Escef, on 27 June 2017 - 12:56 AM, said:
Zeus is not a brawler mech, but that's all anyone can make with it. MWO's Champion Zeus is a complete brawler, all weapons under 270 meter range 82-83 kph.
My Zeus's are true to the canon BattleTech vision of an assault mech with long range weapons and some back-up short range. I have always beaten any other Zeus with it and easily, but they are always short range SRM boats/ medium lasers, so they are usually breached before they fire their opening volley. Beating a top tier assault mech with a Zeus is the real challenge though. Mechs with 5 UAC or 4 LBX 10, etc. Zeus is really over-matched.
Before the engine de-couple the Zeus moved better, so that might help, weapon and armor buffs surely would. Now even with full movement skills I can't reverse-turn with Lights in a Zeus and they easily blow the back armor out. That never happened before the new Skill tree.
No I don't assume brawler Zeus (and speedy brawler assaults) run "YOLO" through the open, but you usually get a few free shots at them with a multi-range build and if you have a back-up short range weapon you match their fire-power at short range too. I am not surprised that the Champion Zeus is a pure brawler though. Mechlab is a skill that is usually overlooked, but that's how you beat the odds.