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Supply Crates Useless


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#1 LowSubmarino

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Posted 26 June 2017 - 10:13 AM

I got about 50 to 70 free keys so far i think.

I didnt go for the super rare items. Mostly like 50ish or 100 MC prices. Or tried to get the MC reward.

From 50 to 70 crates I opened....

I got a large pulse laser or some other for me completly worthless stuff. I never once one mc out of 50 to 70 times I tried.

Now i have hundresd of crates and also a number of keys but never open any anymore cause the chances are super bad.

I always think the game mocks me and I literally win the crate every second game. Does anybody even open them?

Im telling you....I got worthless crap 100 % of the time.

Ive i had won at least 1 time something cool like mc or 2 times 50ish MC out of 50 - 70 crates I would think 'okay.....you have a small chance. After a while you can win something'.

But nothing after so many crates? Only completly worthless weapons haha??

Wheres the motivation to even spend the time to open crates with free keys.

Time is way more valuable to spend on crates.

Edited by oneda, 26 June 2017 - 10:15 AM.


#2 Felicitatem Parco

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Posted 26 June 2017 - 10:17 AM

I got modules, Mechbays, and XL engines. I am happy with my crates. I just don't open them unless they have some really good swag.

Also, I don't get to play as much as I used to. So if I can open a crate and sell the contents for 300,000 to half a million Cbills then it helps my coffers.

#3 Spheroid

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Posted 26 June 2017 - 10:20 AM

Its possible to break even or profit greatly with cache system. One simply needs to prune the deadwood and open the caches in a logical manner. One must be patient.

#4 kf envy

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Posted 26 June 2017 - 10:20 AM

the best I get out of them is some small laser for IS or heat sinks so I agree with OP

#5 Scout Derek

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Posted 26 June 2017 - 10:37 AM

Complaining about free stuff? Really?

I would understand if you spent actual MC to open them....

But if it's free, you better rethink your argument, because that's Free cbills they're giving you. Have you maybe perhaps thought about it as well, that they can't always give out the best stuff in a item that requires you to use premium currency, but yet they give you, from what I'm reading, 50-70 keys? That's 250-300MC they're letting Everyone use....

Just thing about it man. just think about it.....

#6 Aim64C

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Posted 26 June 2017 - 10:44 AM

Somehow.... PGI took random loot... a concept well explored in pretty much every free to play game...

And screwed it up.

I suggested, going years back, that the market should be a secondary or even tertiary option for acquiring components. Inventory space should be limited (so you are encouraged to keep a rolling inventory of components) and every match at the end of the game should generate random salvage for players.

Rather than grinding to get weapons, you play a few games and wait for them to drop. A player exchange is your next option, and directly purchasing it 'from a vendor' is a way of setting a hard-cap on the player exchange values. This also keeps C-bills flowing in the economy. Since storage space is limited (perhaps expandable), players are continually looking for parts that have a soft-supply limit based on the number of battles and their statistical odds of 'dropping.' New players get weapons that they have little interest in or no mechs to field them on - and can place them on the exchange where older players looking to outfit a design skip the grind and pass some of their C-bill reserves on to the newer players... who can use that for upgrades or to buy new mechs.

Now, rather than each combat scenario playing out with a drab pay-out at the end (which is immediately and obviously related to a distant goal), you're getting an object. Perhaps its one of them fancy new ATMs you can bolt on and try out really quick before deciding to keep or sell it. Perhaps its a weapon people are always on the lookout for in the market, and it has a fair chance of bidding within 70% of the market cap for it. It's now a reward that has a less obvious value and represents possibilities as opposed to metric progress of 'a grind.'

The way PGI does things with supply caches confuses me.

Apparently, I got some free cache keys at some point. I do not see any reason to buy them. Pretty much everything in them, spare for the MC rewards, can be earned in the course of playing the game (more reliably, at that). The low probability of the rewards that are potentially worth the investment (5%-1%) - the MC bonuses and 'mechs, is not worth the more probable cache rewards - equipment that most of us have in spades, already.

I'd rather bank my MC for a hero mech purchase than blow it on caches. It seems more like a money sink for new players than anything.

#7 Nameless King

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Posted 26 June 2017 - 10:56 AM

I have gotten 8 mechs, at least 10 mechbays, 2-3k mc ish. and a bunch of other crap lol

#8 Wyald Katt

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Posted 26 June 2017 - 10:57 AM

My general guideline is looking at the items overall. Awesome stuff and only 2 trash items? Open. Good stuff, only 1 trash? Open. Any more trash than that, just sell it.

Edit - I've gotten keys, MC, and bays just often enough to keep me from swearing the whole thing off. So yay?

Edited by Wyald Katt, 26 June 2017 - 10:58 AM.


#9 Tatula

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Posted 26 June 2017 - 11:01 AM

Except it's not random. There is Common, Uncommon, Rare, and Extremely Rare. 90% of the time you'll get the Common. I'll never pay for a key, but I'll use the free keys from the events. I will also pick the caches that has the least Common items to open. I still get crap like weapons and omnipods, but some I can sell for more than 50,000 c-bills.

#10 MechaBattler

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Posted 26 June 2017 - 11:29 AM

Don't pay money. Get free keys from events. I just use them to supplement my c-bill income. Usually end up with some crappy weapon. I sell them unless it's something I can use. Like Gauss Rifles, Large Pulse Lasers, and any weapon that I would rather swap around than buy extras of.

#11 El Bandito

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Posted 26 June 2017 - 11:29 AM

I got 2500-ish MC and 3-4 mechbays from opening those crates--and I didn't buy any of them. Not to mention a lot of modules each worth 1.5-3 million C-Bills in resale value, and bunch of MC only consumables that were refunded to me as 2000+ MC once the new skill tree dropped.

I came out far ahead in the supply cache game. They are especially good for new and C-Bill starved players.

Edited by El Bandito, 26 June 2017 - 11:31 AM.


#12 Angel of Annihilation

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Posted 26 June 2017 - 02:41 PM

View PostAim64C, on 26 June 2017 - 10:44 AM, said:

Somehow.... PGI took random loot... a concept well explored in pretty much every free to play game...

And screwed it up.

I suggested, going years back, that the market should be a secondary or even tertiary option for acquiring components. Inventory space should be limited (so you are encouraged to keep a rolling inventory of components) and every match at the end of the game should generate random salvage for players.

Rather than grinding to get weapons, you play a few games and wait for them to drop. A player exchange is your next option, and directly purchasing it 'from a vendor' is a way of setting a hard-cap on the player exchange values. This also keeps C-bills flowing in the economy. Since storage space is limited (perhaps expandable), players are continually looking for parts that have a soft-supply limit based on the number of battles and their statistical odds of 'dropping.' New players get weapons that they have little interest in or no mechs to field them on - and can place them on the exchange where older players looking to outfit a design skip the grind and pass some of their C-bill reserves on to the newer players... who can use that for upgrades or to buy new mechs.

Now, rather than each combat scenario playing out with a drab pay-out at the end (which is immediately and obviously related to a distant goal), you're getting an object. Perhaps its one of them fancy new ATMs you can bolt on and try out really quick before deciding to keep or sell it. Perhaps its a weapon people are always on the lookout for in the market, and it has a fair chance of bidding within 70% of the market cap for it. It's now a reward that has a less obvious value and represents possibilities as opposed to metric progress of 'a grind.'

The way PGI does things with supply caches confuses me.

Apparently, I got some free cache keys at some point. I do not see any reason to buy them. Pretty much everything in them, spare for the MC rewards, can be earned in the course of playing the game (more reliably, at that). The low probability of the rewards that are potentially worth the investment (5%-1%) - the MC bonuses and 'mechs, is not worth the more probable cache rewards - equipment that most of us have in spades, already.

I'd rather bank my MC for a hero mech purchase than blow it on caches. It seems more like a money sink for new players than anything.


To be honest, I was kind of hoping for something like this way back in Close Beta. I was looking forward to getting a rare "Salvaged" mech chassis that I had to build from scratch from salvage. Alas that sort of RPG-like feel was not to be with this game.

#13 Johnny Z

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Posted 26 June 2017 - 02:48 PM

I got not 1 but 2 Uncle Kerensky decals this event. Oh well they are definitely not the best way to get what I want no big deal. :)

#14 Johnny Z

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Posted 26 June 2017 - 02:58 PM

View PostViktor Drake, on 26 June 2017 - 02:41 PM, said:



To be honest, I was kind of hoping for something like this way back in Close Beta. I was looking forward to getting a rare "Salvaged" mech chassis that I had to build from scratch from salvage. Alas that sort of RPG-like feel was not to be with this game.


This kind of thing would be excellent.

#15 Nesutizale

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Posted 26 June 2017 - 03:02 PM

I allways find these systems funny as there are some people who draw amazing stuff out of the boxes and others get a MG out of 100 boxes.

Personaly I would like to see a market where I can sell my keys and boxes to players who are actualy more lucky with their draws.

#16 MadRover

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Posted 26 June 2017 - 04:04 PM

The best I gotten was some free premium time

#17 Felbombling

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Posted 26 June 2017 - 05:01 PM

No they are not, especially if the player in question is new and C-Bill starved. Way better investment than a C-Bill bundle.

#18 vibrant

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Posted 26 June 2017 - 06:58 PM

View PostFelbombling, on 26 June 2017 - 05:01 PM, said:

No they are not, especially if the player in question is new and C-Bill starved. Way better investment than a C-Bill bundle.

Both we (players) and PGI could've saved a lot of time, then, if they hadn't developed this charade and simply allowed us to sell MC for cbills. They've implemented a loot crate, that really only serves to annoy the players. They may not be useless but they're certainly pointless.

#19 Athom83

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Posted 26 June 2017 - 07:01 PM

I rarely get them, but when I do I do open them. I've gotten cockpit items, colors, premium consumables (before the skill tree change which combined all of them), loads of MC and C-Bills, and even a mech once. Not getting anything worth mentioning in 50 seems a bit odd.

#20 Kaptain

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Posted 26 June 2017 - 07:08 PM

Back when they had modules and war-horns I got decent enough rolls but anymore they feel like a complete waste. Ive sold the last several that I got.





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