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Five Steps To Open Wallets


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#21 Wattila

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Posted 25 June 2017 - 07:46 AM

About map variety. Personally, improving visibility on some of the never maps/reworks like Forest Colony and River City would increase my enjoyment by spades. It's almost as if gameplay wasn't much of a concern when designing the maps. The vision modes are useless at range, and I'm tired of squinting at the screen since I don't feel like buying a gigantic monitor and turning up gamma.

One way to do it would be to improve the vision modes. Both need more usable range, and the heat mode should do a better job at penetrating vegetation as ECM is close to a cloaking device on Forest Colony. Basically, something like this:

Posted Image

Edited by Wattila, 25 June 2017 - 07:55 AM.


#22 Lootee

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Posted 25 June 2017 - 08:00 AM

View Postcazidin, on 25 June 2017 - 06:53 AM, said:

Aren't you the guy who thought LRMS were OP a few weeks ago? Posted Image


Doubt it. This crapshow of a game hasn't been on my HDD for years. Tell me when they can reliably put 12 active players on both teams and maybe it'd be worth downloading again.

This game has been broken since the very beginning and here we are 4 years later with the same exact issues the Beta testers reported. This pile should be a case study on what happens when there's no guiding vision and the developer just throws crap at the wall to see what sticks. You just end up with a big blob of crap leaking down the wall.

Your confusion is understandable, I wouldn't expect n00bs like yourself to know what issues are still lingering from Closed Beta.

Edited by Lootee, 25 June 2017 - 08:05 AM.


#23 Ruar

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Posted 25 June 2017 - 08:32 AM

View PostCed Riggs, on 25 June 2017 - 01:34 AM, said:

I see these topics, and at the same time, the Urbie K9 sold over 1000 times. People seem to assume that if they aren't unwilling to buy something, no one else is. I am not saying your suggestions are shite, because hey, that'd be nice. Just the clickbait title and assumption that there's weight to it, or even that the OP is speaking from a unified larger audience that is on actual strike is making me scratch my head.


1000 sales on a $10 mech. Because that is how you keep the game alive. With approximately 30,000 people playing they managed to convince 3% of the population to buy a $10 mech. A very unique mech that generated more hype than most other mechs in recent times. And sure, there are other mechs selling, but those are all one time purchases. They are not a long term strategy for generating a solid revenue stream. There is a reason they can't afford to build Solaris. There is a reason they can't afford to hire some map makers to create new maps and modes. They need to increase overall number of people playing because the small percent that makes purchases isn't really going to change.

View PostThe Basilisk, on 25 June 2017 - 01:38 AM, said:


While the ammount of thought and efford you made is commendable, going completely contra the NOW IMPLEMETED mechanics of a game (skilltree) is completely contraproductive. (If i have to hazard a guess you got a bit overhyped by your percieved positive feedback on youtube, 1800 and somewhat clicks when I looked that isn't a representative ammount of backers when you see the population at over 30k players regularely)

No Developer whill just topple their current build of a game just because some clever Youtube guy made a vid.

Go with what is and make constructive suggestions based on the current state of the game no 180° turns and somebody may listen through your first sentence and even come back for more when you come with something else.

But just throwing in completely new stuff is something that will disqualifie yourself from the view of the devs.


It's not my youtube video. The reason I used it is because it was the design pointed to the most during the discussions about the skill tree when it was on test. It's not a 180 degree turn either. It's a simple change in the design of the trees. Still uses all of the current mechanics the ST introduces but the UI is changed to a system the players can enjoy using, cuts down on the amount of clicking, and makes each node choice have more value so you feel like your actually making a change.

We told PGI from day one of the ST their design was bad. We showed them dozens of ways to make the design better. People even went to the point of using the same look and layout as the ST and put that into posts, pictures, and videos. We begged PGI to see the problems and understand what would happen if they released their version of the ST. They ignored all of this comment about the design and the result is exactly as predicted. Fewer people are playing the game and sales are down. "You can't say sales are down, you don't know the numbers" might be your response, but if sales were up why are they begging for money for Solaris and why haven't see seen any maps released? It's obvious PGI is hurting for funds based on the new trend in mechpacks and their ability to add to the game.

So yeah, they could keep the steaming pile of a design they currently have, limp along for a bit, and hope they can release MW5 before they drive too many people away, or they can spend a month and fix the design of the ST and make something the players like. Maybe even keep some of those people who are going to come back to try out the new tech and end up quitting again before a month is gone.


View Postcazidin, on 25 June 2017 - 06:53 AM, said:

Aren't you the guy who thought LRMS were OP a few weeks ago? Posted Image


I just love it when people can't be asked to read through what someone is saying and just pick the parts they want. I think LRMs are mechanically flawed and need to be reworked. I think they need to be primarily a long range direct fire missile system with the ability to be used indirectly. I think in certain circumstances that LRMs are OP because of their ability to be massed and home on a target outside of LOS. I also think that LRMs are generally inefficient and UP because of all the counters that have to be present due to the potential to be OP.

If you want to take all of that and condense it into "you think LRMs are OP" then I'll just look at it as another one of your satire posts and not take you seriously.

Edited by Ruar, 25 June 2017 - 08:32 AM.


#24 KodiakGW

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Posted 25 June 2017 - 08:41 AM

View PostEl Bandito, on 25 June 2017 - 01:55 AM, said:

But they nerfed my old mechs :(


Including the ones that you rarely see, and were certainly far from being OP. Just fun to play.


#25 cazidin

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Posted 25 June 2017 - 10:04 AM

View PostLootee, on 25 June 2017 - 08:00 AM, said:

Doubt it. This crapshow of a game hasn't been on my HDD for years. Tell me when they can reliably put 12 active players on both teams and maybe it'd be worth downloading again.

This game has been broken since the very beginning and here we are 4 years later with the same exact issues the Beta testers reported. This pile should be a case study on what happens when there's no guiding vision and the developer just throws crap at the wall to see what sticks. You just end up with a big blob of crap leaking down the wall.

Your confusion is understandable, I wouldn't expect n00bs like yourself to know what issues are still lingering from Closed Beta.


What... exactly are you talking about?

I commented that Ruar is the guy who made a thread demanding that LRMs be nerfed. I think he did actually make a thread later offering a few ideas to rework them, but the ideas weren't very good.

#26 Ruar

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Posted 25 June 2017 - 10:12 AM

View Postcazidin, on 25 June 2017 - 10:04 AM, said:


What... exactly are you talking about?

I commented that Ruar is the guy who made a thread demanding that LRMs be nerfed. I think he did actually make a thread later offering a few ideas to rework them, but the ideas weren't very good.


Lootee is talking about matchmaking I believe. The fact you still can't get 12 close to equal skill people in a game.

I don't recall asking for a nerf to LRMs. I have posted several times about changing how LRMs work, but I tend to always include a way to fix the problem I highlight. People usually just read the title or the first few sentences and jump to conclusions though.

Edited by Ruar, 25 June 2017 - 10:13 AM.


#27 cazidin

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Posted 25 June 2017 - 10:18 AM

View PostRuar, on 25 June 2017 - 10:12 AM, said:


Lootee is talking about matchmaking I believe. The fact you still can't get 12 close to equal skill people in a game.

I don't recall asking for a nerf to LRMs. I have posted several times about changing how LRMs work, but I tend to always include a way to fix the problem I highlight. People usually just read the title or the first few sentences and jump to conclusions though.


That's fair but... I... just don't see why he quoted me and spoke that way.

Anyway, what were your proposals to change LRMs again?

#28 Ruar

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Posted 25 June 2017 - 10:26 AM

View Postcazidin, on 25 June 2017 - 10:18 AM, said:


That's fair but... I... just don't see why he quoted me and spoke that way.

Anyway, what were your proposals to change LRMs again?


I think he considered your post to be directed to him, not sure why.

As for my LRM proposals. https://mwomercs.com...__fromsearch__1

I don't want this thread to turn into yet another LRM debate.

#29 Medicine Man

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Posted 25 June 2017 - 10:55 AM

There is not a single thing on earth that would make me pay another dime for MWO. Nothing.

I can also say that nothing disgusts me more than the people who are still buying mechs for this piece of junk game.

#30 Nameless King

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Posted 25 June 2017 - 11:01 AM

View PostMedicine Man, on 25 June 2017 - 10:55 AM, said:

There is not a single thing on earth that would make me pay another dime for MWO. Nothing.

I can also say that nothing disgusts me more than the people who are still buying mechs for this piece of junk game.


Its my money I will buy what I like. Plus it has kept me entertained for almost 3 years so money well spent.

#31 Weeny Machine

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Posted 25 June 2017 - 11:15 AM

I think one crucial step was completely overlooked. Therefore here the new no.1:

1. Ask their wives to give the dudes more money for manly man toys Posted Image




On a more serious note: I would open my wallet again if there were a recognizable development progess like having a goal in-game, e.g. a faction to fight for where QP and FW matches would count. A kind of House pride etc. And of course not switching sides like your underwear.

PvP campaigns would be cool to have a battletech feeling etcx

Edited by Bush Hopper, 25 June 2017 - 11:18 AM.


#32 Alan Davion

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Posted 25 June 2017 - 11:50 AM

View PostBush Hopper, on 25 June 2017 - 11:15 AM, said:

And of course not switching sides like your underwear.


I think that's really the main failing point of CW/FW/Whatever.

IS Loyalists and Clans should have been pretty much "you choose a side and that's permanent". The IS should have been the only ones with access to Mercs as well.

CW/FW as it is now is really just another grind to force the game to have some degree of longevity. Grind out all these loyalty points and get these few piddly rewards that don't equal the amount of work you put into grinding said loyalty points.

CW/FW should have real incentives to gameplay. I mean, go to sarna and look up some system somewhere in the IS and you'll more than likely find what the planets in that system produce. The faction that owns that planet should then get discounts on acquiring whatever that planet produces, whether it be something ranging from a specific Autocannon down to a Zeus battlemech.

The resources are there PGI. Use them~!

#33 stealthraccoon

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Posted 25 June 2017 - 11:58 AM

1) make moar sentimental mechs that are not competitive

2) make moar introduction movies for chassis introduction; include much sass

3) have Tina narrate said sassy videos

4) give everything shoulder mounted clan large pulse lasers and ECM

5) actually provide a 10 day countdown with something interesting posted in a timely manner for the 10 days prior to launch

Edited by stealthraccoon, 25 June 2017 - 11:59 AM.


#34 LordNothing

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Posted 25 June 2017 - 12:13 PM

none of these things are enough to make me open my wallet, i will apparently open it for blinkenlights.

i think this is the wrong approach. getting people to buy things is easy. getting people to buy things and feel like they haven't wasted their money, thats hard. maybe if the game was awesomer and the devs would stop chasing the low hanging fruit. actually do something that wows me. make the best game ever and stop playing to the lowest common denominator. when i bought a mech pack, waited four months for it, and end up wishing i had just bought beer instead. if i didnt feel that way, maybe id want to buy another.

#35 Dollar Bill

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Posted 25 June 2017 - 12:50 PM

View PostRuar, on 24 June 2017 - 09:08 AM, said:

1. Make maps feel fresh. I don't mean add new maps immediately. I mean change spawn points, get rid of voting for maps and have a hard coded rotation, change some boundary lines on the big maps to make smaller maps (like using just the west side of Polar instead of the whole thing), and introduce some kind of player competition for map design (even if it's just 2d maps to build upon).

2. Fixing the quirk system has to be the priority. If a mech is released with quirks then it needs to keep similar quirks throughout it's life. The ST should not cause quirks to be removed, just reduced. Do a comprehensive pass on all mechs and all quirks and fix them. Then leave them alone as much as possible. Quirks are part of the selling point for mechs and you can't just treat them as easy to adjust balance points.

3. The Skill Tree design has to be changed. This should be the baseline starting point and adjustments made once it looks like this.

4. Change how mechs are sold. Sell mechs individually with a small discount for buying three and a bigger discount for buying five. Camo packs, decal packs, color packs, cockpit item packs, etc. to stop forcing MC as the only option and put some deals up for cash. Early adopters should get premium time, unique camo/decal. Late adopters just get some premium time. Post release you just get the mechs.

5. Start using the forums to communicate with the players and listen to their feedback. Twitter and Twitch can not be the primary means of communication. Get on the forums, ask questions, talk about planned changes, run some polls. Be freaking active on your own freaking forums.


I like all 5 ideas, but number 3 would get me to re-install MWO and play again.

For opening my wallet, I need to see a big change at the top, or MWO go to another dev company that knows what they are doing. The decision makers currently at PGI have proven to be a delusional lost cause who believe, in essence, making the game worst (constant illogical nerfing, engine de-sync, cripplingly restrictive non-linear gated skill tree) makes the game better. Then they double-down on the crazy by saying we should give them 'kudos'! BROUHAHAHAHA. Posted Image

#36 J0anna

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Posted 25 June 2017 - 12:50 PM

View PostRuar, on 24 June 2017 - 09:08 AM, said:

1. Make maps feel fresh. I don't mean add new maps immediately. I mean change spawn points, get rid of voting for maps and have a hard coded rotation, change some boundary lines on the big maps to make smaller maps (like using just the west side of Polar instead of the whole thing), and introduce some kind of player competition for map design (even if it's just 2d maps to build upon).


Absolutely not to set map rotation. Bring back the ability to choose which game mode we want to play and I might listen, but otherwise not. Bad enough I'm forced to play game modes I don't care for.

View PostRuar, on 24 June 2017 - 09:08 AM, said:

2. Fixing the quirk system has to be the priority. If a mech is released with quirks then it needs to keep similar quirks throughout it's life. The ST should not cause quirks to be removed, just reduced. Do a comprehensive pass on all mechs and all quirks and fix them. Then leave them alone as much as possible. Quirks are part of the selling point for mechs and you can't just treat them as easy to adjust balance points.


Dream on, quirks are never set in stone, we've always known that. PGI will never do this.

View PostRuar, on 24 June 2017 - 09:08 AM, said:



The skill tree has been shoved down our throats like everything else PGI thinks is a 'good idea' Live with it. I would certainly appreciate some UI fixes on it and the removal of some useless nodes, but they could have done a lot worse.

View PostRuar, on 24 June 2017 - 09:08 AM, said:

4. Change how mechs are sold. Sell mechs individually with a small discount for buying three and a bigger discount for buying five. Camo packs, decal packs, color packs, cockpit item packs, etc. to stop forcing MC as the only option and put some deals up for cash. Early adopters should get premium time, unique camo/decal. Late adopters just get some premium time. Post release you just get the mechs.


Absolutely, and post agility stats which is just as important.

View PostRuar, on 24 June 2017 - 09:08 AM, said:

5. Start using the forums to communicate with the players and listen to their feedback. Twitter and Twitch can not be the primary means of communication. Get on the forums, ask questions, talk about planned changes, run some polls. Be freaking active on your own freaking forums.


Their forums are pretty toxic, so I can't blame them for wanting to avoid them. I agree some communication here would be better though.

#37 ocular tb

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Posted 25 June 2017 - 05:59 PM

The quickest way for me to spend money, right here and right now is to bring back the old maps. I know I shouldn't have to pay money for those but I like the game and want to support it. That's one way for me to do it. I would also pay for a hero IS Jenner that isn't an Oxide. Make a Jenner-F with c-bill bonus and I'll buy it.

#38 Medicine Man

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Posted 25 June 2017 - 06:20 PM

View PostLootee, on 25 June 2017 - 08:00 AM, said:

Doubt it. This crapshow of a game hasn't been on my HDD for years. Tell me when they can reliably put 12 active players on both teams and maybe it'd be worth downloading again.

This game has been broken since the very beginning and here we are 4 years later with the same exact issues the Beta testers reported. This pile should be a case study on what happens when there's no guiding vision and the developer just throws crap at the wall to see what sticks. You just end up with a big blob of crap leaking down the wall.

Your confusion is understandable, I wouldn't expect n00bs like yourself to know what issues are still lingering from Closed Beta.



Definitely hasn't happened yet. There is at least one disconnect every single match. Many times more than one.

#39 LordNothing

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Posted 25 June 2017 - 06:27 PM

when you put this game through a cost benefit analysis you find that you pay huge prices to what essentially equates to keeping the game on life support. pgi will bring us bushel after bushel of low hanging fruit in order to sell mechpacks. even the new weapons, if this game had not explicitly banned modding in the coc, moders would have had a 3060s pack out in the first year. might even have long shot features like quads and fp that feels like a war had a modder community been allowed to thrive.

i think that pgi believes their game is complete and that any features they bring are just to show that there is progress, when in fact they just put another layer of whitewash on the same old fecal matter we have been buying over and over again. something as simple as blinkenlights got me to buy a k9, and new weapons got me to buy an anihilator. i throw pgi a bone every time they do something i like, but that doesnt mean im not wasting my money. i guess its better than alcoholism.

Edited by LordNothing, 25 June 2017 - 06:29 PM.


#40 JediPanther

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Posted 25 June 2017 - 06:35 PM

I like the two new lights and since the last light was around june 15th 2015 for a proper new light that wasn't a hero i decided to get them. I've been liking the panther as it doesn't have all weapons in one arm. The game needs many improvements for me to really start spending. $20 isn't nothing big for me. I think what is most needed is a new game engine how ever pgi does it. either they port as much as they can into a newer engine or just start from scratch I don't care.





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