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Poor Zeus

Balance BattleMechs

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#61 Lightfoot

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Posted 27 June 2017 - 08:35 AM

View PostEscef, on 27 June 2017 - 12:56 AM, said:

So, lemme see if I understand this correctly... Your winning tactic is to assume I YOLO rush through open terrain with no cover to use medium lasers while you shoot PPCs? If you say so. No wonder why people like you can't make the Zeus work, you don't understand how to play builds that aren't part of the mid to long range hidey-pokey meta.

Zeus is not a brawler mech, but that's all anyone can make with it. MWO's Champion Zeus is a complete brawler, all weapons under 270 meter range 82-83 kph.

My Zeus's are true to the canon BattleTech vision of an assault mech with long range weapons and some back-up short range. I have always beaten any other Zeus with it and easily, but they are always short range SRM boats/ medium lasers, so they are usually breached before they fire their opening volley. Beating a top tier assault mech with a Zeus is the real challenge though. Mechs with 5 UAC or 4 LBX 10, etc. Zeus is really over-matched.

Before the engine de-couple the Zeus moved better, so that might help, weapon and armor buffs surely would. Now even with full movement skills I can't reverse-turn with Lights in a Zeus and they easily blow the back armor out. That never happened before the new Skill tree.

No I don't assume brawler Zeus (and speedy brawler assaults) run "YOLO" through the open, but you usually get a few free shots at them with a multi-range build and if you have a back-up short range weapon you match their fire-power at short range too. I am not surprised that the Champion Zeus is a pure brawler though. Mechlab is a skill that is usually overlooked, but that's how you beat the odds.

#62 Escef

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Posted 27 June 2017 - 11:40 AM

View PostLightfoot, on 27 June 2017 - 08:35 AM, said:

Zeus is not a brawler mech, but that's all anyone can make with it. MWO's Champion Zeus is a complete brawler, all weapons under 270 meter range 82-83 kph.


It's a skirmisher, not a brawler. You don't seem to understand the difference.

View PostLightfoot, on 27 June 2017 - 08:35 AM, said:

My Zeus's are true to the canon BattleTech vision of an assault mech with long range weapons and some back-up short range. I have always beaten any other Zeus with it and easily, but they are always short range SRM boats/ medium lasers, so they are usually breached before they fire their opening volley. Beating a top tier assault mech with a Zeus is the real challenge though. Mechs with 5 UAC or 4 LBX 10, etc. Zeus is really over-matched.


Cool story, bro.

View PostLightfoot, on 27 June 2017 - 08:35 AM, said:

No I don't assume brawler Zeus (and speedy brawler assaults) run "YOLO" through the open, ...


You don't?

View PostLightfoot, on 26 June 2017 - 02:33 PM, said:

The drawback to the 4x MLAS is you are going to take a lot of damage before you can fire them at 270 meters ...


Well, apparently you do.

Every assault is a sniper or a brawler in your mind, it seems. Familiarize yourself with the concept of a skirmisher.

#63 Lightfoot

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Posted 27 June 2017 - 01:33 PM

Skirmisher is a multi-range build. Mainly attack from range, but able to fight at short range. In the real world skirmishers are like archers who stay out of reach of their targets or light infantry with long range rifles. Best when they stay back. In MWO at short range you are brawling even if you are fast.

Whatever though. Real world definitions don't fit mechs to well. I see what you are saying. Hit and fade, etc.

Edited by Lightfoot, 28 June 2017 - 08:59 AM.


#64 Kubernetes

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Posted 27 June 2017 - 02:34 PM

View PostLightfoot, on 27 June 2017 - 08:35 AM, said:

Zeus is not a brawler mech, but that's all anyone can make with it. MWO's Champion Zeus is a complete brawler, all weapons under 270 meter range 82-83 kph.


Forget that noise. I run my 9S with LPLs and MLs/MPLs. With good heat gen, range, and cooldown quirks I'm happy to burn stuff down at 450m. The majority of brawlers out there outgun whatever a Zeus can carry, so I don't even bother.

#65 Humpday

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Posted 27 June 2017 - 03:03 PM

Don't be calling out the dragon man, that thing has been defunct for a while was/is still unseen. Let it be regardless of it ******** tankiness.

you cant say re tard here?

jesus, friggin millenials

Edited by Humpday, 27 June 2017 - 03:02 PM.


#66 Dago Red

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Posted 27 June 2017 - 07:32 PM

View PostLightfoot, on 27 June 2017 - 01:33 PM, said:

Skirmisher is a multi-range build. Mainly attack from range, but able to fight at short range. In RW skirmishers are like archers who stay out of reach of their targets or light infantry with long range rifles. Best when they stay back. In MWO at short range you are brawling even if you are fast.

Whatever though. RW definitions don't fit mechs to well. I see what you are saying. Hit and fade, etc.


Just for clarity of conversation what is an RW and why are you trying to use it's role definitions for mechs?

But yeah Zeus's are on the list of mechs that make good hit and fade skirmishers and are usually fast enough to add some backbone to the front line of mediums that normally hit the fray first. They're 25 ton more to love mediums and can excel when played that way.

Non canonical as all hell but then so are most of the good builds for this game.

#67 Wildstreak

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Posted 27 June 2017 - 08:33 PM

View PostYellonet, on 24 June 2017 - 07:07 AM, said:

No explanation needed I hope.

The 6S is recommended by players as 2AC5 + 3LLs.
Where's the Dragon that does that?

The Zeus problem is almost all variants can be crippled if not killed by aiming Left Torso.

#68 Lightfoot

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Posted 28 June 2017 - 09:08 AM

View PostWildstreak, on 27 June 2017 - 08:33 PM, said:

The 6S is recommended by players as 2AC5 + 3LLs.
Where's the Dragon that does that?

The Zeus problem is almost all variants can be crippled if not killed by aiming Left Torso.

True, you need a Zeus with some SRMs too for just in case, but not as your main weapon. That 2AC5 + 3LLs config is too slow by the way. The 50-55kph range is only for 90-100 ton mechs because you take a lot of damage when that slow.



RW= real world

#69 Escef

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Posted 28 June 2017 - 11:03 AM

View PostDago Red, on 27 June 2017 - 07:32 PM, said:

Just for clarity of conversation what is an RW and why are you trying to use it's role definitions for mechs?




#70 Tordin

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Posted 28 June 2017 - 11:46 AM

This is hilarious. Kinda sad too.
Sure Dragon is Russ favorite, but dang those buffs. I want to be very careful asking for nerfs but either nerf those dragonscales a LITTLE or buff the Zeus. Armor and structure quirks and nodes have caused haywire madness among weight brackets, This is one top notch example.





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