performing though? Is it possible that they are too small and we need to make them larger so that they are easier for everyone to hit.
I have heard many people over the past few weeks rage about the fact that they got attacked by a Locust and got killed while piloting an assault.
There is also a recent post on R/MWO about a Spider that did 1100 dmg in one match. That’s more than twice as much as any other member of his party.
I am not going to say that all light mechs are OP but a few of them are defiantly outperforming the rest and I think they need to be resized and made larger. It’s bad enough trying to focus on something so small but then when you do finally zoom in on an Artic Cheetah to get that perfect shot but it starts spamming its jump jets I see to many people who are struggling to hit what they are aiming for.
The simple solution is to just make these mechs a lot bigger. By doing this I think it will help improve the game in two ways. Frist off it will make it easier for people to see because we all know what it’s like to have a Locust run up underneath you and secondly it should help to improve hit box registration. Bigger is better, we’ve all heard that.
Now if we look here you’ll see that a Commando should be half the size of a Banshee.
However, when we look at the size comparison in game we see that a Commando is not half the size of a Banshee. Look at the Locust, according to this chart it's the size of an ant.
These mechs are in fact so small that they are able to hide behind a turret. Should a mech be able to hide behind a turret?
I have at least a hundred screen shots which I have been collecting from this past month of people raging in game. So the BIG issue here is balance and balancing the game towards a relaxed MM that everyone can enjoy.
How can you add new tech and balance a game if the things we go by are not balanced already? If the games not balanced properly then how can we consider if a win's a win.
Has it gotten to a point that being aware of the hit box registration issue and still using these mechs is in fact an exploit? You decide…
Edited by Gwei Loong, 12 June 2017 - 06:47 AM.