LordNothing, on 25 June 2017 - 12:13 PM, said:
i think this is the wrong approach. getting people to buy things is easy. getting people to buy things and feel like they haven't wasted their money, thats hard. maybe if the game was awesomer and the devs would stop chasing the low hanging fruit. actually do something that wows me. make the best game ever and stop playing to the lowest common denominator. when i bought a mech pack, waited four months for it, and end up wishing i had just bought beer instead. if i didnt feel that way, maybe id want to buy another.
That about sums it up for me too. I wish this game gave me as much satisfaction for a $20 purchase as I get from a 4-6 pack of a really good Russian Imperial Ale or a really nasty Stout. But I am more than happy to throw money at my local brewers as they at least to pretend to be interested in my critiques and suggestions. They seem genuinely excited when they manage to provide me with a product that I enjoy (yes, that I enjoy...not them...me. They make the product for ME). They are always open to try new things. Etc. And for those reasons I am happy to throw a $50-$80 bucks at them...weekly. They have excitement and want to share that excitement and are only happy if their customers are happy and excited about their products. PGI on the other hand treats me and my fellows as if we are nothing more than a burden to be overcome. Its hard to get excited about spending money on their product when they exhibit an attitude of near hostility toward their customers and utter indifference to developing their product beyond the video game equivalent of a weak pilsner.
Still...the flashing lights sure help; not to mention good looking camo patterns.