Ced Riggs, on 25 June 2017 - 01:34 AM, said:
I see these topics, and at the same time, the Urbie K9 sold over 1000 times. People seem to assume that if they aren't unwilling to buy something, no one else is. I am not saying your suggestions are shite, because hey, that'd be nice. Just the clickbait title and assumption that there's weight to it, or even that the OP is speaking from a unified larger audience that is on actual strike is making me scratch my head.
1000 sales on a $10 mech. Because that is how you keep the game alive. With approximately 30,000 people playing they managed to convince 3% of the population to buy a $10 mech. A very unique mech that generated more hype than most other mechs in recent times. And sure, there are other mechs selling, but those are all one time purchases. They are not a long term strategy for generating a solid revenue stream. There is a reason they can't afford to build Solaris. There is a reason they can't afford to hire some map makers to create new maps and modes. They need to increase overall number of people playing because the small percent that makes purchases isn't really going to change.
The Basilisk, on 25 June 2017 - 01:38 AM, said:
While the ammount of thought and efford you made is commendable, going completely contra the NOW IMPLEMETED mechanics of a game (skilltree) is completely contraproductive. (If i have to hazard a guess you got a bit overhyped by your percieved positive feedback on youtube, 1800 and somewhat clicks when I looked that isn't a representative ammount of backers when you see the population at over 30k players regularely)
No Developer whill just topple their current build of a game just because some clever Youtube guy made a vid.
Go with what is and make constructive suggestions based on the current state of the game no 180° turns and somebody may listen through your first sentence and even come back for more when you come with something else.
But just throwing in completely new stuff is something that will disqualifie yourself from the view of the devs.
It's not my youtube video. The reason I used it is because it was the design pointed to the most during the discussions about the skill tree when it was on test. It's not a 180 degree turn either. It's a simple change in the design of the trees. Still uses all of the current mechanics the ST introduces but the UI is changed to a system the players can enjoy using, cuts down on the amount of clicking, and makes each node choice have more value so you feel like your actually making a change.
We told PGI from day one of the ST their design was bad. We showed them dozens of ways to make the design better. People even went to the point of using the same look and layout as the ST and put that into posts, pictures, and videos. We begged PGI to see the problems and understand what would happen if they released their version of the ST. They ignored all of this comment about the design and the result is exactly as predicted. Fewer people are playing the game and sales are down. "You can't say sales are down, you don't know the numbers" might be your response, but if sales were up why are they begging for money for Solaris and why haven't see seen any maps released? It's obvious PGI is hurting for funds based on the new trend in mechpacks and their ability to add to the game.
So yeah, they could keep the steaming pile of a design they currently have, limp along for a bit, and hope they can release MW5 before they drive too many people away, or they can spend a month and fix the design of the ST and make something the players like. Maybe even keep some of those people who are going to come back to try out the new tech and end up quitting again before a month is gone.
cazidin, on 25 June 2017 - 06:53 AM, said:
Aren't you the guy who thought LRMS were OP a few weeks ago?

I just love it when people can't be asked to read through what someone is saying and just pick the parts they want. I think LRMs are mechanically flawed and need to be reworked. I think they need to be primarily a long range direct fire missile system with the ability to be used indirectly. I think in certain circumstances that LRMs are OP because of their ability to be massed and home on a target outside of LOS. I also think that LRMs are generally inefficient and UP because of all the counters that have to be present due to the potential to be OP.
If you want to take all of that and condense it into "you think LRMs are OP" then I'll just look at it as another one of your satire posts and not take you seriously.
Edited by Ruar, 25 June 2017 - 08:32 AM.